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Autor Beitrag
000
03.05.2004, 00:54
SebastianDust



Eigentlich ein ganz einfaches Prob.
Bin in dabei ne map zu bauen.
habe die map zum Testen kompiliert und starte cs.
der ladevorgang dauert dann ca. 2 sekunden bis es zu einer seltsamen Fehlermeldung kommt. Die Meldung besagt nämlich das die " g.wad " LOL fehlt. das geile ist aber das ich garkeine " g.wad " verwendet habe oder so eine file überhaupt besitze. aber ohne diese will meine map net funzen also ...
bitte helft mir.

thx im vorraus

--

CS rulez

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001
03.05.2004, 01:01
SebastianDust



** Executing...
** Command: Change Directory
** Parameters: "D:\Games\Half-Life"

** Executing...
** Command: C:\DOKUME~1\SEBAST~1\EIGENE~1\Tools\HAMMER~1\Zhlt\hlcsg.exe
** Parameters: "c:\dokumente und einstellungen\sebastian\eigene dateien\tools\hammer editor\maps\officebeta"

hlcsg v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\DOKUME~1\SEBAST~1\EIGENE~1\Tools\HAMMER~1\Zhlt\hlcsg.exe "c:\dokumente und einstellungen\sebastian\eigene dateien\tools\hammer editor\maps\officebeta"

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering c:\dokumente und einstellungen\sebastian\eigene dateien\tools\hammer editor\maps\officebeta.map
CreateBrush:
20%...40%...50%...70%...90%... (0.28 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
20%...40%...50%...70%...90%... (0.55 seconds)
Using WAD File: \games\half-life\cstrike\ajawad.wad
Using WAD File: \games\half-life\cstrike\as_tundra.wad
Using WAD File: \games\half-life\cstrike\cached.wad
Using WAD File: \games\half-life\cstrike\chateau.wad
Using WAD File: \games\half-life\cstrike\cs_747.wad
Using WAD File: \games\half-life\cstrike\cs_assault.wad
Using WAD File: \games\half-life\cstrike\cs_bdog.wad
Using WAD File: \games\half-life\cstrike\cs_cbble.wad
Using WAD File: \games\half-life\cstrike\cs_dust.wad
Using WAD File: \games\half-life\cstrike\cs_havana.wad
Using WAD File: \games\half-life\cstrike\cs_office.wad
Using WAD File: \games\half-life\cstrike\cstrike.wad
Using WAD File: \games\half-life\cstrike\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\games\half-life\cstrike\de_aztec.wad] Texture[904:SPECIAL_THANKS]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\games\half-life\cstrike\de_aztec.wad] Texture[905:THANKS]

Using WAD File: \games\half-life\cstrike\de_piranesi.wad
Using WAD File: \games\half-life\cstrike\de_storm.wad
Using WAD File: \games\half-life\cstrike\de_vegas.wad
Using WAD File: \games\half-life\cstrike\decals.wad
Using WAD File: \games\half-life\cstrike\dust_textures.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\games\half-life\cstrike\dust_textures.wad] Texture[1455:TAPETE]

Using WAD File: \games\half-life\cstrike\itsitaly.wad
Using WAD File: \games\half-life\cstrike\jos.wad
Using WAD File: \games\half-life\cstrike\n0th1ng.wad
Using WAD File: \games\half-life\cstrike\pldecal.wad
Using WAD File: \games\half-life\cstrike\praulego.wad
Using WAD File: \games\half-life\cstrike\prodigy.wad
Using WAD File: \games\half-life\cstrike\torntextures.wad
Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\games\half-life\cstrike\torntextures.wad] Texture[1710:TK_STONEWALLHI]

Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\games\half-life\cstrike\torntextures.wad] Texture[1749:TK_CLAYROOF]

Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\games\half-life\cstrike\torntextures.wad] Texture[1777:{TK_PLANTLG]

Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\games\half-life\cstrike\torntextures.wad] Texture[1779:{TK_PLANTSM]

Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\games\half-life\cstrike\torntextures.wad] Texture[1831:TK_TORNMAP]

