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Autor Beitrag
000
04.08.2007, 00:48
Tweaking



Guten Abend,ich habe mitlerweile meine Map "de_Island" soweit,dass ich sie Final Compilen wollte...aber dann kommt der Fehler von unten,und hier ein Screen,wie ich die Einstellungen habe.

compile Log

** Executing...
** Command: G:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: c:\DOKUME~1\ADMINI~1\desktop\prefabs\DE_ISL~1\DE_ISL~1 -high -texdata 2048

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: G:\PROGRA~1\VALVEH~1\tools\hlcsg.exe c:\DOKUME~1\ADMINI~1\desktop\prefabs\DE_ISL~1\DE_ISL~1 -high -texdata 2048
Entering c:\DOKUME~1\ADMINI~1\desktop\prefabs\DE_ISL~1\DE_ISL~1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.94 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.44 seconds)

Warning: Wad file '\programme\neuer ordner\cs_dust.wad' not found
Warning: Wad file '\programme\neuer ordner\cs_office.wad' not found
Warning: Wad file '\programme\neuer ordner\torntextures.wad' not found
Warning: Wad file '\programme\neuer ordner\de_airstrip.wad' not found
Warning: Wad file '\programme\neuer ordner\halflife.wad' not found
Error: Could not open wad file \programme\neuer ordner\cs_dust.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \programme\neuer ordner\cs_office.wad
Error: Could not open wad file \programme\neuer ordner\torntextures.wad
Error: Could not open wad file \programme\neuer ordner\de_airstrip.wad
Error: Could not open wad file \programme\neuer ordner\halflife.wad

----- END hlcsg -----

** Executing...
** Command: G:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: c:\DOKUME~1\ADMINI~1\desktop\prefabs\DE_ISL~1\DE_ISL~1 -high -texdata 2048

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: G:\PROGRA~1\VALVEH~1\tools\hlbsp.exe c:\DOKUME~1\ADMINI~1\desktop\prefabs\DE_ISL~1\DE_ISL~1 -high -texdata 2048
>> There was a problem compiling the map.
>> Check the file c:\DOKUME~1\ADMINI~1\desktop\prefabs\DE_ISL~1\DE_ISL~1.log for the cause.

----- END hlbsp -----

** Executing...
** Command: G:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: c:\DOKUME~1\ADMINI~1\desktop\prefabs\DE_ISL~1\DE_ISL~1 -high -texdata 2048 -full

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: G:\PROGRA~1\VALVEH~1\tools\hlvis.exe c:\DOKUME~1\ADMINI~1\desktop\prefabs\DE_ISL~1\DE_ISL~1 -high -texdata 2048 -full
>> There was a problem compiling the map.
>> Check the file c:\DOKUME~1\ADMINI~1\desktop\prefabs\DE_ISL~1\DE_ISL~1.log for the cause.

----- END hlvis -----

** Executing...
** Command: G:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: c:\DOKUME~1\ADMINI~1\desktop\prefabs\DE_ISL~1\DE_ISL~1 -high -texdata 2048 -extra -bounce 3 -smooth 89

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: G:\PROGRA~1\VALVEH~1\tools\hlrad.exe c:\DOKUME~1\ADMINI~1\desktop\prefabs\DE_ISL~1\DE_ISL~1 -high -texdata 2048 -extra -bounce 3 -smooth 89
>> There was a problem compiling the map.
>> Check the file c:\DOKUME~1\ADMINI~1\desktop\prefabs\DE_ISL~1\DE_ISL~1.log for the cause.

----- END hlrad -----

EDIT2:Ich habe mitlerweile den alten Fehler gefunden,und nun habe ich einen neuen... "Error: Could not open wad file \programme\neuer ordner\halflife.wad
Warning: Wad file '\programme\neuer ordner\halflife.wad' not found" usw.,wie ihr ja oben seht!Sind aber alle Wads im Ordner vorhanden... woran könnte das nun liegen?

PS:beim normal Compile kommt der Fehler nicht!:/

--

Niveau ist keine Creme!...


Dieser Beitrag wurde am 04.08.2007 um 01:06 von Tweaking bearbeitet.
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001
04.08.2007, 07:01
Seker



windows hat den ordner gesichert

oder

versuch mal mit "use long filenames"

--

http://www.naturalselection2.com/

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002
04.08.2007, 12:12
Skuldoon



pack die wads in deinen cstrike ordner, wo sie hingehörn, dann sollte es gehn (wenn ich mich recht erinnere)

€dit: bzw stell die einstellungen auf die im cstrike ordner um

--

Nur die, welche sich für ganz stark und extra erwachsen halten trinken Kaffee ohne Milch. Das sind meist auch die Leute, welche rassistisch und homophob sind. Da Rassismus von Minderwertigkeitsgefühlen und Homophobie von latenter Homosexualität stammt, trinken also nur ängstliche Schwule Kaffee ohne Milch. Das wurde wissenschaftlich durch Galileo auf Pro7 bewiesen.


