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000
13.01.2008, 00:03
djneo



Hi Leutz!
Hier mein Problem, hab Counter Strike 1.6 in Steam, für welches ich eine Map erstellen möchte, jetzt hab ich eben den Hammer Editor 3.5 installiert und so configuriert das alles funktionieren müsste, hab also auch mit GCFScape den Content aus den Valve filees ordentlich in das Counter Strike verzeichnis verschoben.
Jetzt hab ich mal einen Raum gebastelt, darin ein info_player_start und ein light entity gesteckt und wollte die map nun zum Testen kompilieren, um zu schauen ob alles funzt, nun wird aber in dem "...\cstrike\maps\" verzeichnis keine .bsp
datei erstellt, sondern nur eine .map datei.

Im Counter Strike wird nichts geöffnet, was logisch ist, da keine bsp vorhanden ist.
Das hier stand in der Console:

Adding: cstrike/dlls\mp.dll
warning: MP3_InitStream(29, media\gamestartup.mp3) failed
Dll loaded for mod Counter-Strike
map change failed: 'testmap cs' not found on server.

Hier mal der Compiler Log:

** Executing...
** Command: Change Directory
** Parameters: O:\Steam\steamapps\n3o1988\counter-strike

** Executing...
** Command: Copy File
** Parameters: "O:\eigene-maps\testmap cs.map" "O:\Steam\steamapps\n3o1988\counter-strike\cstrike\maps\testmap cs.map"

** Executing...
** Command: O:\Valve Hammer Editor\tools\hlcsg.exe
** Parameters: "O:\Steam\steamapps\n3o1988\counter-strike\cstrike\maps\testmap cs"

Unknown option "Editor\tools\hlcsg.exe"
hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)

-= hlcsg Options =-

-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-noclipeconomy : turn clipnode economy mode off
-cliptype value : set to smallest, normalized, simple, precise, or legacy (default)
-nullfile file : specify list of entities to retexture with NULL
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes

-hullfile file : Reads in custom collision hull dimensions
-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-nonulltex : Turns off null texture stripping
-dev # : compile with developer message

-wadconfig name : Specify a configuration to use from wad.cfg
-wadcfgfile path : Manually specify a path to the wad.cfg file
-wadautodetect : Force auto-detection of wadfiles
mapfile : The mapfile to compile

** Executing...
** Command: O:\Valve Hammer Editor\tools\hlbsp.exe
** Parameters: "O:\Steam\steamapps\n3o1988\counter-strike\cstrike\maps\testmap cs"

Unknown option "Editor\tools\hlbsp.exe"
hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)

-= hlbsp Options =-

-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size

-notjunc : Don't break edges on t-junctions (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)

-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-nonulltex : Don't strip NULL faces
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: O:\Valve Hammer Editor\tools\hlvis.exe
** Parameters: "O:\Steam\steamapps\n3o1988\counter-strike\cstrike\maps\testmap cs"

Unknown option "Editor\tools\hlvis.exe"
hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)

-= hlvis Options =-

-full : Full vis
-fast : Fast vis

-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-maxdistance # : Alter the maximum distance for visibility
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: O:\Valve Hammer Editor\tools\hlrad.exe
** Parameters: -extra "O:\Steam\steamapps\n3o1988\counter-strike\cstrike\maps\testmap cs"

Unknown option "Editor\tools\hlrad.exe"
hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)

-= hlrad Options =-

-sparse : Enable low memory vismatrix algorithm
-nomatrix : Disable usage of vismatrix entirely

-extra : Improve lighting quality by doing 9 point oversampling
-bounce # : Set number of radiosity bounces
-ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
-maxlight # : Set maximum light intensity value
-circus : Enable 'circus' mode for locating unlit lightmaps
-nopaque : Disable the opaque zhlt_lightflags for this compile

-smooth # : Set smoothing threshold for blending (in degrees)
-chop # : Set radiosity patch size for normal textures
-texchop # : Set radiosity patch size for texture light faces

-notexscale # : Do not scale radiosity patches with texture scale
-coring # : Set lighting threshold before blackness
-dlight # : Set direct lighting threshold
-nolerp : Disable radiosity interpolation, nearest point instead

-fade # : Set global fade (larger values = shorter lights)
-falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)
-scale # : Set global light scaling value
-gamma # : Set global gamma value

-sky # : Set ambient sunlight contribution in the shade outside
-lights file : Manually specify a lights.rad file to use
-noskyfix : Disable light_environment being global
-incremental : Use or create an incremental transfer list file

-dump : Dumps light patches to a file for hlrad debugging info

-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : Do not generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

-colourgamma r g b : Sets different gamma values for r, g, b
-colourscale r g b : Sets different lightscale values for r, g ,b
-colourjitter r g b : Adds noise, independent colours, for dithering
-jitter r g b : Adds noise, monochromatic, for dithering
-nodiffuse : Disables light_environment diffuse hack
-nospotpoints : Disables light_spot spherical point sources
-softlight r g b d : Scaling values for backwards-light hack

