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Hi allich habe ein sehr großes problem, sobald ich die map in bsp gemacht habe und in cstrike ordner tuhe und dann meine map spielen will dann steht da immer Warning: couldn´t open kati1.wad (ich habe keine .wad die kati1.wad heißt) habe alles schon durchsucht hir der .log, von der .map:
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlcsg ----- Command line: "c:\Programme\eddi's Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE""C:\Dokumente und Einstellungen\2Pac\Desktop\pups.map" Entering C:\Dokumente und Einstellungen\2Pac\Desktop\pups.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.05 seconds)
Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\aim_glock18.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\as_tundra.wad - Contains 0 used textures, 0.00 percent of map (18 textures in wad) Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\cs_assault_final_team-fragtec.wad - Warning: Larger than expected texture (251052 bytes): 'FENSTER2' - Contains 0 used textures, 0.00 percent of map (44 textures in wad) Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\cs_assault--final_team-fragtec.wad - Warning: Larger than expected texture (251052 bytes): 'FENSTER2' - Contains 0 used textures, 0.00 percent of map (47 textures in wad) Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\cs_cbble.wad - Contains 0 used textures, 0.00 percent of map (53 textures in wad) Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\cs_newjork.wad - Contains 0 used textures, 0.00 percent of map (122 textures in wad) Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\cs_thunder.wad - Contains 0 used textures, 0.00 percent of map (33 textures in wad) Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\cs_trainraid.wad - Contains 0 used textures, 0.00 percent of map (16 textures in wad) Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\cs_wolfenstein.wad - Contains 4 used textures, 100.00 percent of map (125 textures in wad) Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\de_vegas.wad - Contains 0 used textures, 0.00 percent of map (101 textures in wad) Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\fy_marioworld.wad - Contains 0 used textures, 0.00 percent of map (19 textures in wad) Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\itsitaly.wad - Contains 0 used textures, 0.00 percent of map (99 textures in wad) Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\japwad_slicky.wad - Contains 0 used textures, 0.00 percent of map (27 textures in wad) Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\jos.wad - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\tempdecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\halflife.wad - Contains 0 used textures, 0.00 percent of map (3116 textures in wad) Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\hlbasics.wad - Contains 0 used textures, 0.00 percent of map (25 textures in wad) Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\mexican.wad - Contains 0 used textures, 0.00 percent of map (58 textures in wad) Using Wadfile: \valve\steam\steamapps\kati16\counter-strike\cstrike\pldecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Warning: More than 8 wadfiles are in use. (21) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect.
Texture usage is at 0.03 mb (of 4.00 mb MAX) 0.09 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlbsp ----- Command line: "c:\Programme\eddi's Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE""C:\Dokumente und Einstellungen\2Pac\Desktop\pups.map"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 78 (0.02 seconds) BSP generation successful, writing portal file 'C:\Dokumente und Einstellungen\2Pac\Desktop\pups.prt' SolidBSP [hull 1] 37 (0.00 seconds) SolidBSP [hull 2] 37 (0.00 seconds) SolidBSP [hull 3] 37 (0.00 seconds) 0.08 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlvis ----- Command line: "c:\Programme\eddi's Tools\ZHLT Compile GUI\ZHLT\HLVIS.EXE""C:\Dokumente und Einstellungen\2Pac\Desktop\pups.map" 24 portalleafs 56 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) average leafs visible: 18 g_visdatasize:120 compressed from 72 0.02 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlrad ----- Command line: "c:\Programme\eddi's Tools\ZHLT Compile GUI\ZHLT\HLRAD.EXE""C:\Dokumente und Einstellungen\2Pac\Desktop\pups.map"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
561 faces Create Patches : 6440 base patches 0 opaque faces 124814 square feet [17973248.00 square inches] 1 direct lights
BuildFacelights: (82.52 seconds) visibility matrix : 2.5 megs BuildVisLeafs: (2.70 seconds) MakeScales: (3.67 seconds) SwapTransfers: (0.56 seconds) Transfer Lists : 7612448 : 7.61M transfers Indices : 36816 : 35.95k bytes Data : 30449792 : 29.04M bytes GatherLight: (1.67 seconds) FinalLightFace: (2.59 seconds) 95.13 seconds elapsed [1m 35s]
----- END hlrad -----
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