|
So hab noch ein paar sachen die vieleich wichtig sind ^^:
So auf den bild vll unscharf aber hier hab ich es mal rausgeschrieben:
"76/door_01 - func_button: UTIL_SetModel: not precached: models/Junkola.mdl"
und hier ist die log oder so ^^:
** Executing... ** Command: "c:\programme\steam\steamapps\dmd_scarface\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\dmd_scarface\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\dmd_scarface\sourcesdk_content\cstrike\mapsrc\jail01"
Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: c:\programme\steam\steamapps\dmd_scarface\counter-strike source\cstrike\materials Loading C:\Programme\Steam\SteamApps\dmd_scarface\sourcesdk_content\cstrike\mapsrc\jail01.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity func_door (-8989.00 -910.00 1458.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-9728.0, 0.0, 1322.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-9728.0, 1024.0, 1322.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-9216.0, 917.5, 1322.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-9216.0, 405.5, 1322.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-10240.0, 512.0, 1322.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-9728.0, -3072.0, 1322.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-9728.0, -2048.0, 1322.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-9216.0, -2874.5, 1322.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (1) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (81758 bytes) Error! prop_static using model "models/props/cs_office/radio.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/cs_office/radio.mdl"! Error! prop_static using model "models/props/cs_office/file_box_p2.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/cs_office/file_box_p2.mdl"! Error! prop_static using model "models/props/cs_office/computer_keyboard.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/cs_office/computer_keyboard.mdl"! Error! prop_static using model "models/props/cs_office/plant01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/cs_office/plant01.mdl"! Error! prop_static using model "models/props/de_inferno/potted_plant1.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/de_inferno/potted_plant1.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 462 texinfos to 347 Reduced 16 texdatas to 15 (387 bytes to 347) Writing C:\Programme\Steam\SteamApps\dmd_scarface\sourcesdk_content\cstrike\mapsrc\jail01.bsp 1 second elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\dmd_scarface\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\dmd_scarface\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\dmd_scarface\sourcesdk_content\cstrike\mapsrc\jail01"
Valve Software - vvis.exe (Nov 8 2007) 1 threads reading c:\programme\steam\steamapps\dmd_scarface\sourcesdk_content\cstrike\mapsrc\jail01.bsp reading c:\programme\steam\steamapps\dmd_scarface\sourcesdk_content\cstrike\mapsrc\jail01.prt LoadPortals: couldn't read c:\programme\steam\steamapps\dmd_scarface\sourcesdk_content\cstrike\mapsrc\jail01.prt
** Executing... ** Command: "c:\programme\steam\steamapps\dmd_scarface\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\dmd_scarface\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\dmd_scarface\sourcesdk_content\cstrike\mapsrc\jail01"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\dmd_scarface\sourcesdk_content\cstrike\mapsrc\jail01.bsp No vis information, direct lighting only. 2538 faces 1 degenerate faces 713864 square feet [102796528.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) Build Patch/Sample Hash Table(s).....Done<0.0953 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 225/8192 2700/98304 ( 2.7%) brushsides 1411/65536 11288/524288 ( 2.2%) planes 1004/65536 20080/1310720 ( 1.5%) vertexes 4059/65536 48708/786432 ( 6.2%) nodes 1435/65536 45920/2097152 ( 2.2%) texinfos 347/12288 24984/884736 ( 2.8%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2538/65536 142128/3670016 ( 3.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 829/65536 46424/3670016 ( 1.3%) leaves 1439/65536 46048/2097152 ( 2.2%) leaffaces 2771/65536 5542/131072 ( 4.2%) leafbrushes 1357/65536 2714/131072 ( 2.1%) areas 2/256 16/2048 ( 0.8%) surfedges 15182/512000 60728/2048000 ( 3.0%) edges 8520/256000 34080/1024000 ( 3.3%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 151/32768 1510/327680 ( 0.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2565/65536 5130/131072 ( 3.9%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2293056/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 8600/393216 ( 2.2%) LDR leaf ambient 1439/65536 34536/1572864 ( 2.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/206 ( 0.5%) pakfile [variable] 20273/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 81758/4194304 ( 1.9%) ==== Total Win32 BSP file data space used: 2936849 bytes ====
Total triangle count: 6786 Writing c:\programme\steam\steamapps\dmd_scarface\sourcesdk_content\cstrike\mapsrc\jail01.bsp 3 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Steam\SteamApps\dmd_scarface\sourcesdk_content\cstrike\mapsrc\jail01.bsp" "c:\programme\steam\steamapps\dmd_scarface\counter-strike source\cstrike\maps\jail01.bsp"
--
|