Willkommen ~Gast!
Registrieren || Einloggen || Hilfe/FAQ || Staff
Probleme mit der Registrierung im Forum? Melde dich unter registerEin Bild.
Autor Beitrag
000
10.12.2005, 00:11
carnby



hallo erstmal...bin ganz frisch hier angemeldet und befasse mich auch erst seit 2 tagen mit dem thema mappen...
nu zu meinem fehler...
ich hab die map erstellt + compilert...nu hab ich folgendes problem
wenn ich counterstrike starte und einen server aufmache mit der map bricht das laden sofort ab und es kommt ein fehler:
________
Fatal Error
WARNING: couldn't open valve hammer editor.wad
________

das ding is ich hab garkeine valve hammer editor.wad datei und weiss auch nicht wofür ich sie brauche...
könnt ihr mir helfen?

--

zum Seitenanfang zum Seitenende Profil || Suche
001
10.12.2005, 01:30
ScyTheMan
Moderator


Schau mal in den Optionen vom Editor ob du die nicht ausversehen hinzugefügt hast. Andernfalls editier die Datei *.map mit einem Texteditor und entferne die .wad manuell.

--

http://choerbaert.org
Ein Gespenst geht um im Netz - das Gespenst des Open Source
csndr

zum Seitenanfang zum Seitenende Profil || Suche
002
11.12.2005, 00:13
carnby



so hab es nu rausgelöscht....nu kommt ein anderer fehler...

________
FATAL ERROR
Mod_LoadBrushModel: maps/funmap.bsp has wrong version number (538976286 should be 30)
________

bin am verzweifeln... :(

--

zum Seitenanfang zum Seitenende Profil || Suche
003
11.12.2005, 00:34
Andy



Poste mal deinen Kompilier-Log, vieleicht hilft uns das weiter.
Du kannst ihn aber auch selber mal durch den Log-Analyzer laufen lassen.

--

[ThW-Code] [es gibt eine editierfunktion!(dp)][Eisregen]
zensieren kann uebrigens nur ein staat, wir haben da noch probleme mit der anerkennung "dp"
Fr?her war alles nur gut heute ist alles besser doch manchmal w?re es besser wenn wieder alles nur gut w?re.

zum Seitenanfang zum Seitenende Profil || Suche
004
11.12.2005, 04:10
carnby



Zitat:
LogFile
hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt33\hlcsg.exe C:\Programme\Valve\Steam\SteamApps\carnby89\counter-strike\cstrike\maps\funmap
Entering C:\Programme\Valve\Steam\SteamApps\carnby89\counter-strike\cstrike\maps\funmap.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.19 seconds)

Using Wadfile: \programme\valve hammer editor\---wad---\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \programme\valve hammer editor\---wad---\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \programme\valve hammer editor\---wad---\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \programme\valve hammer editor\---wad---\cstrike\chateau.wad
- Contains 1 used texture, 20.00 percent of map (136 textures in wad)
Using Wadfile: \programme\valve hammer editor\---wad---\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \programme\valve hammer editor\---wad---\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \programme\valve hammer editor\---wad---\cstrike\cstrike.wad
- Contains 1 used texture, 20.00 percent of map (123 textures in wad)
Using Wadfile: \programme\valve hammer editor\---wad---\cstrike\cs_cbble.wad
- Contains 1 used texture, 20.00 percent of map (61 textures in wad)
Using Wadfile: \programme\valve hammer editor\---wad---\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \programme\valve hammer editor\---wad---\cstrike\cs_havana.wad
- Contains 1 used texture, 20.00 percent of map (122 textures in wad)
Using Wadfile: \programme\valve hammer editor\---wad---\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \programme\valve hammer editor\---wad---\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \programme\valve hammer editor\---wad---\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \programme\valve hammer editor\---wad---\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \programme\valve hammer editor\---wad---\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \programme\valve hammer editor\---wad---\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \programme\valve hammer editor\---wad---\cstrike\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \programme\valve hammer editor\---wad---\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \programme\valve hammer editor\---wad---\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \programme\valve hammer editor\---wad---\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \programme\valve hammer editor\---wad---\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \programme\valve hammer editor\---wad---\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \programme\valve hammer editor\---wad---\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 1 used texture, 20.00 percent of map (162 textures in wad)

