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Autor Beitrag
000
02.06.2006, 18:29
Kamigawa



Moin,

Zu erst einmal einfach das Compilerlog:

** Executing...
** Command: Change Directory
** Parameters: D:\Games\Steam\SteamApps\nightwish_2000@hotmail.com\counter-strike

** Executing...
** Command: Copy File
** Parameters: "D:\Programme\Valve Hammer Editor\maps\cs_school1.map" "D:\Games\Steam\SteamApps\nightwish_2000@hotmail.com\counter-strike\cstrike\maps\cs_school1.map"

** Executing...
** Command: D:\ZHLT34~1\hlcsg.exe
** Parameters: "D:\Games\Steam\SteamApps\nightwish_2000@hotmail.com\counter-strike\cstrike\maps\cs_school1"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\ZHLT34~1\hlcsg.exe D:\Games\Steam\SteamApps\nightwish_2000@hotmail.com\counter-strike\cstrike\maps\cs_school1
Entering D:\Games\Steam\SteamApps\nightwish_2000@hotmail.com\counter-strike\cstrike\maps\cs_school1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.30 seconds)
SetModelCenters:
10%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.72 seconds)

Using Wadfile: \games\steam\steamapps\nightwish_2000@hotmail.com\counter-strike\halflife.wad
- Contains 24 used textures, 75.00 percent of map (3116 textures in wad)
Using Wadfile: \games\steam\steamapps\nightwish_2000@hotmail.com\counter-strike\cs_office.wad
- Contains 5 used textures, 15.63 percent of map (102 textures in wad)
Using Wadfile: \games\steam\steamapps\nightwish_2000@hotmail.com\counter-strike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \games\steam\steamapps\nightwish_2000@hotmail.com\counter-strike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \games\steam\steamapps\nightwish_2000@hotmail.com\counter-strike\specialists.wad
- Contains 3 used textures, 9.38 percent of map (116 textures in wad)

Texture usage is at 0.56 mb (of 4.00 mb MAX)
1.08 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: D:\ZHLT34~1\hlbsp.exe
** Parameters: "D:\Games\Steam\SteamApps\nightwish_2000@hotmail.com\counter-strike\cstrike\maps\cs_school1"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\ZHLT34~1\hlbsp.exe D:\Games\Steam\SteamApps\nightwish_2000@hotmail.com\counter-strike\cstrike\maps\cs_school1

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...1706 (0.14 seconds)
Warning: === LEAK in hull 0 ===
Entity info_hostage_rescue @ ( 59,-432,-224)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1420 (0.13 seconds)
SolidBSP [hull 2] 500...1000...1310 (0.09 seconds)
SolidBSP [hull 3] 500...1000...1500...1534 (0.12 seconds)
1.50 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: D:\ZHLT34~1\hlvis.exe
** Parameters: "D:\Games\Steam\SteamApps\nightwish_2000@hotmail.com\counter-strike\cstrike\maps\cs_school1"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\ZHLT34~1\hlvis.exe D:\Games\Steam\SteamApps\nightwish_2000@hotmail.com\counter-strike\cstrike\maps\cs_school1
>> There was a problem compiling the map.
>> Check the file D:\Games\Steam\SteamApps\nightwish_2000@hotmail.com\counter-strike\cstrike\maps\cs_school1.log for the cause.

----- END hlvis -----

** Executing...
** Command: D:\ZHLT34~1\hlrad.exe
** Parameters: "D:\Games\Steam\SteamApps\nightwish_2000@hotmail.com\counter-strike\cstrike\maps\cs_school1"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\ZHLT34~1\hlrad.exe D:\Games\Steam\SteamApps\nightwish_2000@hotmail.com\counter-strike\cstrike\maps\cs_school1
>> There was a problem compiling the map.
>> Check the file D:\Games\Steam\SteamApps\nightwish_2000@hotmail.com\counter-strike\cstrike\maps\cs_school1.log for the cause.

----- END hlrad -----

** Executing...
** Command: D:\Games\Steam\STEAMA~1\NIGHTW~1.COM\COUNTE~2\hl.exe
** Parameters: -game cstrike -dev -console +map "cs_school1"

Wie unschwer zu erkennen ist mache ich gerade eine Karte die auf den brilliant, einfallsreichen Namen cs_school1 hört und hab'n schlichtes Leak in der Map. Wenn ich nun versuche das Pointfile in Counterstrike zu starten bekomme ich nur ständig die Meldung:

Couldn't open /maps/cs_school1.pts

...und werde ohne die Hilfe das Leak kaum finden können.

Game Executeable Directory
D:\Games\Steam\SteamApps\nightwish_2000@hotmail.com\counter-strike

Mod Directory
D:\Games\Steam\SteamApps\nightwish_2000@hotmail.com\counter-strike\cstrike

Game Directory
D:\Games\Steam\SteamApps\nightwish_2000@hotmail.com\counter-strike\valve

RMF Directory
D:\Games\Steam\SteamApps\nightwish_2000@hotmail.com\counter-strike\cstrike\maps

Please compile maps in[...]
D:\Games\Steam\SteamApps\nightwish_2000@hotmail.com\counter-strike\cstrike\maps

Direkt in den Editor laden kann ich das Pointfile allerdings, aber aus dem Wirrwarr kann man kaum was ablesen. Jemand eine Idee weshalb's hakt wenn ich's InGame laden will?

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001
02.06.2006, 23:29
ScyTheMan
Moderator


Kopier cs_school1.pts in das Mapverzeichnis von CS. Sagt ja eigtl. schon die Fehlermeldung.

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002
03.06.2006, 00:28
Kamigawa



Die Datei liegt bereits indem Verzeichniss und ist auch nicht Schreibgeschützt oder dergleichen. Das ist's ja was mich so verwirrt. :)

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