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Das ist das ganze compile-log:
** Executing... ** Command: Change Directory ** Parameters: E:\Half Life
** Executing... ** Command: Copy File ** Parameters: "E:\Hammer\maps\Sniperland.map" "E:\Counter Strike\cstrike\maps\Sniperland.map"
** Executing... ** Command: E:\Hammer\tools\ZHLTTO~1\Zhlt\hlcsg.exe ** Parameters: "E:\Counter Strike\cstrike\maps\Sniperland"
hlcsg v2.5.4 rel (May 30 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: E:\Hammer\tools\ZHLTTO~1\Zhlt\hlcsg.exe "E:\Counter Strike\cstrike\maps\Sniperland"
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering E:\Counter Strike\cstrike\maps\Sniperland.map Error: Entity 0, Brush 127: mixed face contents Texture !GWATER3 and !GWATER3 Error: mixed face contents Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
Error: Entity 0, Brush 127: mixed face contents Texture !GWATER3 and !GWATER3 Error: Entity 0, Brush 127: mixed face contents Texture !GWATER3 and !GWATER3 Error: Entity 0, Brush 127: mixed face contents Texture !GWATER3 and !GWATER3 Error: Entity 0, Brush 127: mixed face contents Texture !GWATER3 and !GWATER3 Error: Entity 0, Brush 129: mixed face contents Texture !GWATER3 and !GWATER3 Error: Entity 0, Brush 129: mixed face contents Texture !GWATER3 and !GWATER3 Error: Entity 0, Brush 129: mixed face contents Texture !GWATER3 and !GWATER3 Error: Entity 0, Brush 129: mixed face contents Texture !GWATER3 and !GWATER3 Error: Entity 0, Brush 129: mixed face contents Texture !GWATER3 and !GWATER3 Error: Entity 0, Brush 169: mixed face contents Texture !GWATER3 and !GWATER3 Error: Entity 0, Brush 169: mixed face contents Texture !GWATER3 and !GWATER3 Error: Entity 0, Brush 169: mixed face contents Texture !GWATER3 and !GWATER3 Error: Entity 0, Brush 169: mixed face contents Texture !GWATER3 and !GWATER3
----- END hlcsg -----
** Executing... ** Command: E:\Hammer\tools\ZHLTTO~1\Zhlt\hlbsp.exe ** Parameters: "E:\Counter Strike\cstrike\maps\Sniperland"
hlbsp v2.5.4 rel (May 30 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: E:\Hammer\tools\ZHLTTO~1\Zhlt\hlbsp.exe "E:\Counter Strike\cstrike\maps\Sniperland" >> There was a problem compiling the map. >> Check the file E:\Counter Strike\cstrike\maps\Sniperland.log for the cause.
----- END hlbsp -----
** Executing... ** Command: E:\Hammer\tools\ZHLTTO~1\Zhlt\hlvis.exe ** Parameters: "E:\Counter Strike\cstrike\maps\Sniperland"
hlvis v2.5.4 rel (May 30 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: E:\Hammer\tools\ZHLTTO~1\Zhlt\hlvis.exe "E:\Counter Strike\cstrike\maps\Sniperland" >> There was a problem compiling the map. >> Check the file E:\Counter Strike\cstrike\maps\Sniperland.log for the cause.
----- END hlvis -----
** Executing... ** Command: E:\Hammer\tools\ZHLTTO~1\Zhlt\hlrad.exe ** Parameters: "E:\Counter Strike\cstrike\maps\Sniperland"
hlrad v2.5.4 rel (May 30 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: E:\Hammer\tools\ZHLTTO~1\Zhlt\hlrad.exe "E:\Counter Strike\cstrike\maps\Sniperland" >> There was a problem compiling the map. >> Check the file E:\Counter Strike\cstrike\maps\Sniperland.log for the cause.
----- END hlrad -----
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