Warning: More than 8 wadfiles are in use. (23)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

Texture usage is at 0.34 mb (of 4.00 mb MAX)
0.97 seconds elapsed

----- END hlcsg -----

hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt33\hlbsp.exe C:\Programme\Valve\Steam\SteamApps\carnby89\counter-strike\cstrike\maps\funmap

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 274 (0.03 seconds)
BSP generation successful, writing portal file 'C:\Programme\Valve\Steam\SteamApps\carnby89\counter-strike\cstrike\maps\funmap.prt'
SolidBSP [hull 1] 284 (0.03 seconds)
SolidBSP [hull 2] 254 (0.02 seconds)
SolidBSP [hull 3] 306 (0.02 seconds)
0.23 seconds elapsed

----- END hlbsp -----

hlvis v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt33\hlvis.exe C:\Programme\Valve\Steam\SteamApps\carnby89\counter-strike\cstrike\maps\funmap
115 portalleafs
311 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.02 seconds)
LeafThread:
(0.11 seconds)
average leafs visible: 47
g_visdatasize:1914 compressed from 1725
0.16 seconds elapsed

----- END hlvis -----

hlrad v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt33\hlrad.exe C:\Programme\Valve\Steam\SteamApps\carnby89\counter-strike\cstrike\maps\funmap

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\PROGRA~1\VALVEH~1\zhlt33\lights.rad']
[59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\zhlt33\lights.rad']

764 faces
Create Patches : 4492 base patches
0 opaque faces
65408 square feet [9418752.00 square inches]
12 direct lights

BuildFacelights:
(0.50 seconds)
visibility matrix : 1.2 megs
BuildVisLeafs:
(3.56 seconds)
MakeScales:
(1.86 seconds)
SwapTransfers:
(1.45 seconds)
Transfer Lists : 3895894 : 3.90M transfers
Indices : 1756536 : 1.68M bytes
Data : 15583576 : 14.86M bytes
GatherLight:
(0.30 seconds)
FinalLightFace:
(0.31 seconds)
8.08 seconds elapsed

----- END hlrad -----

--

zum Seitenanfang zum Seitenende Profil || Suche
005
11.12.2005, 07:18
Cracker



hmmm, also ich seh auf Anhieb 1 Fehler:
-Du benutzt zu viele Wads, Hammer verträgt nicht mehr als 8 Wads in einer Map

Ein TIPP: Jag das "Compile-Log" durch den "Analyser", unten dann noch häckchen reinmachen, sonst geht nix, dann auf "analysieren" klicken
dieser gibt dir deine Probleme und eine Lösungsmöglichkeit an.

hier der Link:
http://www.thewall.de/analyzer.php

Bei weiteren Problemen bitte wieder Posten! ;)

--

Zitat: Agamemnon-Hellmapper:
Damit kannste vielleicht die CS-Kiddies auf ner CS-Site beeindrucken,
aber nicht die Community der Elitemapper auf thewall.

Turbosöldner: www.turboversum.de

zum Seitenanfang zum Seitenende Profil || Suche
006
11.12.2005, 09:53
Andy



Ich hab das "Warning: More than 8 wadfiles are in use."-Problem gelöst in dem ich
2 bis 3 Wads zusammengefügt habe.

Du kannst aber auch erstmal schauen welche Wads du benuzt und die unbenuzten aus deinem Editor löschen.

--

[ThW-Code] [es gibt eine editierfunktion!(dp)][Eisregen]
zensieren kann uebrigens nur ein staat, wir haben da noch probleme mit der anerkennung "dp"
Fr?her war alles nur gut heute ist alles besser doch manchmal w?re es besser wenn wieder alles nur gut w?re.

zum Seitenanfang zum Seitenende Profil || Suche