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Hallo, wie ihr euch denken könnt habe ich ein Problem beim Kompilieren meiner Map. Bevor ich auf Details eingehe, hier erstmal die .log-Datei:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe C:\SIERRA\Half-Life\cstrike\maps\cs_evfrohnau Entering C:\SIERRA\Half-Life\cstrike\maps\cs_evfrohnau.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (79.17 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (31.88 seconds)
Using Wadfile: \sierra\half-life\cstrike\cs_office.wad - Contains 3 used textures, 4.35 percent of map (102 textures in wad) Using Wadfile: \sierra\half-life\cstrike\de_vegas.wad - Contains 4 used textures, 5.80 percent of map (101 textures in wad) Using Wadfile: \sierra\half-life\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 2 used textures, 2.90 percent of map (24 textures in wad) Using Wadfile: \sierra\half-life\valve\halflife.wad - Contains 59 used textures, 85.51 percent of map (3116 textures in wad) Using Wadfile: \sierra\half-life\cstrike\cs_assault.wad - Contains 1 used texture, 1.45 percent of map (22 textures in wad)
added 3 additional animating textures. Texture usage is at 0.85 mb (of 4.00 mb MAX) 114.03 seconds elapsed [1m 54s]
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe C:\SIERRA\Half-Life\cstrike\maps\cs_evfrohnau
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Error: ReadSurfs (line 1): 354 > g_numplanes
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: D:\PROGRA~1\VALVEH~1\tools\hlvis.exe C:\SIERRA\Half-Life\cstrike\maps\cs_evfrohnau >> There was a problem compiling the map. >> Check the file C:\SIERRA\Half-Life\cstrike\maps\cs_evfrohnau.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: D:\PROGRA~1\VALVEH~1\tools\hlrad.exe C:\SIERRA\Half-Life\cstrike\maps\cs_evfrohnau >> There was a problem compiling the map. >> Check the file C:\SIERRA\Half-Life\cstrike\maps\cs_evfrohnau.log for the cause.
----- END hlrad -----
Der Fehler ist: Error: ReadSurfs (line 1): 354 > g_numplanes
Ich weiß es gibt dazu schon einige Einträge, doch haben mir diese alle nicht weitergeholfen; ich erkläre dazu etwas. Eine Erklärung die ich gefunden hatte war, dass zu viele Brushed auf einer Grid-Linie liegen. Also habe ich nur zum Test ein paar Wände verschoben etc (Ist ein mehrstöckiges Haus!). Das hat nichts geholfen. Eine andere Erklärung die ich gefunden hatte war, dass zu viele Texturen verwendet wurden. Das habe ich nicht getan. Und die dritte Erklärung war, dass zu viele "runde" Gegenstände in der Map seien. Habe ich nicht ganz verstanden. Ich hab eh nichts "rundes". Also ich bitte euch mir weiter zu helfen, wär sehr nett.
Danke im Voraus, :THM: ShadowFromGermany
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