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Nachdem ich im Expert-compile mit Zhlt 2.3 compiliert hab kommt folgendes:
** Executing... ** Command: Change Directory ** Parameters: "D:SpieleHalf-Life"
** Executing... ** Command: C:ProgrammeWorldcraftzhlt23hlcsg.exe ** Parameters: "c:programmeworldcraftmaps©<!--char-->astle05"
hlcsg v2.3 rel (Aug 26 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:ProgrammeWorldcraftzhlt23hlcsg.exe c:programmeworldcraftmaps©<!--char-->astle05
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering c:programmeworldcraftmaps©<!--char-->astle05.map CreateBrush: 10..20..30..40..50..60..70..80..90.. (2.850000 seconds) SetModelCenters: 30..50..80.. (0.000000 seconds) CSGBrush: 10..20..30..40..50..60..70..80..90.. (6.210001 seconds) Using WAD File: spielehalf-lifevalvehalflife.wad Using WAD File: spielehalf-lifevalvedecals.wad Using WAD File: spielehalf-lifevalveliquids.wad Using WAD File: spielehalf-life fc fc.wad added 6 additional animating textures. Texture usage is at 0.30 mb (of 4.00 mb MAX) 9.33 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:ProgrammeWorldcraftzhlt23hlbsp.exe ** Parameters: "c:programmeworldcraftmaps©<!--char-->astle05"
hlbsp v2.3 rel (Aug 26 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:ProgrammeWorldcraftzhlt23hlbsp.exe c:programmeworldcraftmaps©<!--char-->astle05
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
leakonly [ off ] [ off ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:programmeworldcraftmaps©<!--char-->astle05.prt' Warning: MakeNodePortal:new portal was clipped away from node@(751,478,258)-(768,573,594) 13.24 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:ProgrammeWorldcraftzhlt23hlrad.exe ** Parameters: "c:programmeworldcraftmaps©<!--char-->astle05"
hlrad v2.3 rel (Aug 26 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:ProgrammeWorldcraftzhlt23hlrad.exe c:programmeworldcraftmaps©<!--char-->astle05
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 45.000 ] [ 45.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ]
sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
Warning: Could not open texlight file C:PROGRAMMEWORLDCRAFTHLT23lights.rad Warning: No vis information, direct lighting only. 3389 faces Create Patches : 17093 base patches 0 opaque faces 212055 square feet [30536026.00 square inches] 1 direct lights
BuildFacelights: 10..Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
----- END hlrad -----
** Executing... ** Command: Copy File ** Parameters: "c:programmeworldcraftmaps©<!--char-->astle05.bsp" "D:SpieleHalf-Life fcmaps©<!--char-->astle05.bsp"
** Executing... ** Command: Copy File ** Parameters: "c:programmeworldcraftmaps©<!--char-->astle05.pts" "D:SpieleHalf-Life fcmaps©<!--char-->astle05.pts"
ich hab des forum durchsucht, und nur einen andren gefunden der des problem auch hatte, allerdings ohne antwort. Wenn ich die map dann gespielt ha´b hat alles gefunzt bis auf dass alles gleichmässig beleuchtet war, wegen dem err
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