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** Executing... ** Command: Change Directory ** Parameters: "D:\Games\Half-Life"
** Executing... ** Command: C:\DOKUME~1\SEBAST~1\EIGENE~1\Tools\HAMMER~1\Zhlt\hlcsg.exe ** Parameters: "c:\dokumente und einstellungen\sebastian\eigene dateien\tools\hammer editor\maps\officebeta"
hlcsg v2.5.4 rel (May 30 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\DOKUME~1\SEBAST~1\EIGENE~1\Tools\HAMMER~1\Zhlt\hlcsg.exe "c:\dokumente und einstellungen\sebastian\eigene dateien\tools\hammer editor\maps\officebeta"
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering c:\dokumente und einstellungen\sebastian\eigene dateien\tools\hammer editor\maps\officebeta.map CreateBrush: 20%...40%...50%...70%...90%... (0.28 seconds) SetModelCenters: (0.00 seconds) CSGBrush: 20%...40%...50%...70%...90%... (0.55 seconds) Using WAD File: \games\half-life\cstrike\ajawad.wad Using WAD File: \games\half-life\cstrike\as_tundra.wad Using WAD File: \games\half-life\cstrike\cached.wad Using WAD File: \games\half-life\cstrike\chateau.wad Using WAD File: \games\half-life\cstrike\cs_747.wad Using WAD File: \games\half-life\cstrike\cs_assault.wad Using WAD File: \games\half-life\cstrike\cs_bdog.wad Using WAD File: \games\half-life\cstrike\cs_cbble.wad Using WAD File: \games\half-life\cstrike\cs_dust.wad Using WAD File: \games\half-life\cstrike\cs_havana.wad Using WAD File: \games\half-life\cstrike\cs_office.wad Using WAD File: \games\half-life\cstrike\cstrike.wad Using WAD File: \games\half-life\cstrike\de_aztec.wad Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\games\half-life\cstrike\de_aztec.wad] Texture[904:SPECIAL_THANKS]
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\games\half-life\cstrike\de_aztec.wad] Texture[905:THANKS]
Using WAD File: \games\half-life\cstrike\de_piranesi.wad Using WAD File: \games\half-life\cstrike\de_storm.wad Using WAD File: \games\half-life\cstrike\de_vegas.wad Using WAD File: \games\half-life\cstrike\decals.wad Using WAD File: \games\half-life\cstrike\dust_textures.wad Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\games\half-life\cstrike\dust_textures.wad] Texture[1455:TAPETE]
Using WAD File: \games\half-life\cstrike\itsitaly.wad Using WAD File: \games\half-life\cstrike\jos.wad Using WAD File: \games\half-life\cstrike\n0th1ng.wad Using WAD File: \games\half-life\cstrike\pldecal.wad Using WAD File: \games\half-life\cstrike\praulego.wad Using WAD File: \games\half-life\cstrike\prodigy.wad Using WAD File: \games\half-life\cstrike\torntextures.wad Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\games\half-life\cstrike\torntextures.wad] Texture[1710:TK_STONEWALLHI]
Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\games\half-life\cstrike\torntextures.wad] Texture[1749:TK_CLAYROOF]
Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\games\half-life\cstrike\torntextures.wad] Texture[1777:{TK_PLANTLG]
Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\games\half-life\cstrike\torntextures.wad] Texture[1779:{TK_PLANTSM]
Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\games\half-life\cstrike\torntextures.wad] Texture[1831:TK_TORNMAP]
Using WAD File: \games\half-life\cstrike\tswad.wad Using WAD File: \games\half-life\cstrike\dust_tex.wad Warning: ::: Larger than expected texture (213312 bytes) Wad:wad[\games\half-life\cstrike\dust_tex.wad] Texture[1863:BODEN011]
Warning: ::: Larger than expected texture (213312 bytes) Wad:wad[\games\half-life\cstrike\dust_tex.wad] Texture[1867:TEX018]
Using WAD File: \games\half-life\cstrike\wolken.wad Texture usage is at 0.22 mb (of 4.00 mb MAX) 0.99 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\DOKUME~1\SEBAST~1\EIGENE~1\Tools\HAMMER~1\Zhlt\hlbsp.exe ** Parameters: "c:\dokumente und einstellungen\sebastian\eigene dateien\tools\hammer editor\maps\officebeta"
hlbsp v2.5.4 rel (May 30 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\DOKUME~1\SEBAST~1\EIGENE~1\Tools\HAMMER~1\Zhlt\hlbsp.exe "c:\dokumente und einstellungen\sebastian\eigene dateien\tools\hammer editor\maps\officebeta"
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\dokumente und einstellungen\sebastian\eigene dateien\tools\hammer editor\maps\officebeta.prt' 0.89 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\DOKUME~1\SEBAST~1\EIGENE~1\Tools\HAMMER~1\Zhlt\hlvis.exe ** Parameters: "c:\dokumente und einstellungen\sebastian\eigene dateien\tools\hammer editor\maps\officebeta"
hlvis v2.5.4 rel (May 30 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\DOKUME~1\SEBAST~1\EIGENE~1\Tools\HAMMER~1\Zhlt\hlvis.exe "c:\dokumente und einstellungen\sebastian\eigene dateien\tools\hammer editor\maps\officebeta"
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
164 portalleafs 495 numportals BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.38 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.87 seconds) average leafs visible: 72 g_visdatasize:3832 compressed from 3444 6.31 seconds elapsed
----- END hlvis -----
** Executing... ** Command: C:\DOKUME~1\SEBAST~1\EIGENE~1\Tools\HAMMER~1\Zhlt\hlrad.exe ** Parameters: "c:\dokumente und einstellungen\sebastian\eigene dateien\tools\hammer editor\maps\officebeta"
hlrad v2.5.4 rel (May 30 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\DOKUME~1\SEBAST~1\EIGENE~1\Tools\HAMMER~1\Zhlt\hlrad.exe "c:\dokumente und einstellungen\sebastian\eigene dateien\tools\hammer editor\maps\officebeta"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
[Reading texlights from 'C:\DOKUME~1\SEBAST~1\EIGENE~1\Tools\HAMMER~1\Zhlt\lights.rad'] [1 texlights parsed from 'C:\DOKUME~1\SEBAST~1\EIGENE~1\Tools\HAMMER~1\Zhlt\lights.rad']
562 faces Create Patches : 2093 base patches 0 opaque faces 34287 square feet [4937430.00 square inches] 1 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.24 seconds) visibility matrix : 0.3 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.34 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.60 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds) Transfer Lists : 252020 transfers Indices : 186828 bytes Data : 1008080 bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.89 seconds) 11.26 seconds elapsed
----- END hlrad -----
** Executing... ** Command: Copy File ** Parameters: "c:\dokumente und einstellungen\sebastian\eigene dateien\tools\hammer editor\maps\officebeta.bsp" "D:\Games\Half-Life\cstrike\maps\officebeta.bsp"
** Executing... ** Command: Copy File ** Parameters: "c:\dokumente und einstellungen\sebastian\eigene dateien\tools\hammer editor\maps\officebeta.pts" "D:\Games\Half-Life\cstrike\maps\officebeta.pts"
** Executing... ** Command: D:\Games\HALF-L~1\hl.exe ** Parameters: +map "officebeta" -game cstrike -dev -console +deathmatch 1
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CS rulez
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