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Autor Beitrag
000
22.09.2009, 22:50
Foxxy



Also ich mappe nicht sehr häufig. Habe aber jetzt eine ziemlich große Map gemacht. Doch nun habe ich ein Problem....die Map startet nicht -.-
kann mir bitte jmd helfen? :( noch dazu ich bin ein ziemlich unerfahrener Mapper:

** Executing...
** Command: "c:\program files\steam\steamapps\_bjoerni_\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\_bjoerni_\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\_bjoerni_\sourcesdk_content\cstrike\mapsrc\village"

Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: c:\program files\steam\steamapps\_bjoerni_\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\_bjoerni_\sourcesdk_content\cstrike\mapsrc\village.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
Processing areas...done (0)
Building Faces...error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 186 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
Too many t-junctions to fix up!

** Executing...
** Command: "c:\program files\steam\steamapps\_bjoerni_\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\_bjoerni_\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\_bjoerni_\sourcesdk_content\cstrike\mapsrc\village"

Valve Software - vvis.exe (Nov 8 2007)
4 threads
reading c:\program files\steam\steamapps\_bjoerni_\sourcesdk_content\cstrike\mapsrc\village.bsp
reading c:\program files\steam\steamapps\_bjoerni_\sourcesdk_content\cstrike\mapsrc\village.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\_bjoerni_\sourcesdk_content\cstrike\mapsrc\village.prt

** Executing...
** Command: "c:\program files\steam\steamapps\_bjoerni_\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\_bjoerni_\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\_bjoerni_\sourcesdk_content\cstrike\mapsrc\village"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\_bjoerni_\sourcesdk_content\cstrike\mapsrc\village.bsp
No vis information, direct lighting only.
28559 faces
116 degenerate faces
1620245 square feet [233315296.00 square inches]
186 displacements
61521 square feet [8859129.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0387 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 201/1024 9648/49152 (19.6%)
brushes 3399/8192 40788/98304 (41.5%)
brushsides 29398/65536 235184/524288 (44.9%)
planes 32608/65536 652160/1310720 (49.8%)
vertexes 59270/65536 711240/786432 (90.4%) VERY FULL!
nodes 16916/65536 541312/2097152 (25.8%)
texinfos 3613/12288 260136/884736 (29.4%)
texdata 100/2048 3200/65536 ( 4.9%)
dispinfos 186/0 32736/0 ( 0.0%)
disp_verts 53754/0 1075080/0 ( 0.0%)
disp_tris 95232/0 190464/0 ( 0.0%)
disp_lmsamples 137380/0 137380/0 ( 0.0%)
faces 28559/65536 1599304/3670016 (43.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 12803/65536 716968/3670016 (19.5%)
leaves 17118/65536 547776/2097152 (26.1%)
leaffaces 32619/65536 65238/131072 (49.8%)
leafbrushes 11615/65536 23230/131072 (17.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 195735/512000 782940/2048000 (38.2%)
edges 109181/256000 436724/1024000 (42.6%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 3604/32768 36040/327680 (11.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 63921/65536 127842/131072 (97.5%) VERY FULL!
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4428492/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 231157/393216 (58.8%)
LDR leaf ambient 17118/65536 410832/1572864 (26.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/44790 ( 0.0%)
pakfile [variable] 22846/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 1390477/4194304 (33.2%)
==== Total Win32 BSP file data space used: 14709212 bytes ====

Total triangle count: 87253
Writing c:\program files\steam\steamapps\_bjoerni_\sourcesdk_content\cstrike\mapsrc\village.bsp
9 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\_bjoerni_\sourcesdk_content\cstrike\mapsrc\village.bsp" "c:\program files\steam\steamapps\_bjoerni_\counter-strike source\cstrike\maps\village.bsp"

wäre echt gut wenn ihr ne Lösung habt....

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001
24.09.2009, 11:56
Nic_b



"Too many t-junctions to fix up!" ist dein Problem.

=> http://www.thewall.de/content/half-life_2:fehler_probleme:t-juncs

==> Versuch zu retten, was geht:
[ur]http://www.thewall.de/content/half-life_2:tutorials:map-optimierungen[/url]
http://rvanhoorn.ruhosting.nl/optimization.php

MfG

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002
24.09.2009, 21:33
Foxxy



werde probieren es wieder hinzubekommen
danke :)
mfg

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