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Also ich mappe nicht sehr häufig. Habe aber jetzt eine ziemlich große Map gemacht. Doch nun habe ich ein Problem....die Map startet nicht -.- kann mir bitte jmd helfen? :( noch dazu ich bin ein ziemlich unerfahrener Mapper:
** Executing... ** Command: "c:\program files\steam\steamapps\_bjoerni_\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\_bjoerni_\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\_bjoerni_\sourcesdk_content\cstrike\mapsrc\village"
Valve Software - vbsp.exe (Dec 11 2006) 4 threads materialPath: c:\program files\steam\steamapps\_bjoerni_\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\steamapps\_bjoerni_\sourcesdk_content\cstrike\mapsrc\village.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3) Processing areas...done (0) Building Faces...error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 186 detail faces...done (0) Merging details...done (0) FixTjuncs... Too many t-junctions to fix up!
** Executing... ** Command: "c:\program files\steam\steamapps\_bjoerni_\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\_bjoerni_\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\_bjoerni_\sourcesdk_content\cstrike\mapsrc\village"
Valve Software - vvis.exe (Nov 8 2007) 4 threads reading c:\program files\steam\steamapps\_bjoerni_\sourcesdk_content\cstrike\mapsrc\village.bsp reading c:\program files\steam\steamapps\_bjoerni_\sourcesdk_content\cstrike\mapsrc\village.prt LoadPortals: couldn't read c:\program files\steam\steamapps\_bjoerni_\sourcesdk_content\cstrike\mapsrc\village.prt
** Executing... ** Command: "c:\program files\steam\steamapps\_bjoerni_\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\_bjoerni_\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\_bjoerni_\sourcesdk_content\cstrike\mapsrc\village"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 4 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\_bjoerni_\sourcesdk_content\cstrike\mapsrc\village.bsp No vis information, direct lighting only. 28559 faces 116 degenerate faces 1620245 square feet [233315296.00 square inches] 186 displacements 61521 square feet [8859129.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) Build Patch/Sample Hash Table(s).....Done<0.0387 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 201/1024 9648/49152 (19.6%) brushes 3399/8192 40788/98304 (41.5%) brushsides 29398/65536 235184/524288 (44.9%) planes 32608/65536 652160/1310720 (49.8%) vertexes 59270/65536 711240/786432 (90.4%) VERY FULL! nodes 16916/65536 541312/2097152 (25.8%) texinfos 3613/12288 260136/884736 (29.4%) texdata 100/2048 3200/65536 ( 4.9%) dispinfos 186/0 32736/0 ( 0.0%) disp_verts 53754/0 1075080/0 ( 0.0%) disp_tris 95232/0 190464/0 ( 0.0%) disp_lmsamples 137380/0 137380/0 ( 0.0%) faces 28559/65536 1599304/3670016 (43.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 12803/65536 716968/3670016 (19.5%) leaves 17118/65536 547776/2097152 (26.1%) leaffaces 32619/65536 65238/131072 (49.8%) leafbrushes 11615/65536 23230/131072 (17.7%) areas 2/256 16/2048 ( 0.8%) surfedges 195735/512000 782940/2048000 (38.2%) edges 109181/256000 436724/1024000 (42.6%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 3604/32768 36040/327680 (11.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 63921/65536 127842/131072 (97.5%) VERY FULL! cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 4428492/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 231157/393216 (58.8%) LDR leaf ambient 17118/65536 410832/1572864 (26.1%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/44790 ( 0.0%) pakfile [variable] 22846/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 1390477/4194304 (33.2%) ==== Total Win32 BSP file data space used: 14709212 bytes ====
Total triangle count: 87253 Writing c:\program files\steam\steamapps\_bjoerni_\sourcesdk_content\cstrike\mapsrc\village.bsp 9 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\_bjoerni_\sourcesdk_content\cstrike\mapsrc\village.bsp" "c:\program files\steam\steamapps\_bjoerni_\counter-strike source\cstrike\maps\village.bsp"
wäre echt gut wenn ihr ne Lösung habt....
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