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folgendes ist aufgetreten:
hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\hlcsg.exe C:\Spiele\Half-Life\valve\maps\training-1
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering C:\Spiele\Half-Life\valve\maps\training-1.map CreateBrush: (9.81 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (3.06 seconds) Using WAD File: \spiele\half-life\valve\halflife.wad Using WAD File: \spiele\counter-strike\cstrike\cs_assault.wad Using WAD File: \spiele\half-life\valve\liquids.wad Using WAD File: \spiele\half-life\valve\decals.wad Using WAD File: \dokumente und einstellungen\martin\eigene dateien\downloads\matrix[1].wad Using WAD File: \dokumente und einstellungen\martin\eigene dateien\downloads\half-life\perfabs\aagun.wad Using WAD File: \dokumente und einstellungen\martin\eigene dateien\downloads\thewall.de\perfabs\neue\subway prefab\comic_poster.wad Using WAD File: \spiele\half-life\valve\xeno.wad added 19 additional animating textures. Texture usage is at 0.97 mb (of 4.00 mb MAX) 13.88 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\hlbsp.exe C:\Spiele\Half-Life\valve\maps\training-1
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Spiele\Half-Life\valve\maps\training-1.prt' 5.56 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\hlvis.exe C:\Spiele\Half-Life\valve\maps\training-1
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
620 portalleafs 2043 numportals BasePortalVis: (8.84 seconds) LeafThread: (79.08 seconds) average leafs visible: 121 g_visdatasize:15901 compressed from 48360 88.12 seconds elapsed [1m 28s]
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\hlrad.exe C:\Spiele\Half-Life\valve\maps\training-1
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
2488 faces Create Patches : 8772 base patches 12 opaque faces 56763 square feet [8173892.50 square inches] 46 direct lights
BuildFacelights: Warning: Too many direct light styles on a face(-1136.000000,-336.000000,105.500000) Warning: Too many direct light styles on a face(-1120.000000,-336.000000,105.500000) Warning: Too many direct light styles on a face(-1104.000000,-336.000000,105.500000) Warning: Too many direct light styles on a face(-1088.000000,-336.000000,105.500000) Warning: Too many direct light styles on a face(-1072.000000,-336.000000,105.500000) Warning: Too many direct light styles on a face(-1056.000000,-336.000000,105.500000) Warning: Too many direct light styles on a face(-1040.000000,-336.000000,105.500000) Das geht nu noch ca.600mal so (194.91 seconds) visibility matrix : 4.6 megs BuildVisLeafs: (27.09 seconds) MakeScales: (8.81 seconds) SwapTransfers: (4.55 seconds) Transfer Lists : 4247064 transfers Indices : 3272488 bytes Data : 16988256 bytes GatherLight: (0.61 seconds) FinalLightFace: (1.17 seconds) 237.85 seconds elapsed [3m 57s]
----- END hlrad ----- würde mal gerne wissen was das fürn peob ist! die map hat zwar hinterher ohne probs geklapt, aber das ist ja nicht normal!
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