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Autor Beitrag
000
02.05.2003, 23:15
GeeZ



Error: LoadPortals: Damaged or invalid .prt file

Was will mir der Compiler damit sagen?

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001
02.05.2003, 23:15
Onkel Dittmeyer



Ganzes Compilelog bitte...

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002
03.05.2003, 01:16
GeeZ



** Executing...
** Command: Change Directory
** Parameters: "D:\Games\HL"

** Executing...
** Command: D:\Games\HL\hlcsg.exe
** Parameters: "d:\games\hl\sae"

hlcsg v2.4 BETA rel (Oct 15 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:\Games\HL\hlcsg.exe d:\games\hl\sae

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering d:\games\hl\sae.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (36.72 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.16 seconds)
Using WAD File: \games\hl\cstrike\cstrike.wad
Using WAD File: \games\hl\cstrike\office.wad
Using WAD File: \games\hl\cstrike\as_tundra.wad
Using WAD File: \games\hl\valve\liquids.wad
Using WAD File: \games\hl\valve\halflife.wad
Using WAD File: \games\hl\cstrike\geez1.wad
added 23 additional animating textures.
Texture usage is at 2.94 mb (of 4.00 mb MAX)
43.17 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: D:\Games\HL\hlbsp.exe
** Parameters: "d:\games\hl\sae"

hlbsp v2.4 BETA rel (Oct 15 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\Games\HL\hlbsp.exe d:\games\hl\sae

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

leakonly [ off ] [ off ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'd:\games\hl\sae.prt'

** Executing...
** Command: D:\Games\HL\hlvis.exe
** Parameters: "d:\games\hl\sae"

hlvis v2.4 BETA rel (Oct 15 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: D:\Games\HL\hlvis.exe d:\games\hl\sae

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

1581 portalleafs
5527 numportals
Error: LoadPortals: Damaged or invalid .prt file

----- END hlvis -----

** Executing...
** Command: D:\Games\HL\hlrad.exe
** Parameters: "d:\games\hl\sae"

hlrad v2.4 BETA rel (Oct 15 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: D:\Games\HL\hlrad.exe d:\games\hl\sae
>> ERRORLOG d:\games\hl\sae.err detected, hlrad processing halted
>> If you have fixed the problem, you can delete the file and rerun hlrad
----- END hlrad -----

** Executing...
** Command: Copy File
** Parameters: "d:\games\hl\sae.bsp" "D:\Games\HL\cstrike\maps\sae.bsp"

** Executing...
** Command: Copy File
** Parameters: "d:\games\hl\sae.pts" "D:\Games\HL\cstrike\maps\sae.pts"

** Executing...
** Command: D:\Games\HL\hl.exe
** Parameters: +map "sae" -game cstrike -dev -console +deathmatch 1

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003
04.05.2003, 01:23
Smeagol



hast du deine kompilier-tools aufm gleichen laufwerk wie halflife ?

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004
04.05.2003, 10:36
ScyTheMan
Moderator


Zitat:
Command: D:\Games\HL\hlrad.exe
Zitat:
Command: D:\Games\HL\hl.exe
Wird wohl so sein !

Lösch am besten mal alles (*.err, *.prt, *.px ect.) außer deine map und versuch nochmal zu compilen.

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