Dieser Beitrag wurde am 04.08.2007 um 12:12 von Skuldoon bearbeitet.
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003
04.08.2007, 12:50
Tweaking



Klappt nicht Skul,hier der neue Compile Log

** Executing...
** Command: G:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: c:\DOKUME~1\ADMINI~1\desktop\prefabs\DE_ISL~1\DE_ISL~1 -high -texdata 2048

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: G:\PROGRA~1\VALVEH~1\tools\hlcsg.exe c:\DOKUME~1\ADMINI~1\desktop\prefabs\DE_ISL~1\DE_ISL~1 -high -texdata 2048
Entering c:\DOKUME~1\ADMINI~1\desktop\prefabs\DE_ISL~1\DE_ISL~1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.94 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.42 seconds)

Warning: Wad file '\steam\steamapps\kevin0190\counter-strike\cstrike_german\cs_dust.wad' not found
Warning: Wad file '\steam\steamapps\kevin0190\counter-strike\cstrike_german\halflife.wad' not found
Warning: Wad file '\steam\steamapps\kevin0190\counter-strike\cstrike_german\torntextures.wad' not found
Warning: Wad file '\steam\steamapps\kevin0190\counter-strike\cstrike_german\cs_office.wad' not found
Warning: Wad file '\steam\steamapps\kevin0190\counter-strike\cstrike_german\de_airstrip.wad' not found
Error: Could not open wad file \steam\steamapps\kevin0190\counter-strike\cstrike_german\cs_dust.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \steam\steamapps\kevin0190\counter-strike\cstrike_german\halflife.wad
Error: Could not open wad file \steam\steamapps\kevin0190\counter-strike\cstrike_german\torntextures.wad
Error: Could not open wad file \steam\steamapps\kevin0190\counter-strike\cstrike_german\cs_office.wad
Error: Could not open wad file \steam\steamapps\kevin0190\counter-strike\cstrike_german\de_airstrip.wad

----- END hlcsg -----

** Executing...
** Command: G:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: c:\DOKUME~1\ADMINI~1\desktop\prefabs\DE_ISL~1\DE_ISL~1 -high -texdata 2048

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: G:\PROGRA~1\VALVEH~1\tools\hlbsp.exe c:\DOKUME~1\ADMINI~1\desktop\prefabs\DE_ISL~1\DE_ISL~1 -high -texdata 2048
>> There was a problem compiling the map.
>> Check the file c:\DOKUME~1\ADMINI~1\desktop\prefabs\DE_ISL~1\DE_ISL~1.log for the cause.

----- END hlbsp -----

** Executing...
** Command: G:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: c:\DOKUME~1\ADMINI~1\desktop\prefabs\DE_ISL~1\DE_ISL~1 -high -texdata 2048 -full

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: G:\PROGRA~1\VALVEH~1\tools\hlvis.exe c:\DOKUME~1\ADMINI~1\desktop\prefabs\DE_ISL~1\DE_ISL~1 -high -texdata 2048 -full
>> There was a problem compiling the map.
>> Check the file c:\DOKUME~1\ADMINI~1\desktop\prefabs\DE_ISL~1\DE_ISL~1.log for the cause.

----- END hlvis -----

** Executing...
** Command: G:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: c:\DOKUME~1\ADMINI~1\desktop\prefabs\DE_ISL~1\DE_ISL~1 -high -texdata 2048 -extra -bounce 3 -smooth 89

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: G:\PROGRA~1\VALVEH~1\tools\hlrad.exe c:\DOKUME~1\ADMINI~1\desktop\prefabs\DE_ISL~1\DE_ISL~1 -high -texdata 2048 -extra -bounce 3 -smooth 89
>> There was a problem compiling the map.
>> Check the file c:\DOKUME~1\ADMINI~1\desktop\prefabs\DE_ISL~1\DE_ISL~1.log for the cause.

----- END hlrad -----

--

Niveau ist keine Creme!...

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004
04.08.2007, 13:00
Skuldoon



problem gefunden

2 verschiedene partitionen

änder das

--

Nur die, welche sich für ganz stark und extra erwachsen halten trinken Kaffee ohne Milch. Das sind meist auch die Leute, welche rassistisch und homophob sind. Da Rassismus von Minderwertigkeitsgefühlen und Homophobie von latenter Homosexualität stammt, trinken also nur ängstliche Schwule Kaffee ohne Milch. Das wurde wissenschaftlich durch Galileo auf Pro7 bewiesen.

