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Autor Beitrag
000
05.10.2008, 22:22
Digga_ger



>Moin<

ich hab einen fehlre immern wen ih die map testen will, bricht das speil ab und es kommt diese fehlermeldung

http://img519.imageshack.us/my.php?image=hammerfehlerwv5.png

Also ich wollte mal ne tür mit schalter ausprobieren ( da ich zimlich unerfahren im mappen bin ) und dan hat es nicht geklapt. Danach hab ich den func_button auch wieder gelöscht. seid dem klaapt die map leider nicht mehr

hoffe das ihr mir helfen könnt^^

danke im vorraus

greetzzzz DigGa

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001
06.10.2008, 14:41
Digga_ger



So hab noch ein paar sachen die vieleich wichtig sind ^^:

So auf den bild vll unscharf aber hier hab ich es mal rausgeschrieben:

"76/door_01 - func_button: UTIL_SetModel: not precached: models/Junkola.mdl"

und hier ist die log oder so ^^:

** Executing...
** Command: "c:\programme\steam\steamapps\dmd_scarface\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\dmd_scarface\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\dmd_scarface\sourcesdk_content\cstrike\mapsrc\jail01"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\programme\steam\steamapps\dmd_scarface\counter-strike source\cstrike\materials
Loading C:\Programme\Steam\SteamApps\dmd_scarface\sourcesdk_content\cstrike\mapsrc\jail01.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_door (-8989.00 -910.00 1458.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-9728.0, 0.0, 1322.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-9728.0, 1024.0, 1322.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-9216.0, 917.5, 1322.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-9216.0, 405.5, 1322.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-10240.0, 512.0, 1322.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-9728.0, -3072.0, 1322.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-9728.0, -2048.0, 1322.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-9216.0, -2874.5, 1322.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (81758 bytes)
Error! prop_static using model "models/props/cs_office/radio.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/radio.mdl"!
Error! prop_static using model "models/props/cs_office/file_box_p2.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/file_box_p2.mdl"!
Error! prop_static using model "models/props/cs_office/computer_keyboard.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/computer_keyboard.mdl"!
Error! prop_static using model "models/props/cs_office/plant01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/plant01.mdl"!
Error! prop_static using model "models/props/de_inferno/potted_plant1.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/de_inferno/potted_plant1.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 462 texinfos to 347
Reduced 16 texdatas to 15 (387 bytes to 347)
Writing C:\Programme\Steam\SteamApps\dmd_scarface\sourcesdk_content\cstrike\mapsrc\jail01.bsp
1 second elapsed

** Executing...
** Command: "c:\programme\steam\steamapps\dmd_scarface\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\dmd_scarface\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\dmd_scarface\sourcesdk_content\cstrike\mapsrc\jail01"

Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:\programme\steam\steamapps\dmd_scarface\sourcesdk_content\cstrike\mapsrc\jail01.bsp
reading c:\programme\steam\steamapps\dmd_scarface\sourcesdk_content\cstrike\mapsrc\jail01.prt
LoadPortals: couldn't read c:\programme\steam\steamapps\dmd_scarface\sourcesdk_content\cstrike\mapsrc\jail01.prt

** Executing...
** Command: "c:\programme\steam\steamapps\dmd_scarface\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\dmd_scarface\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\dmd_scarface\sourcesdk_content\cstrike\mapsrc\jail01"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\programme\steam\steamapps\dmd_scarface\sourcesdk_content\cstrike\mapsrc\jail01.bsp
No vis information, direct lighting only.
2538 faces
1 degenerate faces
713864 square feet [102796528.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0953 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 225/8192 2700/98304 ( 2.7%)
brushsides 1411/65536 11288/524288 ( 2.2%)
planes 1004/65536 20080/1310720 ( 1.5%)
vertexes 4059/65536 48708/786432 ( 6.2%)
nodes 1435/65536 45920/2097152 ( 2.2%)
texinfos 347/12288 24984/884736 ( 2.8%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2538/65536 142128/3670016 ( 3.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 829/65536 46424/3670016 ( 1.3%)
leaves 1439/65536 46048/2097152 ( 2.2%)
leaffaces 2771/65536 5542/131072 ( 4.2%)
leafbrushes 1357/65536 2714/131072 ( 2.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 15182/512000 60728/2048000 ( 3.0%)
edges 8520/256000 34080/1024000 ( 3.3%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 151/32768 1510/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2565/65536 5130/131072 ( 3.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2293056/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 8600/393216 ( 2.2%)
LDR leaf ambient 1439/65536 34536/1572864 ( 2.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/206 ( 0.5%)
pakfile [variable] 20273/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 81758/4194304 ( 1.9%)
==== Total Win32 BSP file data space used: 2936849 bytes ====

Total triangle count: 6786
Writing c:\programme\steam\steamapps\dmd_scarface\sourcesdk_content\cstrike\mapsrc\jail01.bsp
3 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Steam\SteamApps\dmd_scarface\sourcesdk_content\cstrike\mapsrc\jail01.bsp" "c:\programme\steam\steamapps\dmd_scarface\counter-strike source\cstrike\maps\jail01.bsp"

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