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Hier ma der Log : --------------------
** Executing... ** Command: Change Directory ** Parameters: C:\SIERRA\Half-Life
** Executing... ** Command: Copy File ** Parameters: "C:\SIERRA\Half-Life\cstrike\maps\de_testmap.map" "C:\SIERRA\Half-Life\cstrike\maps\de_testmap.map"
** Executing... ** Command: C:\662\ZHLT25~1\hlcsg.exe ** Parameters: "C:\SIERRA\Half-Life\cstrike\maps\de_testmap"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: C:\662\ZHLT25~1\hlcsg.exe C:\SIERRA\Half-Life\cstrike\maps\de_testmap Entering C:\SIERRA\Half-Life\cstrike\maps\de_testmap.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.47 seconds) SetModelCenters: 30%...60%... (0.00 seconds) CSGBrush: 30%...40%...50%...80%...90%... (0.77 seconds)
Using Wadfile: \sierra\half-life\cstrike\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 6 used textures, 21.43 percent of map (162 textures in wad) Using Wadfile: \sierra\half-life\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 1 used texture, 3.57 percent of map (24 textures in wad) Using Wadfile: \sierra\half-life\cstrike\de_piranesi.wad - Contains 2 used textures, 7.14 percent of map (149 textures in wad) Using Wadfile: \sierra\half-life\valve\halflife.wad - Contains 19 used textures, 67.86 percent of map (3116 textures in wad)
added 1 additional animating textures. Texture usage is at 0.50 mb (of 4.00 mb MAX) 3.97 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\662\ZHLT25~1\hlbsp.exe ** Parameters: "C:\SIERRA\Half-Life\cstrike\maps\de_testmap"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: C:\662\ZHLT25~1\hlbsp.exe C:\SIERRA\Half-Life\cstrike\maps\de_testmap
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\SIERRA\Half-Life\cstrike\maps\de_testmap.prt' 4.58 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\662\ZHLT25~1\hlvis.exe ** Parameters: -fast "C:\SIERRA\Half-Life\cstrike\maps\de_testmap"
g_fastvis = true hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: C:\662\ZHLT25~1\hlvis.exe -fast C:\SIERRA\Half-Life\cstrike\maps\de_testmap 269 portalleafs 975 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.85 seconds) average leafs visible: 188 g_visdatasize:9274 compressed from 9146 1.04 seconds elapsed
----- END hlvis -----
** Executing... ** Command: C:\662\ZHLT25~1\hlrad.exe ** Parameters: -extra "C:\SIERRA\Half-Life\cstrike\maps\de_testmap"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: C:\662\ZHLT25~1\hlrad.exe -extra C:\SIERRA\Half-Life\cstrike\maps\de_testmap
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
5371 faces Create Patches : 51293 base patches 0 opaque faces 782972 square feet [112748064.00 square inches] 1 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1136.02 seconds) visibility matrix : 156.8 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1207.87 seconds) MakeScales: 10%...Error: Memory allocation failure Description: The program failled to allocate a block of memory. Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption
----- END hlrad ----- ------------------------------------------- Hab die Forensuche benutzt , also hab 224 Ram und noch 2,4 Gigabayte frei ... Was soll ich machen , bin verzweifelt : (
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