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** Executing... ** Command: Change Directory ** Parameters: C:\Spiele\Half-Life
** Executing... ** Command: Copy File ** Parameters: "C:\Dokumente und Einstellungen\Philipp Flandorfer\Eigene Dateien\worldcraft maps selbstgemacht1\haus terror2a.map" "C:\Dokumente und Einstellungen\Philipp Flandorfer\Eigene Dateien\worldcraft maps selbstgemacht\haus terror2a.map"
** Executing... ** Command: C:\Dokumente und Einstellungen\Philipp Flandorfer\Eigene Dateien\DAP-Ordner\worldcraft\tutorial\hlcsg.exe ** Parameters: "C:\Dokumente und Einstellungen\Philipp Flandorfer\Eigene Dateien\worldcraft maps selbstgemacht\haus terror2a"
hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: "C:\Dokumente und Einstellungen\Philipp Flandorfer\Eigene Dateien\DAP-Ordner\worldcraft\tutorial\hlcsg.exe""C:\Dokumente und Einstellungen\Philipp Flandorfer\Eigene Dateien\worldcraft maps selbstgemacht\haus terror2a"
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering C:\Dokumente und Einstellungen\Philipp Flandorfer\Eigene Dateien\worldcraft maps selbstgemacht\haus terror2a.map CreateBrush: 10..20..30..40..50..60..70..80..90.. (4.97 seconds) SetModelCenters: 10..20..30..50..60..70..80.. (0.00 seconds) CSGBrush: 10..20..30..40..50..60..70..80..90.. (1.65 seconds) Using WAD File: \spiele\half-life\cstrike\ajawad.wad Using WAD File: \spiele\half-life\cstrike\as_tundra.wad Using WAD File: \spiele\half-life\cstrike\cached.wad Using WAD File: \spiele\half-life\cstrike\cs_747.wad Using WAD File: \spiele\half-life\cstrike\cs_assault.wad Using WAD File: \spiele\half-life\cstrike\cs_bdog.wad Using WAD File: \spiele\half-life\cstrike\cs_cbble.wad Using WAD File: \spiele\half-life\cstrike\cs_dust.wad Using WAD File: \spiele\half-life\cstrike\cs_office.wad Using WAD File: \spiele\half-life\cstrike\cs_thunder.wad Using WAD File: \spiele\half-life\cstrike\cstrike.wad Using WAD File: \spiele\half-life\cstrike\de_aztec.wad Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\spiele\half-life\cstrike\de_aztec.wad] Texture[679:SPECIAL_THANKS]
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\spiele\half-life\cstrike\de_aztec.wad] Texture[680:THANKS]
Using WAD File: \spiele\half-life\cstrike\de_storm.wad Using WAD File: \spiele\half-life\cstrike\de_vegas.wad Using WAD File: \spiele\half-life\cstrike\decals.wad Using WAD File: \spiele\half-life\cstrike\itsitaly.wad Using WAD File: \spiele\half-life\cstrike\jos.wad Using WAD File: \spiele\half-life\cstrike\n0th1ng.wad Using WAD File: \spiele\half-life\cstrike\pldecal.wad Using WAD File: \spiele\half-life\cstrike\prodigy.wad Using WAD File: \spiele\half-life\cstrike\torntextures.wad Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\spiele\half-life\cstrike\torntextures.wad] Texture[1253:TK_STONEWALLHI]
Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\spiele\half-life\cstrike\torntextures.wad] Texture[1292:TK_CLAYROOF]
Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\spiele\half-life\cstrike\torntextures.wad] Texture[1320:{TK_PLANTLG]
Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\spiele\half-life\cstrike\torntextures.wad] Texture[1322:{TK_PLANTSM]
Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\spiele\half-life\cstrike\torntextures.wad] Texture[1374:TK_TORNMAP]
Using WAD File: \spiele\half-life\cstrike\tswad.wad Using WAD File: \spiele\half-life\valve\halflife.wad Using WAD File: \spiele\half-life\valve\decals.wad Using WAD File: \spiele\half-life\valve\gfx.wad added 5 additional animating textures. Texture usage is at 1.06 mb (of 4.00 mb MAX) 11.19 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\Dokumente und Einstellungen\Philipp Flandorfer\Eigene Dateien\DAP-Ordner\worldcraft\tutorial\hlbsp.exe ** Parameters: "C:\Dokumente und Einstellungen\Philipp Flandorfer\Eigene Dateien\worldcraft maps selbstgemacht\haus terror2a"
hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: "C:\Dokumente und Einstellungen\Philipp Flandorfer\Eigene Dateien\DAP-Ordner\worldcraft\tutorial\hlbsp.exe""C:\Dokumente und Einstellungen\Philipp Flandorfer\Eigene Dateien\worldcraft maps selbstgemacht\haus terror2a"
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Dokumente und Einstellungen\Philipp Flandorfer\Eigene Dateien\worldcraft maps selbstgemacht\haus terror2a.prt' 3.86 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\Dokumente und Einstellungen\Philipp Flandorfer\Eigene Dateien\DAP-Ordner\worldcraft\tutorial\hlvis.exe ** Parameters: "C:\Dokumente und Einstellungen\Philipp Flandorfer\Eigene Dateien\worldcraft maps selbstgemacht\haus terror2a"
hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: "C:\Dokumente und Einstellungen\Philipp Flandorfer\Eigene Dateien\DAP-Ordner\worldcraft\tutorial\hlvis.exe""C:\Dokumente und Einstellungen\Philipp Flandorfer\Eigene Dateien\worldcraft maps selbstgemacht\haus terror2a"
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
494 portalleafs 1618 numportals BasePortalVis: 10..20..30..40..50..60..70..80..90.. (8.68 seconds) LeafThread: 10..20..30..40..50..60..70..80..90.. (83.87 seconds) average leafs visible: 151 g_visdatasize:18575 compressed from 30628 92.73 seconds elapsed [1m 32s]
----- END hlvis -----
** Executing... ** Command: C:\Dokumente und Einstellungen\Philipp Flandorfer\Eigene Dateien\DAP-Ordner\worldcraft\tutorial\hlrad.exe ** Parameters: "C:\Dokumente und Einstellungen\Philipp Flandorfer\Eigene Dateien\worldcraft maps selbstgemacht\haus terror2a"
hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: "C:\Dokumente und Einstellungen\Philipp Flandorfer\Eigene Dateien\DAP-Ordner\worldcraft\tutorial\hlrad.exe""C:\Dokumente und Einstellungen\Philipp Flandorfer\Eigene Dateien\worldcraft maps selbstgemacht\haus terror2a"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
2179 faces Create Patches : 8868 base patches 0 opaque faces 95843 square feet [13801422.00 square inches] 26 direct lights
BuildFacelights: 10..20..30..Malformed face (670) normal @ (727.00, -557.00, -23.00) (727.00, -557.00, -25.00) (727.00, -558.00, -25.00) (727.00, -558.00, -23.00) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
----- END hlrad -----
WAS BEDEUTET DAS!! bin am verzweifeln habe schon 2 fehler gefunden und entfernt und jetzt das!!!
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