000
09.03.2005, 13:13
Belokzoc
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Hier ist ein Ausschnitt aus meinem Error Log.. Compile Process
Building Physics collision data... done (0) (257238 bytes) Error! prop_static using model "models/props_c17/FurnitureRadiator001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/FurnitureRadiator001a.mdl"! Error! prop_static using model "models/props_c17/FurnitureCupboard001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/FurnitureCupboard001a.mdl"! Error! prop_static using model "models/props_c17/FurnitureDresser001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/FurnitureDresser001a.mdl"! Error! prop_static using model "models/props_c17/FurnitureCouch001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/FurnitureCouch001a.mdl"! Error! To use model "models/props_c17/tv_monitor01.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_c17/tv_monitor01.mdl"! Error! prop_static using model "models/props_c17/chair02a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/chair02a.mdl"! Error! prop_static using model "models/props_c17/FurnitureTable002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/FurnitureTable002a.mdl"! Error! prop_static using model "models/props_c17/FurnitureDrawer003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/FurnitureDrawer003a.mdl"! Error! prop_static using model "models/props_c17/consolebox03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/consolebox03a.mdl"! Error! prop_static using model "models/props_c17/FurnitureWashingmachine001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/FurnitureWashingmachine001a.mdl"! Error! prop_static using model "models/props_c17/FurnitureShelf001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/FurnitureShelf001a.mdl"!
Nun meine Frage.. soll ich statt " Prop_static " die Prop_dynamic " nehmen ??? wie es im Compile Process steht ??? Funktioniert es dann. Ich probiere es aus.. Wer mir trotzdem helfen kann. Wäre sehr dankbar.. Will ein CS Level machen. sollen aber Möbel drin sein. etc... Geht dies obwohl es CS ist und nicht Half Life 2 Level..
MFG
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001
09.03.2005, 15:26
DonBarcal
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Wenn du Möbel und den ganzen rumschleuderbaren Kram erstellen willst, mussen das prop_physics oder im Multiplayer prop_physics_multiplayer sein. Die Einstellungen der Entität kannste alle lassen, da eigentlich alles automatisch mit dem Prop übernommen wird.
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"Die Wand hat Ohren, Mauern sind Verräter." Schiller
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002
09.03.2005, 16:28
C-Striker
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hmm nen prop_dynamic tuts auch schon aber dann ohne rumschmeißen und so.
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"Gott ist im Regen!"
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003
09.03.2005, 19:21
SpIrItLight
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prob_dynamic sollte man aber nicht zu viele verwenden da diese performance fressender sind als prop_physics oder prop_physics_multiplayer ..... nur mal so am rande.
mfg
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