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005
04.08.2007, 14:11
Richman
Moderator


Die WADs müssen immer auf der selben Partition sein, wie die Maps. Die Compiler sind DOS Programme, die können nicht weiter "sehen".

--

Richman's Hazardous Course - Status: 100% !!!
www.richmans-maps.ch.vu - wieder online!

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006
04.08.2007, 17:20
Tweaking



So,sind jetzt alle auf einer Partition,Wads,RMF,Compiler ... aber immernoch "Wadfile xxx not found"

** Executing...
** Command: G:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: g:\PROGRA~1\maps\DE_ISL~1\DE_ISL~1 -high -texdata 2048

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: G:\PROGRA~1\VALVEH~1\tools\hlcsg.exe g:\PROGRA~1\maps\DE_ISL~1\DE_ISL~1 -high -texdata 2048
Entering g:\PROGRA~1\maps\DE_ISL~1\DE_ISL~1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.92 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.42 seconds)

Warning: Wad file '\steam\steamapps\kevin0190\counter-strike\cstrike_german\halflife.wad' not found
Warning: Wad file '\steam\steamapps\kevin0190\counter-strike\cstrike_german\torntextures.wad' not found
Warning: Wad file '\steam\steamapps\kevin0190\counter-strike\cstrike_german\cs_dust.wad' not found
Warning: Wad file '\steam\steamapps\kevin0190\counter-strike\cstrike_german\cs_office.wad' not found
Warning: Wad file '\steam\steamapps\kevin0190\counter-strike\cstrike_german\de_airstrip.wad' not found
Error: Could not open wad file \steam\steamapps\kevin0190\counter-strike\cstrike_german\halflife.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \steam\steamapps\kevin0190\counter-strike\cstrike_german\torntextures.wad
Error: Could not open wad file \steam\steamapps\kevin0190\counter-strike\cstrike_german\cs_dust.wad
Error: Could not open wad file \steam\steamapps\kevin0190\counter-strike\cstrike_german\cs_office.wad
Error: Could not open wad file \steam\steamapps\kevin0190\counter-strike\cstrike_german\de_airstrip.wad

----- END hlcsg -----

** Executing...
** Command: G:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: g:\PROGRA~1\maps\DE_ISL~1\DE_ISL~1 -high -texdata 2048

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: G:\PROGRA~1\VALVEH~1\tools\hlbsp.exe g:\PROGRA~1\maps\DE_ISL~1\DE_ISL~1 -high -texdata 2048
>> There was a problem compiling the map.
>> Check the file g:\PROGRA~1\maps\DE_ISL~1\DE_ISL~1.log for the cause.

----- END hlbsp -----

** Executing...
** Command: G:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: g:\PROGRA~1\maps\DE_ISL~1\DE_ISL~1 -high -texdata 2048 -full

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: G:\PROGRA~1\VALVEH~1\tools\hlvis.exe g:\PROGRA~1\maps\DE_ISL~1\DE_ISL~1 -high -texdata 2048 -full
>> There was a problem compiling the map.
>> Check the file g:\PROGRA~1\maps\DE_ISL~1\DE_ISL~1.log for the cause.

----- END hlvis -----

** Executing...
** Command: G:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: g:\PROGRA~1\maps\DE_ISL~1\DE_ISL~1 -high -texdata 2048 -extra -bounce 3 -smooth 89

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: G:\PROGRA~1\VALVEH~1\tools\hlrad.exe g:\PROGRA~1\maps\DE_ISL~1\DE_ISL~1 -high -texdata 2048 -extra -bounce 3 -smooth 89
>> There was a problem compiling the map.
>> Check the file g:\PROGRA~1\maps\DE_ISL~1\DE_ISL~1.log for the cause.

----- END hlrad -----

Nochmals der neue Compile Log.Ich hab in meiner "de_Island.log" aber einen anderen Text stehen,als der im Compile Window,sollt ich den aus der *.log auchmal posten?

EDIT:Use Long Filenames funktioniert auchnicht ... oder muss ich das nur bei den Compilern ankreuzen?(Also das long Filenames;))

--

Niveau ist keine Creme!...


Dieser Beitrag wurde am 04.08.2007 um 17:25 von Tweaking bearbeitet.
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007
04.08.2007, 17:36
Skuldoon



wo hast du steam installiert? c? dann gehts net, weil er die wads von c ziehen will

--

Nur die, welche sich für ganz stark und extra erwachsen halten trinken Kaffee ohne Milch. Das sind meist auch die Leute, welche rassistisch und homophob sind. Da Rassismus von Minderwertigkeitsgefühlen und Homophobie von latenter Homosexualität stammt, trinken also nur ängstliche Schwule Kaffee ohne Milch. Das wurde wissenschaftlich durch Galileo auf Pro7 bewiesen.

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