-customshadowwithbounce : Enables custom shadows with bounce light
-rgbtransfers : Enables RGB Transfers (for custom shadows)

mapfile : The mapfile to compile

** Executing...
** Command: O:\Steam\steamapps\n3o1988\counter-strike\hl.exe
** Parameters: -game cstrike -dev -console +map "testmap cs"

--

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001
13.01.2008, 00:44
rawe



Die Compiler wissen bei dir nicht was sie machen sollen und geben einen Hilfetext aus. Pfade die Leerzeichen enthalten und als Parameter an die Compiler gehen müssen in Anführungszeichen stehen. Der Mapname sollte kein Leerzeichen enthalten.

--

O o
/¯¯/_o___o___o___o____o__
\__\¯¯o¯¯¯o¯¯¯¯¯¯o¯¯¯¯¯¯o
i'm doctoroctogonnafuckinggonnapus blaaaaaaaaaaargggggg-


Dieser Beitrag wurde am 13.01.2008 um 00:49 von rawe bearbeitet.
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002
13.01.2008, 01:03
djneo



** Executing...
** Command: Change Directory
** Parameters: O:\Steam\steamapps\n3o1988\counter-strike

** Executing...
** Command: Copy File
** Parameters: "O:\eigene-maps\testmap_cs.map" "O:\Steam\steamapps\n3o1988\counter-strike\cstrike\maps\testmap_cs.map"

** Executing...
** Command: O:\Valve Hammer Editor\tools\hlcsg.exe
** Parameters: "O:\Steam\steamapps\n3o1988\counter-strike\cstrike\maps\testmap_cs"

Unknown option "Editor\tools\hlcsg.exe"
hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)

-= hlcsg Options =-

-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-noclipeconomy : turn clipnode economy mode off
-cliptype value : set to smallest, normalized, simple, precise, or legacy (default)
-nullfile file : specify list of entities to retexture with NULL
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes

-hullfile file : Reads in custom collision hull dimensions
-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-nonulltex : Turns off null texture stripping
-dev # : compile with developer message

-wadconfig name : Specify a configuration to use from wad.cfg
-wadcfgfile path : Manually specify a path to the wad.cfg file
-wadautodetect : Force auto-detection of wadfiles
mapfile : The mapfile to compile

** Executing...
** Command: O:\Valve Hammer Editor\tools\hlbsp.exe
** Parameters: "O:\Steam\steamapps\n3o1988\counter-strike\cstrike\maps\testmap_cs"

Unknown option "Editor\tools\hlbsp.exe"
hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)

-= hlbsp Options =-

-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size

-notjunc : Don't break edges on t-junctions (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)

-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-nonulltex : Don't strip NULL faces
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: O:\Valve Hammer Editor\tools\hlvis.exe
** Parameters: "O:\Steam\steamapps\n3o1988\counter-strike\cstrike\maps\testmap_cs"

Unknown option "Editor\tools\hlvis.exe"
hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)

-= hlvis Options =-

-full : Full vis
-fast : Fast vis

-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-maxdistance # : Alter the maximum distance for visibility
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: O:\Valve Hammer Editor\tools\hlrad.exe
** Parameters: -extra "O:\Steam\steamapps\n3o1988\counter-strike\cstrike\maps\testmap_cs"

Unknown option "Editor\tools\hlrad.exe"
hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)

-= hlrad Options =-

-sparse : Enable low memory vismatrix algorithm
-nomatrix : Disable usage of vismatrix entirely

-extra : Improve lighting quality by doing 9 point oversampling
-bounce # : Set number of radiosity bounces
-ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
-maxlight # : Set maximum light intensity value
-circus : Enable 'circus' mode for locating unlit lightmaps
-nopaque : Disable the opaque zhlt_lightflags for this compile

-smooth # : Set smoothing threshold for blending (in degrees)
-chop # : Set radiosity patch size for normal textures
-texchop # : Set radiosity patch size for texture light faces

-notexscale # : Do not scale radiosity patches with texture scale
-coring # : Set lighting threshold before blackness
-dlight # : Set direct lighting threshold
-nolerp : Disable radiosity interpolation, nearest point instead

-fade # : Set global fade (larger values = shorter lights)
-falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)
-scale # : Set global light scaling value
-gamma # : Set global gamma value

-sky # : Set ambient sunlight contribution in the shade outside
-lights file : Manually specify a lights.rad file to use
-noskyfix : Disable light_environment being global
-incremental : Use or create an incremental transfer list file

-dump : Dumps light patches to a file for hlrad debugging info

-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : Do not generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

-colourgamma r g b : Sets different gamma values for r, g, b
-colourscale r g b : Sets different lightscale values for r, g ,b
-colourjitter r g b : Adds noise, independent colours, for dithering
-jitter r g b : Adds noise, monochromatic, for dithering
-nodiffuse : Disables light_environment diffuse hack
-nospotpoints : Disables light_spot spherical point sources
-softlight r g b d : Scaling values for backwards-light hack