Using WAD File: \games\half-life\cstrike\tswad.wad
Using WAD File: \games\half-life\cstrike\dust_tex.wad
Warning: ::: Larger than expected texture (213312 bytes) Wad:wad[\games\half-life\cstrike\dust_tex.wad] Texture[1863:BODEN011]

Warning: ::: Larger than expected texture (213312 bytes) Wad:wad[\games\half-life\cstrike\dust_tex.wad] Texture[1867:TEX018]

Using WAD File: \games\half-life\cstrike\wolken.wad
Texture usage is at 0.22 mb (of 4.00 mb MAX)
0.99 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\DOKUME~1\SEBAST~1\EIGENE~1\Tools\HAMMER~1\Zhlt\hlbsp.exe
** Parameters: "c:\dokumente und einstellungen\sebastian\eigene dateien\tools\hammer editor\maps\officebeta"

hlbsp v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\DOKUME~1\SEBAST~1\EIGENE~1\Tools\HAMMER~1\Zhlt\hlbsp.exe "c:\dokumente und einstellungen\sebastian\eigene dateien\tools\hammer editor\maps\officebeta"

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'c:\dokumente und einstellungen\sebastian\eigene dateien\tools\hammer editor\maps\officebeta.prt'
0.89 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\DOKUME~1\SEBAST~1\EIGENE~1\Tools\HAMMER~1\Zhlt\hlvis.exe
** Parameters: "c:\dokumente und einstellungen\sebastian\eigene dateien\tools\hammer editor\maps\officebeta"

hlvis v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\DOKUME~1\SEBAST~1\EIGENE~1\Tools\HAMMER~1\Zhlt\hlvis.exe "c:\dokumente und einstellungen\sebastian\eigene dateien\tools\hammer editor\maps\officebeta"

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

164 portalleafs
495 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.38 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.87 seconds)
average leafs visible: 72
g_visdatasize:3832 compressed from 3444
6.31 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\DOKUME~1\SEBAST~1\EIGENE~1\Tools\HAMMER~1\Zhlt\hlrad.exe
** Parameters: "c:\dokumente und einstellungen\sebastian\eigene dateien\tools\hammer editor\maps\officebeta"

hlrad v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\DOKUME~1\SEBAST~1\EIGENE~1\Tools\HAMMER~1\Zhlt\hlrad.exe "c:\dokumente und einstellungen\sebastian\eigene dateien\tools\hammer editor\maps\officebeta"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

[Reading texlights from 'C:\DOKUME~1\SEBAST~1\EIGENE~1\Tools\HAMMER~1\Zhlt\lights.rad']
[1 texlights parsed from 'C:\DOKUME~1\SEBAST~1\EIGENE~1\Tools\HAMMER~1\Zhlt\lights.rad']

562 faces
Create Patches : 2093 base patches
0 opaque faces
34287 square feet [4937430.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.24 seconds)
visibility matrix : 0.3 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.34 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.60 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)
Transfer Lists : 252020 transfers
Indices : 186828 bytes
Data : 1008080 bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.89 seconds)
11.26 seconds elapsed

----- END hlrad -----

** Executing...
** Command: Copy File
** Parameters: "c:\dokumente und einstellungen\sebastian\eigene dateien\tools\hammer editor\maps\officebeta.bsp" "D:\Games\Half-Life\cstrike\maps\officebeta.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:\dokumente und einstellungen\sebastian\eigene dateien\tools\hammer editor\maps\officebeta.pts" "D:\Games\Half-Life\cstrike\maps\officebeta.pts"

** Executing...
** Command: D:\Games\HALF-L~1\hl.exe
** Parameters: +map "officebeta" -game cstrike -dev -console +deathmatch 1

--

CS rulez

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002
03.05.2004, 01:12
feigling



Nimm mal alle Wads aus WC raus, die du nicht brauchst und compile nochmal.

Ausserdem wurde das Problem schon öfters geklärt, wodran es liegt, dass solch eine Meldung kommt. Benutze mal die Forensuche.

--

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