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Autor Beitrag
000
14.12.2008, 15:35
Wolfsblut



Es ist eigendlich eine CSS map deswegen weiß ich nicht ob ich hier richtig bin... vielleicht könnt ihr trotzdem helfen?!

hier:

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\wolfsblut87\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\wolfsblut87\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\wolfsblut87\sourcesdk_content\cstrike\mapsrc\test1"

Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\wolfsblut87\counter-strike source\cstrike\materials
Loading C:\Program Files (x86)\Steam\steamapps\wolfsblut87\sourcesdk_content\cstrike\mapsrc\test1.vmf
Can't find surfaceprop stone for material DE_TIDES/TIDES_CONCRETEFLOOR, using default
material "360g/meth_mouth" not found
Material not found!: 360G/METH_MOUTH
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
WARNING: node with unbounded volume
WARNING: node with unbounded volume
**** leaked ****
Entity prop_physics_multiplayer (-1156.22 323.84 8.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, 2048.0, 651.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, 2048.0, -29.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 2560.0, -27.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 2389.0, 654.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 2901.0, 654.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 2560.0, 730.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 2560.0, 49.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, 3072.0, 730.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 14 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
HashVec: point outside valid range

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\wolfsblut87\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\wolfsblut87\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\wolfsblut87\sourcesdk_content\cstrike\mapsrc\test1"

Valve Software - vvis.exe (Nov 8 2007)
4 threads
reading c:\program files (x86)\steam\steamapps\wolfsblut87\sourcesdk_content\cstrike\mapsrc\test1.bsp
Error opening c:\program files (x86)\steam\steamapps\wolfsblut87\sourcesdk_content\cstrike\mapsrc\test1.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\wolfsblut87\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\wolfsblut87\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\wolfsblut87\sourcesdk_content\cstrike\mapsrc\test1"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\wolfsblut87\sourcesdk_content\cstrike\mapsrc\test1.bsp
Error opening c:\program files (x86)\steam\steamapps\wolfsblut87\sourcesdk_content\cstrike\mapsrc\test1.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\wolfsblut87\sourcesdk_content\cstrike\mapsrc\test1.bsp" "c:\program files (x86)\steam\steamapps\wolfsblut87\counter-strike source\cstrike\maps\test1.bsp"

The command failed. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."

Startet nicht...

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001
14.12.2008, 16:36
PotKinRot



1)Quellcode:**** leaked **** 2)Quellcode:HashVec: point outside valid range In den Tutorials nachschlagen.

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002
14.12.2008, 17:00
Wolfsblut



Vielleicht kann mir auch jemand antworten der sich die Zeit nimmt es mir vernünftig zu erklären? wenn ich in den Tutorials was gefunden hätte würde ich wohl kaum hier rumsitzen und auf eine anwort warten... Danke

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003
14.12.2008, 18:06
Agamemnon-Hellmapper



Öhm, nö.

Du hast die Tutorials ja offensichtlich gefunden, also lies sie gefälligst auch!
Wurde alles schon 1000 Mal beantwortet. Genau darum existieren ja die Tutorials.
Hier gibts keine Extrawürste als Belohnung für Faulheit.

Das gilt vorallem für den Leak-Fehler!

--

Es gibt 2 Möglichkeiten, eine Kristallkugel zu benutzen:
a) um damit Spekulationen über ein Problem eines Users zu machen und
b) um sie einem besonders unkooperativen User über den Schädel zu ziehen.
- bloggt jetzt auch selbst auf Sclavia.de


Dieser Beitrag wurde am 14.12.2008 um 18:07 von Agamemnon-Hellmapper bearbeitet.
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004
15.12.2008, 12:19
Nic_b



da ich gerade keine Lust habe in die Arbeit zu gehen...

------------
**** leaked ****
Entity prop_physics_multiplayer (-1156.22 323.84 8.00) leaked!

http://www.thewall.de/content/half-life_2:tutorials:leaks
http://www.interlopers.net/errors/ <= hier kannst du was lernen
http://www.interlopers.net/errors/reference.php?about=leaks
-------------
material "360g/meth_mouth" not found
Material not found!: 360G/METH_MOUTH

selbstgemachte Textur, wohl irgendetwas vergeigt... Pfad-Angaben kontrollieren
-------------
HashVec: point outside valid range

Description:
Your map is too big (you have brush(es) too near to the edge of the grid) or you have invalid brushes.

Solution:
If the problem-checker in Hammer (alt+p) doesn't find any offending brush(es), and you can't see brushes near the edge of the grid, you should use the cordon tools or visgroups to find them.
(wieder von der Site: http://www.interlopers.net/errors/, in Sachen Kompilierprobleme eine eierlegende Wollmilchsau...)

MfG

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005
18.12.2008, 14:08
Wolfsblut



vielen vielen Dank damit kann man ja mal was anfangen!!!

funtioniert wieder alles super!!!

klasse typ der nic_b!

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