-customshadowwithbounce : Enables custom shadows with bounce light
-rgbtransfers : Enables RGB Transfers (for custom shadows)

mapfile : The mapfile to compile

** Executing...
** Command: O:\Steam\steamapps\n3o1988\counter-strike\hl.exe
** Parameters: -game cstrike -dev -console +map "testmap_cs"

hab mal den mapnamen geändert... aber geht trotzdem net. :-(

--

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003
13.01.2008, 01:13
djneo



warum muss das mit den configs nur so viele probleme immer haben... will doch nur mal wieder mappen, gab schon früher mit worldcraft genug probleme. Hab mich so gefreut im ersten moment als ich die Source SDK öffnete, aber war dann schlecht drauf als ich sah das für Counter Strike 1.6 keine config drin war und es auf jeder Seite heißt das man mit der Normalen "non Source SDK" Hammer 3.5 mappen soll. Frustet voll.

vlt funktioniert das bsp programm nicht? gibt es noch eine alternative...?

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004
13.01.2008, 01:41
Skuldoon



du hast nen leerzeichen im pfad

setz die ganzen pfade zu den zhlt in den optionen in " ", dann gehts (wurde dir übrigens auch schon gesagt)

--

Nur die, welche sich für ganz stark und extra erwachsen halten trinken Kaffee ohne Milch. Das sind meist auch die Leute, welche rassistisch und homophob sind. Da Rassismus von Minderwertigkeitsgefühlen und Homophobie von latenter Homosexualität stammt, trinken also nur ängstliche Schwule Kaffee ohne Milch. Das wurde wissenschaftlich durch Galileo auf Pro7 bewiesen.

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005
13.01.2008, 01:49
djneo



hmm, danke für den erneuten hinweis.
ich bekomm es trotzdem nicht hin, der spuckt diesmal ne fehlermeldung raus mit zugriff verweigert...

** Executing...
** Command: Change Directory
** Parameters: O:\Steam\steamapps\n3o1988\counter-strike

** Executing...
** Command: Copy File
** Parameters: "O:\eigene-maps\testmap_cs.map" ""O:\Steam\steamapps\n3o1988\counter-strike\cstrike\maps"\testmap_cs.map"

** Executing...
** Command: Copy File
** Parameters: ""O:\Steam\steamapps\n3o1988\counter-strike\cstrike\maps"\testmap_cs"

* Could not execute the command:
Copy File ""O:\Steam\steamapps\n3o1988\counter-strike\cstrike\maps"\testmap_cs"
* Windows gave the error message:
"Zugriff verweigert"

** Executing...
** Command: Copy File
** Parameters: ""O:\Steam\steamapps\n3o1988\counter-strike\cstrike\maps"\testmap_cs"

* Could not execute the command:
Copy File ""O:\Steam\steamapps\n3o1988\counter-strike\cstrike\maps"\testmap_cs"
* Windows gave the error message:
"Zugriff verweigert"

** Executing...
** Command: Copy File
** Parameters: ""O:\Steam\steamapps\n3o1988\counter-strike\cstrike\maps"\testmap_cs"

* Could not execute the command:
Copy File ""O:\Steam\steamapps\n3o1988\counter-strike\cstrike\maps"\testmap_cs"
* Windows gave the error message:
"Zugriff verweigert"

** Executing...
** Command: Copy File
** Parameters: -extra ""O:\Steam\steamapps\n3o1988\counter-strike\cstrike\maps"\testmap_cs"

* Could not execute the command:
Copy File -extra ""O:\Steam\steamapps\n3o1988\counter-strike\cstrike\maps"\testmap_cs"
* Windows gave the error message:
"Zugriff verweigert"

--

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006
13.01.2008, 01:50
djneo



hab grade bemerkt das da \maps"\testmap_cs" überall jetzt das: " ist
so en mist

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007
13.01.2008, 01:58
djneo



ok ok... hat sich mit der bsp erledigt... aber, als cs die map öffnen wollte und der lade balken an den letzten strichen war, schließte sich cs und es kam eeine Fatal Error Meldung in der dies stand: Mod_Loadbrush_Model: models/hgibs.mdl has wrong version number (0 should be 30)

kann es sein das cs nun auf die lokalen game dateien zugreifen will, also nicht mehr auf die gcf von cs, und das es irgendein fehler beim exportieren aus dieser mit dem prog gcfscape gab?!

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008
13.01.2008, 02:35
djneo



ok, die ganzen fehler sind behoben, musst da noch die german verzeichnisse mit dem gcfscape prog extrahieren. danke für die Hilfe!

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009
13.01.2008, 02:44
warri



mh, edit ist dir ein begriff?

--

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010
13.01.2008, 10:27
djneo



hier vom board her?! sorry, dachte nicht mehr dran.

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