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Autor Beitrag
000
24.04.2004, 18:56
Cybermax967676



Hier ma der Log :
--------------------

** Executing...
** Command: Change Directory
** Parameters: C:\SIERRA\Half-Life

** Executing...
** Command: Copy File
** Parameters: "C:\SIERRA\Half-Life\cstrike\maps\de_testmap.map" "C:\SIERRA\Half-Life\cstrike\maps\de_testmap.map"

** Executing...
** Command: C:\662\ZHLT25~1\hlcsg.exe
** Parameters: "C:\SIERRA\Half-Life\cstrike\maps\de_testmap"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\662\ZHLT25~1\hlcsg.exe C:\SIERRA\Half-Life\cstrike\maps\de_testmap
Entering C:\SIERRA\Half-Life\cstrike\maps\de_testmap.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.47 seconds)
SetModelCenters:
30%...60%... (0.00 seconds)
CSGBrush:
30%...40%...50%...80%...90%... (0.77 seconds)

Using Wadfile: \sierra\half-life\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 6 used textures, 21.43 percent of map (162 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 1 used texture, 3.57 percent of map (24 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\de_piranesi.wad
- Contains 2 used textures, 7.14 percent of map (149 textures in wad)
Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 19 used textures, 67.86 percent of map (3116 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.50 mb (of 4.00 mb MAX)
3.97 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\662\ZHLT25~1\hlbsp.exe
** Parameters: "C:\SIERRA\Half-Life\cstrike\maps\de_testmap"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\662\ZHLT25~1\hlbsp.exe C:\SIERRA\Half-Life\cstrike\maps\de_testmap

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\SIERRA\Half-Life\cstrike\maps\de_testmap.prt'
4.58 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\662\ZHLT25~1\hlvis.exe
** Parameters: -fast "C:\SIERRA\Half-Life\cstrike\maps\de_testmap"

g_fastvis = true
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\662\ZHLT25~1\hlvis.exe -fast C:\SIERRA\Half-Life\cstrike\maps\de_testmap
269 portalleafs
975 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.85 seconds)
average leafs visible: 188
g_visdatasize:9274 compressed from 9146
1.04 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\662\ZHLT25~1\hlrad.exe
** Parameters: -extra "C:\SIERRA\Half-Life\cstrike\maps\de_testmap"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\662\ZHLT25~1\hlrad.exe -extra C:\SIERRA\Half-Life\cstrike\maps\de_testmap

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

5371 faces
Create Patches : 51293 base patches
0 opaque faces
782972 square feet [112748064.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1136.02 seconds)
visibility matrix : 156.8 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1207.87 seconds)
MakeScales:
10%...Error: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption

----- END hlrad -----
-------------------------------------------
Hab die Forensuche benutzt , also
hab 224 Ram und noch 2,4 Gigabayte frei ...
Was soll ich machen , bin verzweifelt : (

--

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001
24.04.2004, 19:40
Tubgirl



Schön wenn du so viel Speicher hast, aber was ist mit dem Rest?

Zitat:
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption

--

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002
24.04.2004, 19:55
Cybermax967676



Was soll ich nun machen ?
Defragmentieren `?
Und wie is des mit Swapsize gemeint ?

--

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003
25.04.2004, 09:14
Cybermax967676



Hab grad es nochma versucht :

** Executing...
** Command: Change Directory
** Parameters: C:\SIERRA\Half-Life

** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\MAXIMAX\Eigene Dateien\de_testo222.map" "C:\SIERRA\Half-Life\cstrike\maps\de_testo222.map"

** Executing...
** Command: C:\VALVEH~1.4\tools\qcsg.exe
** Parameters: "C:\SIERRA\Half-Life\cstrike\maps\de_testo222"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\SIERRA\Half-Life\cstrike\maps\de_testo222.map
Entity 0, Brush 28: origin brushes not allowed in worldCreateBrush: 0...1...2...3...4...5...6...7...8...9... (1)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (1)
Using WAD File: \sierra\half-life\cstrike\torntextures.wad
Using WAD File: \sierra\half-life\cstrike\de_aztec.wad
Using WAD File: \sierra\half-life\cstrike\de_piranesi.wad
Using WAD File: \sierra\half-life\valve\halflife.wad
added 1 additional animating textures.
4 seconds elapsed

** Executing...
** Command: C:\VALVEH~1.4\tools\qbsp2.exe
** Parameters: "C:\SIERRA\Half-Life\cstrike\maps\de_testo222"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
writing C:\SIERRA\Half-Life\cstrike\maps\de_testo222.prt
3 seconds elapsed

** Executing...
** Command: C:\VALVEH~1.4\tools\vis.exe
** Parameters: -fast "C:\SIERRA\Half-Life\cstrike\maps\de_testo222"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
fastvis = true
1 thread(s)
295 portalleafs
1125 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (1)
WARNING: Leaf portals saw into leafWARNING: Leaf portals saw into leafWARNING: Leaf portals saw into leafWARNING: Leaf portals saw into leafWARNING: Leaf portals saw into leafWARNING: Leaf portals saw into leafWARNING: Leaf portals saw into leafaverage leafs visible: 210
visdatasize:10313 compressed from 10915
1.0 seconds elapsed

