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Autor Beitrag
000
19.11.2006, 15:14
marzsius



Ich habe ein Problem, wenn ich meine Map kompilieren will.
Erst mal das Log:

** Executing...
** Command: Change Directory
** Parameters: C:\Dokumente und Einstellungen\Mars\Eigene Dateien\Eigene Spiele\Counter Strike

** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\Mars\Eigene Dateien\Eigene Spiele\Counter Strike\Maps\Bar.map" "C:\Dokumente und Einstellungen\Mars\Eigene Dateien\Eigene Spiele\Counter Strike\cstrike\maps\Bar.map"

** Executing...
** Command: C:\DOKUME~1\Mars\EIGENE~1\EIGENE~4\COUNTE~1\zhlg\hlcsg.exe
** Parameters: "C:\Dokumente und Einstellungen\Mars\Eigene Dateien\Eigene Spiele\Counter Strike\cstrike\maps\Bar"

hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlcsg -----
Command line: C:\DOKUME~1\Mars\EIGENE~1\EIGENE~4\COUNTE~1\zhlg\hlcsg.exe "C:\Dokumente und Einstellungen\Mars\Eigene Dateien\Eigene Spiele\Counter Strike\cstrike\maps\Bar"
Entering C:\Dokumente und Einstellungen\Mars\Eigene Dateien\Eigene Spiele\Counter Strike\cstrike\maps\Bar.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...40%...50%...60%...70%...90%... (0.02 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
20%...30%...40%...50%...70%...80%...90%... (0.08 seconds)

Using Wadfile: \dokumente und einstellungen\mars\eigene dateien\eigene spiele\counter strike\valve\halflife.wad
- Contains 5 used textures, 55.56 percent of map (3116 textures in wad)
Using Wadfile: \dokumente und einstellungen\mars\eigene dateien\eigene spiele\counter strike\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \dokumente und einstellungen\mars\eigene dateien\eigene spiele\counter strike\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \dokumente und einstellungen\mars\eigene dateien\eigene spiele\counter strike\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \dokumente und einstellungen\mars\eigene dateien\eigene spiele\counter strike\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \dokumente und einstellungen\mars\eigene dateien\eigene spiele\counter strike\cstrike\cs_747.wad
- Contains 2 used textures, 22.22 percent of map (143 textures in wad)
Using Wadfile: \dokumente und einstellungen\mars\eigene dateien\eigene spiele\counter strike\cstrike\schule.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \dokumente und einstellungen\mars\eigene dateien\eigene spiele\counter strike\cstrike\schule2.wad
- Contains 2 used textures, 22.22 percent of map (10 textures in wad)
Using Wadfile: \dokumente und einstellungen\mars\eigene dateien\eigene spiele\counter strike\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)

Warning: More than 8 wadfiles are in use. (9)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 1 additional animating textures.
Texture usage is at 0.26 mb (of 4.00 mb MAX)
0.95 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\DOKUME~1\Mars\EIGENE~1\EIGENE~4\COUNTE~1\zhlg\hlbsp.exe
** Parameters: "C:\Dokumente und Einstellungen\Mars\Eigene Dateien\Eigene Spiele\Counter Strike\cstrike\maps\Bar"

hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: C:\DOKUME~1\Mars\EIGENE~1\EIGENE~4\COUNTE~1\zhlg\hlbsp.exe "C:\Dokumente und Einstellungen\Mars\Eigene Dateien\Eigene Spiele\Counter Strike\cstrike\maps\Bar"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 41 (0.00 seconds)
BSP generation successful, writing portal file 'C:\Dokumente und Einstellungen\Mars\Eigene Dateien\Eigene Spiele\Counter Strike\cstrike\maps\Bar.prt'
SolidBSP [hull 1] 38 (0.00 seconds)
SolidBSP [hull 2] 38 (0.00 seconds)
SolidBSP [hull 3] 40 (0.00 seconds)
0.08 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\DOKUME~1\Mars\EIGENE~1\EIGENE~4\COUNTE~1\zhlg\hlvis.exe
** Parameters: "C:\Dokumente und Einstellungen\Mars\Eigene Dateien\Eigene Spiele\Counter Strike\cstrike\maps\Bar"

hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlvis -----
Command line: C:\DOKUME~1\Mars\EIGENE~1\EIGENE~4\COUNTE~1\zhlg\hlvis.exe "C:\Dokumente und Einstellungen\Mars\Eigene Dateien\Eigene Spiele\Counter Strike\cstrike\maps\Bar"
13 portalleafs
15 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
average leafs visible: 2
g_visdatasize:52 compressed from 26
0.02 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe
** Parameters: "C:\Dokumente und Einstellungen\Mars\Eigene Dateien\Eigene Spiele\Counter Strike\cstrike\maps\Bar"

qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
1 threads
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']

************ ERROR ************
Token too large on line 1

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe
** Parameters: +map "Bar"

???Was heißt der Fehler am Ende?
Bei mir war immer alles hell, weil ich qrad nich aktiviert hatte(!), jetzt hab ichs aktiviert und dann das....
hoffe ihr könnt mir helfen
Vielen Dank

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001
19.11.2006, 15:31
ScyTheMan
Moderator


http://www.thewall.de/forum/showtopic.php?threadid=40026
http://www.thewall.de/analyzer.php
http://www.thewall.de/forum/sitesearch.php
http://www.thewall.de/forenregeln.php

Geschlossen.

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csndr

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