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ne das ist es ja grade... das ist das fast erste mal das ich eine map ohne einen fehler habe ;) ne quatsch, wahrscheinlich ist da ja einer zu 100%, sonnst wäre da ja nicht der textur fehler.. also ein leak ist es nicht, check for problems hat auch nichts gemeldet, all textures hab ich ausgewählt und die wads sind alle von hl (bis die von zhlt, aber das geht trotzdem nicht über 4mb..) naja.. hier ist mein compile text (hab da nämlich auch keinen fehler gefunden):
** Executing... ** Command: Change Directory ** Parameters: D:\Spiele\valve\hlcs\halflife\Sierra\Counter-Strike
** Executing... ** Command: Copy File ** Parameters: "D:\Spiele\valve\hlcs\halflife\Sierra\Counter-Strike\valve\maps\project1.map" "D:\Spiele\valve\hlcs\halflife\Sierra\Counter-Strike\valve\maps\project1.map"
** Executing... ** Command: D:\SPIELE\VALVE\HAMMER\HLCSG.EXE ** Parameters: "D:\Spiele\valve\hlcs\halflife\Sierra\Counter-Strike\valve\maps\project1"
hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: D:\SPIELE\VALVE\HAMMER\HLCSG.EXE D:\Spiele\valve\hlcs\halflife\Sierra\Counter-Strike\valve\maps\project1
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering D:\Spiele\valve\hlcs\halflife\Sierra\Counter-Strike\valve\maps\project1.map CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (13.85 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.73 seconds) Using WAD File: \spiele\valve\hlcs\halflife\sierra\counter-strike\valve\halflife.wad Using WAD File: \spiele\valve\hlcs\halflife\sierra\counter-strike\valve\liquids.wad Using WAD File: \spiele\valve\hlcs\halflife\sierra\counter-strike\valve\decals.wad Embedding textures from WAD File [\spiele\valve\hammer\zhlt.wad] into BSP added 14 additional animating textures. Texture usage is at 1.10 mb (of 4.00 mb MAX) 24.16 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: D:\SPIELE\VALVE\HAMMER\HLBSP.EXE ** Parameters: "D:\Spiele\valve\hlcs\halflife\Sierra\Counter-Strike\valve\maps\project1"
hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: D:\SPIELE\VALVE\HAMMER\HLBSP.EXE D:\Spiele\valve\hlcs\halflife\Sierra\Counter-Strike\valve\maps\project1
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'D:\Spiele\valve\hlcs\halflife\Sierra\Counter-Strike\valve\maps\project1.prt' 16.25 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: D:\SPIELE\VALVE\HAMMER\HLVIS.EXE ** Parameters: "D:\Spiele\valve\hlcs\halflife\Sierra\Counter-Strike\valve\maps\project1"
hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: D:\SPIELE\VALVE\HAMMER\HLVIS.EXE D:\Spiele\valve\hlcs\halflife\Sierra\Counter-Strike\valve\maps\project1
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
391 portalleafs 1130 numportals BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.16 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (65.63 seconds) average leafs visible: 64 g_visdatasize:7895 compressed from 19159 72.23 seconds elapsed [1m 12s]
----- END hlvis -----
** Executing... ** Command: D:\SPIELE\VALVE\HAMMER\HLRAD.EXE ** Parameters: "D:\Spiele\valve\hlcs\halflife\Sierra\Counter-Strike\valve\maps\project1"
hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: D:\SPIELE\VALVE\HAMMER\HLRAD.EXE D:\Spiele\valve\hlcs\halflife\Sierra\Counter-Strike\valve\maps\project1
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
[Reading texlights from 'D:\Spiele\valve\hlcs\halflife\Sierra\Counter-Strike\valve\maps\project1.rad'] [4 texlights parsed from 'D:\Spiele\valve\hlcs\halflife\Sierra\Counter-Strike\valve\maps\project1.rad']
1614 faces Create Patches : 6657 base patches 0 opaque faces 63523 square feet [9147382.00 square inches] 79 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (208.11 seconds) visibility matrix : 2.6 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (37.13 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (16.64 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.43 seconds) Transfer Lists : 3817606 transfers Indices : 1487084 bytes Data : 15270424 bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.70 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.90 seconds) 279.73 seconds elapsed [4m 39s]
----- END hlrad -----
** Executing... ** Command: D:\SPIELE\VALVE\HLCS\HALFLIFE\SIERRA\COUNTE~1\HL.EXE ** Parameters: +map "project1"
(jaja ich weiß der hl ordner liegt komisch)
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Dieser Beitrag wurde am 25.08.2003 um 22:17 von Kobra bearbeitet.
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