** Executing...
** Command: C:\VALVEH~1.4\tools\qrad.exe
** Parameters: -extra "C:\SIERRA\Half-Life\cstrike\maps\de_testo222"

qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
1 threads
[Reading texlights from 'C:\VALVEH~1.4\tools\lights.rad']
[1 texlights parsed from 'C:\VALVEH~1.4\tools\lights.rad']

5383 faces
788640 square feet [113564272.00 square inches]
43059 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (1403)
visibility matrix: 110.5 megs
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (1011)
MakeScales: 0...1...2...3...4...5...
************ ERROR ************
Memory allocation failure

Wasn jetzt oO ?

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004
25.04.2004, 15:57
LePrau



Jetzt ist der Speicher schon früher voll. Wie viel Platz hast du denn auf der Partition wo WIndows die Auslagerungsdatei speichert noch frei?

Hast du die Größe der Auslagerungsdatei von Hand begrenzt?

Hast du nebenbei irgendwelche Programme laufen die selber tierisch viel Speicher verbraten? Soll heißen: Steam und ähnliches beim compilen ausmachen um Speicher zu sparen, ne andere Möglichkeit gibt es nicht. Im Prinzip wurde das aber auch schon in Post #001 von Sir_Pepe gesagt

--

voice - Ruhe in Frieden

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005
26.04.2004, 06:57
Cybermax967676



Zitat:
LePrau postete
Jetzt ist der Speicher schon früher voll. Wie viel Platz hast du denn auf der Partition wo WIndows die Auslagerungsdatei speichert noch frei?

Hast du die Größe der Auslagerungsdatei von Hand begrenzt?

Hast du nebenbei irgendwelche Programme laufen die selber tierisch viel Speicher verbraten? Soll heißen: Steam und ähnliches beim compilen ausmachen um Speicher zu sparen, ne andere Möglichkeit gibt es nicht. Im Prinzip wurde das aber auch schon in Post #001 von Sir_Pepe gesagt

Also ich hab des Teil auf automatisch gestellt ...
Meist hab ich nur ICQ,MSN und Antivirus laufen , mehr net oO
Aber vielleicht liegts daran :
Wollte grad n Spiel starten [Warcraft 3 ] und dann hörte es auf zu kompilen ..
Liegts daran ?

--

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006
27.04.2004, 22:45
Agamemnon-Hellmapper



Also während des Kompilens etwas anderes zu starten, halte ich für eine ganz schlechte Idee.

--

Es gibt 2 Möglichkeiten, eine Kristallkugel zu benutzen:
a) um damit Spekulationen über ein Problem eines Users zu machen und
b) um sie einem besonders unkooperativen User über den Schädel zu ziehen.
- bloggt jetzt auch selbst auf Sclavia.de

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007
27.04.2004, 23:03
Cybermax967676



Also habs heut noma versucht ...
1:30 Stunden und qbsp is immer noch am laden ,wasn jetzt los oO

--

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008
27.04.2004, 23:10
Radiant



Zitat:
Cybermax967676s Compile-Log:

1. Entity 0, Brush 28: origin brushes not allowed in worldCreateBrush: 0...1...2...3...4...5...6...7...8...9... (1)

2. WARNING: Leaf portals saw into leafWARNING: Leaf portals saw into leafWARNING: Leaf portals saw into leafWARNING: Leaf portals saw into leafWARNING: Leaf portals saw into leafWARNING: Leaf portals saw into leafWARNING: Leaf portals saw into leaf

3. 5383 faces
788640 square feet [113564272.00 square inches]
43059 patches after subdivision
1 direct lights

BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (1403)
visibility matrix: 110.5 megs
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (1011)
MakeScales: 0...1...2...3...4...5...
************ ERROR ************
Memory allocation failure

Das 1. ist ein vermurkstes brush-based entity (origin ist nicht richtig plaziert)

Die 2. sind vermutlich böse ververtexte Brushes ->
http://www.thewall.de/artikel/comperr_deutsch/comperr_09-01.htm
http://www.thewall.de/tutorial.php?action=view&id=91

Und das 3. besagt dass du einen eeeeeeeextrem riesigen Raum mit einer Sonne als Light hast.... und wenn du mal die grundlegenden Tutoriale gelesen hättest wüsstest du dass das sowieso in die Hose geht.

--

But I think you have not been virgin before practising such kung-fu!
Otherwise, I couldn't have defeated you.
- San Fung Chang
Kleinmütige und Schwächlinge suchen den sicheren Weg. Über Gipfel geht der Held. - Lucius A. Seneca
g_bClipNazi = DEFAULT_CLIPNAZI;
Gratis Augenoberation!


Dieser Beitrag wurde am 27.04.2004 um 23:12 von Radiant bearbeitet.
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