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Autor Beitrag
000
27.01.2003, 16:27
Pain-maker



Hi, hier ist -(Gordan Freeman)-!

Ich bin gerade dabei meinen ersten Half-Life Mod. zu erstellen. Es ist so weit auch alles fertig, nur die Maps fehlen noch. Und bei denen liegt das Problem:

Nachdem ich meine Map erstellt hab, kompiliere ich sie. Das geht dank meines neuen Computers auch relativ schnell. Doch wenn ich dann die besagte Map als bsp. in meinen Mod-Ordner kopiere und sie dann versuche über meinen Mod zu starten, tritt folgender Fehler auf:

WARNING: couldn't open valve/IRGEND SO EIN VERSCHLÜSSELTER KRAM.wad

Könnt ihr mir helfen? Ich hab mir extra die neusten ZHLT's und den neuen Worldcraft 3.3 runtergeladen!
Mein Mod. ist sonst verloren!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Danke euer -(Gordan Freeman)-

PS.: Hier ist noch mein Compilier-Protokoll:

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: "E:\Sonstiges\Half-Life Modding\sonstiges\ZHLT\hlcsg.exe"E:\spiele\Half-Life\Half-Life\valve\maps\laborkomplex01
Entering E:\spiele\Half-Life\Half-Life\valve\maps\laborkomplex01.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.55 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(2.00 seconds)

Using Wadfile: \spiele\half-life\half-life\poke646\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\as_tundra.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\burg00.wad
- Contains 0 used textures, 0.00 percent of map (23 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (53 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\cs_thunder.wad
- Contains 0 used textures, 0.00 percent of map (33 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\de_vegas.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\neilm2.wad
- Contains 0 used textures, 0.00 percent of map (156 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\neilm4.wad
- Contains 0 used textures, 0.00 percent of map (139 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\pikto.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\pldecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\poke646.wad
- Contains 1 used texture, 4.76 percent of map (748 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\righi.wad
- Contains 0 used textures, 0.00 percent of map (46 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\sandiwad.wad
- Contains 0 used textures, 0.00 percent of map (6 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\space.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\tfc.wad
- Contains 1 used texture, 4.76 percent of map (279 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\tfc2.wad
- Contains 2 used textures, 9.52 percent of map (395 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \spiele\half-life\half-life\poke646\halflife.wad
- Contains 16 used textures, 76.19 percent of map (3116 textures in wad)

Warning: More than 8 wadfiles are in use. (33)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 1 additional animating textures.
Warning: ::FindTexture() texture 1 not found!
Warning: ::LoadLump() texture 1 not found!
Texture usage is at 0.39 mb (of 4.00 mb MAX)
11.01 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "E:\Sonstiges\Half-Life Modding\sonstiges\ZHLT\hlbsp.exe"E:\spiele\Half-Life\Half-Life\valve\maps\laborkomplex01

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'E:\spiele\Half-Life\Half-Life\valve\maps\laborkomplex01.prt'
5.18 seconds elapsed

----- END hlbsp -----

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001
27.01.2003, 17:30
CN



du solltest weniger wads verwenden

ausserdem fehlt da noch was
vis/rad/bsp werden garnicht ausgeführt

--


Dieser Beitrag wurde am 27.01.2003 um 17:31 von CN bearbeitet.
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