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Autor Beitrag
000
06.06.2004, 14:18
eisbaerdios



hi kann mir da einer helfen. hatt ich leztens schon das problem. brauche aber vor allem schnelle hilfe weil ich das morgen in der schule brauch.
hier is der gesamte compile-log, aber eigentlich ist nur das ende wichtig, da steht dann das was in der überschrift steht :) . ach ja nochne frage. gibts da irgendwie nen prog womit ich die wads zusammenschmeissen kann.

thx dios

** Executing...
** Command: Change Directory
** Parameters: C:\SIERRA\Half-Life

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Valve Hammer Editor\maps\hochhausfinal4.map" "C:\SIERRA\Half-Life\cstrike\maps\hochhausfinal4.map"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "C:\SIERRA\Half-Life\cstrike\maps\hochhausfinal4"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe C:\SIERRA\Half-Life\cstrike\maps\hochhausfinal4
Entering C:\SIERRA\Half-Life\cstrike\maps\hochhausfinal4.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (39.16 seconds)
SetModelCenters:
30%...40%...50%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (13.11 seconds)

Using Wadfile: \sierra\half-life\cstrike\as_tundra.wad
- Contains 1 used texture, 1.89 percent of map (18 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\cs_747.wad
- Contains 2 used textures, 3.77 percent of map (143 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\cs_cbble.wad
- Contains 2 used textures, 3.77 percent of map (53 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\cs_dust.wad
- Contains 1 used texture, 1.89 percent of map (28 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\cs_havana.wad
- Contains 1 used texture, 1.89 percent of map (122 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\cs_office.wad
- Contains 3 used textures, 5.66 percent of map (102 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\de_piranesi.wad
- Contains 4 used textures, 7.55 percent of map (149 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\de_storm.wad
- Contains 5 used textures, 9.43 percent of map (74 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\de_vegas.wad
- Contains 3 used textures, 5.66 percent of map (101 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 5 used textures, 9.43 percent of map (162 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\chateau.wad
- Contains 6 used textures, 11.32 percent of map (136 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\cs_bdog.wad
- Contains 3 used textures, 5.66 percent of map (132 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\cstrike.wad
- Contains 3 used textures, 5.66 percent of map (123 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\cubemap_pk.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\forklifttruck.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\de_pug_go.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 13 used textures, 24.53 percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \sierra\half-life\valve\decals.wad
- Contains 1 used texture, 1.89 percent of map (222 textures in wad)
Using Wadfile: \sierra\half-life\valve\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \sierra\half-life\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \sierra\half-life\valve\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \sierra\half-life\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \sierra\half-life\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)

Warning: More than 8 wadfiles are in use. (30)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 20 additional animating textures.
Texture usage is at 3.05 mb (of 4.00 mb MAX)
54.00 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "C:\SIERRA\Half-Life\cstrike\maps\hochhausfinal4"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe C:\SIERRA\Half-Life\cstrike\maps\hochhausfinal4

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\SIERRA\Half-Life\cstrike\maps\hochhausfinal4.prt'
Error: ReadSurfs (line 1): 168 > g_numplanes

----- END hlbsp -----

--

eine Abschlussklasse der Hauptschule:
"Die Intelligenz hat uns gejagt, aber wir waren schneller"

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001
06.06.2004, 15:05
LePrau



Kompilierfehler-Artikel und Forensuche sind deine Freunde.
Dein Fehler ist Error: ReadSurfs (line 1): 168 > g_numplanes und eine mögliche Erklärung dafür ist, laut dem Ersten Ergbenis der Forensuche wenn man nach ReadSurf sucht, dass man zuviele Texturen verwendet hat. Ich hatte jetzt keine Lust deine WAD-Dateien zu zählen, aber es sind ne ganze Menge ...

Beim nächsten Mal versuche doch bitte erst einmal eine Lösung mit der Forensuche und dem Kompilierfehler-Artikel zu finden.

WAD_Dateien "zusammenschmeißen" kannst du z.B. mit Wally.

--

voice - Ruhe in Frieden


Dieser Beitrag wurde am 06.06.2004 um 15:08 von LePrau bearbeitet.
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002
06.06.2004, 18:14
eisbaerdios



hab das problem schon gelöst.
ach ja ich hab den artikel hier nur reingesesst weil anfangs die forensuche nicht gefunzt hat

--

eine Abschlussklasse der Hauptschule:
"Die Intelligenz hat uns gejagt, aber wir waren schneller"

zum Seitenanfang zum Seitenende Profil || Suche