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Autor Beitrag
000
17.06.2003, 00:11
janek



Komme mit der Fehlermeldung nicht klar, bitte um Hilf danke.

hir noch die LOG-Datei:
hlcsg v2.5.3 rel Custom Build 1.6 (May 19 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg.exe -wadconfig wad.cfg -nowadtextures -threads 3 -chart -estimate G:\Halflive-mod-maps\de_mafia_v3
Entering G:\Halflive-mod-maps\de_mafia_v3.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 3 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Warning: no wadfiles are specified in configuration 'wad.cfg' --
Using map wadfile configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(82.07 seconds)
SetModelCenters:
(0.01 seconds)
CSGBrush:
(22.52 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 18242/32767 364840/655340 (55.7%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 1070/32767 42800/1310680 ( 3.3%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 407640 bytes ===

Using Wadfile: \sierra\counter-strike\cstrike\de_piranesi.wad
- Contains 4 used textures, 3.60 percent of map (149 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\chateau.wad
- Contains 10 used textures, 9.01 percent of map (136 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\cstrike.wad
- Contains 1 used texture, 0.90 percent of map (123 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\jos.wad
- Contains 0 used textures, 0.00 percent of map (25 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\decals.wad
- Contains 6 used textures, 5.41 percent of map (223 textures in wad)
Including Wadfile: \spiele\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \sierra\half-life\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \sierra\half-life\valve\xeno.wad
- Contains 1 used texture, 0.90 percent of map (264 textures in wad)
Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 70 used textures, 63.06 percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \countersrike-playtest\cstrike\as_tundra.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \spiele\zcounter-strike\cstrike\jungle.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \spiele\zcounter-strike\cstrike\cs_hangar.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \spiele\zcounter-strike\cstrike\cs_firm.wad
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: \spiele\zcounter-strike\cstrike\as_riverside.wad
- Contains 0 used textures, 0.00 percent of map (27 textures in wad)
Using Wadfile: \spiele\zcounter-strike\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 19 used textures, 17.12 percent of map (162 textures in wad)

Warning: More than 8 wadfiles are in use. (17)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 6 additional animating textures.
Texture usage is at 2.68 mb (of 4.00 mb MAX)
107.00 seconds elapsed [1m 47s]

----- END hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp.exe -threads 3 -subdivide 256 -chart -estimate -maxnodesize 1024 G:\Halflive-mod-maps\de_mafia_v3

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

______________________________________________________________
BSP generation successful, writing portal file 'G:\Halflive-mod-maps\de_mafia_v3.prt'
Error: ReadSurfs (line 1): 10603 > g_numplanes
______________________________________________________________

----- END hlbsp -----

hlvis v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis.exe -full -threads 3 -chart -estimate G:\Halflive-mod-maps\de_mafia_v3
>> There was a problem compiling the map.
>> Check the file G:\Halflive-mod-maps\de_mafia_v3.log for the cause.

----- END hlvis -----

hlrad v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad.exe -sparse -extra -threads 2 -bounce 3 -lights ghok2.rad -chart -estimate G:\Halflive-mod-maps\de_mafia_v3
>> There was a problem compiling the map.
>> Check the file G:\Halflive-mod-maps\de_mafia_v3.log for the cause.

----- END hlrad -----

--

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001
17.06.2003, 05:57
K-Putt



1. Nicht benötigte WAD'S rauswerfen.
2. Warum kompilierst du abwechseln mit 2 und 3 threads? Wie viele CPU's hast du denn?

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002
17.06.2003, 11:31
schnabeling



wahrscheinlich sinds die wads, kann aber auch sein das die auslagerungsdatei aus welchen gründen auch immer, voll ist.
In diesem fall solltest du sie einfach leeren und neustarten.

(Oder Halflife will einfach nich in einen Halflive ordner weils dann denkt es wird falsch geschrieben :P )

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003
17.06.2003, 11:38
r3b0rN



Zitat:
... (Oder Halflife will einfach nich in einen Halflive ordner weils dann denkt es wird falsch geschrieben :P )
Halflive ....... tztztz :)
mein englischlehrer würde mich erschlagen ^^

achja, nimm das nicht persönlich.

--

every solution breeds new problems

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004
17.06.2003, 13:31
schnabeling



im prinziep haste da das falsche zitat genommen, da könnt man ja fast denken, dass du meinst, dass ich nich weiss wie man halflife schreibt.

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005
17.06.2003, 17:39
r3b0rN



soll ja net bös' gemeint sein ;)

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every solution breeds new problems

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006
18.06.2003, 15:21
schnabeling



ne ich mein ja nur, nur um sicher zu gehen du weiss aber doch das ich seine ordner bezeichnung meine und nich selbst HalfliVe mit "V" schreibe naja auch egal.

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