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** Executing... ** Command: Change Directory ** Parameters: "D:\Games\HL"
** Executing... ** Command: D:\Games\HL\hlcsg.exe ** Parameters: "d:\games\hl\sae"
hlcsg v2.4 BETA rel (Oct 15 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: D:\Games\HL\hlcsg.exe d:\games\hl\sae
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering d:\games\hl\sae.map CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (36.72 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.16 seconds) Using WAD File: \games\hl\cstrike\cstrike.wad Using WAD File: \games\hl\cstrike\office.wad Using WAD File: \games\hl\cstrike\as_tundra.wad Using WAD File: \games\hl\valve\liquids.wad Using WAD File: \games\hl\valve\halflife.wad Using WAD File: \games\hl\cstrike\geez1.wad added 23 additional animating textures. Texture usage is at 2.94 mb (of 4.00 mb MAX) 43.17 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: D:\Games\HL\hlbsp.exe ** Parameters: "d:\games\hl\sae"
hlbsp v2.4 BETA rel (Oct 15 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: D:\Games\HL\hlbsp.exe d:\games\hl\sae
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
leakonly [ off ] [ off ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'd:\games\hl\sae.prt'
** Executing... ** Command: D:\Games\HL\hlvis.exe ** Parameters: "d:\games\hl\sae"
hlvis v2.4 BETA rel (Oct 15 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: D:\Games\HL\hlvis.exe d:\games\hl\sae
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
1581 portalleafs 5527 numportals Error: LoadPortals: Damaged or invalid .prt file
----- END hlvis -----
** Executing... ** Command: D:\Games\HL\hlrad.exe ** Parameters: "d:\games\hl\sae"
hlrad v2.4 BETA rel (Oct 15 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: D:\Games\HL\hlrad.exe d:\games\hl\sae >> ERRORLOG d:\games\hl\sae.err detected, hlrad processing halted >> If you have fixed the problem, you can delete the file and rerun hlrad ----- END hlrad -----
** Executing... ** Command: Copy File ** Parameters: "d:\games\hl\sae.bsp" "D:\Games\HL\cstrike\maps\sae.bsp"
** Executing... ** Command: Copy File ** Parameters: "d:\games\hl\sae.pts" "D:\Games\HL\cstrike\maps\sae.pts"
** Executing... ** Command: D:\Games\HL\hl.exe ** Parameters: +map "sae" -game cstrike -dev -console +deathmatch 1
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