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hey leute, habe gerade frisch angefangen und versucht meine erste testmap auszuprobieren. habe alles nach den guides hier gemacht aber wenn er nach dem compilen steam startet kommt folgender error "ILocalize::AddFile() failed to load file "steam/cached/steamui_postlogon_english.txt" und anschließend noch "failed to load platform modules"
der log sieht so aus:
** Executing... ** Command: Change Directory ** Parameters: C:\Programme\Steam\steamapps\lord_speck@web.de\counter-strike\
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Steam\steamapps\lord_speck@web.map" "C:\Programme\Steam\steamapps\lord_speck@web.de\counter-strike\cstrike\maps\lord_speck@web.map"
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\qcsg.exe ** Parameters: "C:\Programme\Steam\steamapps\lord_speck@web.de\counter-strike\cstrike\maps\lord_speck@web"
qcsg.exe v2.8 (Jan 31 2000) ---- qcsg ---- entering C:\Programme\Steam\steamapps\lord_speck@web.de\counter-strike\cstrike\maps\lord_speck@web.map CreateBrush: 0...1...3...5...6...8... (0) CSGBrush: 0...1...3...5...6...8... (0) Using WAD File: \programme\steam\steamapps\lord_speck@web.de\counter-strike\cstrike\cstrike.wad 0 seconds elapsed
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe ** Parameters: "C:\Programme\Steam\steamapps\lord_speck@web.de\counter-strike\cstrike\maps\lord_speck@web"
qbsp2.exe v2.2 (Dec 28 1998) ---- qbsp2 ---- writing C:\Programme\Steam\steamapps\lord_speck@web.prt 0 seconds elapsed
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\vis.exe ** Parameters: "C:\Programme\Steam\steamapps\lord_speck@web.de\counter-strike\cstrike\maps\lord_speck@web"
vis.exe v1.3 (Dec 30 1998) ---- vis ---- 2 thread(s) 1 portalleafs 0 numportals BasePortalVis: (0) LeafThread: (0) average leafs visible: 1 visdatasize:1 compressed from 1 0.0 seconds elapsed
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe ** Parameters: -extra "C:\Programme\Steam\steamapps\lord_speck@web.de\counter-strike\cstrike\maps\lord_speck@web"
qrad.exe v 1.5 (Apr 6 2000) ----- Radiosity ---- 2 threads [Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad'] [1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
102 faces 24576 square feet [3538944.00 square inches] 1170 patches after subdivision 1 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (0) visibility matrix: 0.1 megs BuildVisLeafs: 0... (0) MakeScales: 0...1...2...3...4...5...6...7...8...9... (1) transfer lists: 4.2 megs SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (0) GatherLight: 0...1...2...3...4...5...6...7...8...9... (0) Bounce #1 added RGB(1465, 1465, 1465) FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/400 64/25600 ( 0.3%) planes 102/32767 2040/655340 ( 0.3%) vertexes 112/65535 1344/786420 ( 0.2%) nodes 6/32767 144/786408 ( 0.0%) texinfos 6/8192 240/327680 ( 0.1%) faces 102/65535 2040/1310700 ( 0.2%) clipnodes 18/32767 144/262136 ( 0.1%) leaves 2/8192 56/229376 ( 0.0%) marksurfaces 102/65535 204/131070 ( 0.2%) surfedges 424/512000 1696/2048000 ( 0.1%) edges 213/256000 852/1024000 ( 0.1%) texdata [variable] 92/2097152 ( 0.0%) lightdata [variable] 48954/2097152 ( 2.3%) visdata [variable] 1/2097152 ( 0.0%) entdata [variable] 349/131072 ( 0.3%) === Total BSP file data space used: 58220 bytes === 1 seconds elapsed
** Executing... ** Command: C:\PROGRA~1\Steam\Steam.exe ** Parameters: -game cstrike -dev -console +map "lord_speck@web"
über hilfe würde ich mich sehr freuen.
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