Willkommen ~Gast!
Registrieren || Einloggen || Hilfe/FAQ || Staff
Probleme mit der Registrierung im Forum? Melde dich unter registerEin Bild.
Autor Beitrag
000
27.01.2006, 23:22
.lloyd-pans.



Hi allich habe ein sehr großes problem, sobald ich die map in bsp gemacht habe und in cstrike ordner tuhe und dann meine map spielen will dann steht da immer Warning: couldn´t open kati1.wad (ich habe keine .wad die kati1.wad heißt) habe alles schon durchsucht hir der .log, von der .map:

hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: "c:\Programme\eddi's Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE""C:\Dokumente und Einstellungen\2Pac\Desktop\pups.map"
Entering C:\Dokumente und Einstellungen\2Pac\Desktop\pups.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.05 seconds)

Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\aim_glock18.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\as_tundra.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\cs_assault_final_team-fragtec.wad
- Warning: Larger than expected texture (251052 bytes): 'FENSTER2'
- Contains 0 used textures, 0.00 percent of map (44 textures in wad)
Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\cs_assault--final_team-fragtec.wad
- Warning: Larger than expected texture (251052 bytes): 'FENSTER2'
- Contains 0 used textures, 0.00 percent of map (47 textures in wad)
Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (53 textures in wad)
Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\cs_newjork.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\cs_thunder.wad
- Contains 0 used textures, 0.00 percent of map (33 textures in wad)
Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\cs_trainraid.wad
- Contains 0 used textures, 0.00 percent of map (16 textures in wad)
Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\cs_wolfenstein.wad
- Contains 4 used textures, 100.00 percent of map (125 textures in wad)
Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\de_vegas.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\fy_marioworld.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\japwad_slicky.wad
- Contains 0 used textures, 0.00 percent of map (27 textures in wad)
Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\jos.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\hlbasics.wad
- Contains 0 used textures, 0.00 percent of map (25 textures in wad)
Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\mexican.wad
- Contains 0 used textures, 0.00 percent of map (58 textures in wad)
Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\pldecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)

Warning: More than 8 wadfiles are in use. (21)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

Texture usage is at 0.03 mb (of 4.00 mb MAX)
0.09 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: "c:\Programme\eddi's Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE""C:\Dokumente und Einstellungen\2Pac\Desktop\pups.map"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 78 (0.02 seconds)
BSP generation successful, writing portal file 'C:\Dokumente und Einstellungen\2Pac\Desktop\pups.prt'
SolidBSP [hull 1] 37 (0.00 seconds)
SolidBSP [hull 2] 37 (0.00 seconds)
SolidBSP [hull 3] 37 (0.00 seconds)
0.08 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: "c:\Programme\eddi's Tools\ZHLT Compile GUI\ZHLT\HLVIS.EXE""C:\Dokumente und Einstellungen\2Pac\Desktop\pups.map"
24 portalleafs
56 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 18
g_visdatasize:120 compressed from 72
0.02 seconds elapsed

----- END hlvis -----

hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: "c:\Programme\eddi's Tools\ZHLT Compile GUI\ZHLT\HLRAD.EXE""C:\Dokumente und Einstellungen\2Pac\Desktop\pups.map"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

561 faces
Create Patches : 6440 base patches
0 opaque faces
124814 square feet [17973248.00 square inches]
1 direct lights

BuildFacelights:
(82.52 seconds)
visibility matrix : 2.5 megs
BuildVisLeafs:
(2.70 seconds)
MakeScales:
(3.67 seconds)
SwapTransfers:
(0.56 seconds)
Transfer Lists : 7612448 : 7.61M transfers
Indices : 36816 : 35.95k bytes
Data : 30449792 : 29.04M bytes
GatherLight:
(1.67 seconds)
FinalLightFace:
(2.59 seconds)
95.13 seconds elapsed [1m 35s]

----- END hlrad -----

--

zum Seitenanfang zum Seitenende Profil || Suche
001
28.01.2006, 01:15
Agamemnon-Hellmapper



Warning: More than 8 wadfiles are in use. (21)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

In den Hammer-Optionen mal alle Wads rauswerfen und nur die wieder hinzufügen, die du für deine Map tatsächlich brauchst.

--

Es gibt 2 Möglichkeiten, eine Kristallkugel zu benutzen:
a) um damit Spekulationen über ein Problem eines Users zu machen und
b) um sie einem besonders unkooperativen User über den Schädel zu ziehen.
- bloggt jetzt auch selbst auf Sclavia.de

zum Seitenanfang zum Seitenende Profil || Suche
002
02.02.2006, 07:26
.lloyd-pans.



ok dange geht^^

--

zum Seitenanfang zum Seitenende Profil || Suche