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Autor Beitrag
000
11.08.2006, 19:29
Hypertrax99



Ich weiß net so recht wo das reinpasst, deswegen Tschuldigung wenns falsch ist.

Habe eine Map erstellt und beim Compilieren tauchten keine Fehler auf.
Aber im Spiel dann kommt folgender fehler:

AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
AddMultiDamage: g_MultiDamage.GetDamagePosition() == vec3_origin

Das passiert meistens (nicht immer) wenn ich eine HE werfe und nen Brush (func_breakable) kaputt geht.

Woran liegt das ?
Muss ich da noch was im Editor hinzufügen ?

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001
11.08.2006, 22:31
Heini



Was passiert denn ganau? Bis jetzt wissen wir nur wann und warum, aber nicht, was der Fehler verursacht. Also rück mal raus mit den Angaben. Und wenn schon Kompilierthread, dann auch bitte den Log.

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Dieser Beitrag wurde am 11.08.2006 um 22:31 von Heini bearbeitet.
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002
11.08.2006, 23:09
Xardas



Für mich sieht das nicht aus wie ein Fehler, eher wie ein Log ...

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003
11.08.2006, 23:20
Hypertrax99



Also im Prinzip geht alles (denke ich), kommt halt nur der Error in der Konsole, und würde da schon gerne die Bedeutung wissen wollen.

Hier der Log:

** Executing...
** Command: "e:\spiele\counterstrike source\steamapps\hypertrax99\sourcesdk\bin\vbsp.exe"
** Parameters: -game "e:\spiele\counterstrike source\steamapps\hypertrax99\counter-strike source\cstrike" "E:\Spiele\Counterstrike Source\SteamApps\hypertrax99\sourcesdk_content\cstrike\mapsrc\Tilefloor"

Valve Software - vbsp.exe (Aug 4 2006)
1 threads
materialPath: e:\spiele\counterstrike source\steamapps\hypertrax99\counter-strike source\cstrike\materials
Loading E:\Spiele\Counterstrike Source\SteamApps\hypertrax99\sourcesdk_content\cstrike\mapsrc\Tilefloor.vmf
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 8 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Spiele\Counterstrike Source\SteamApps\hypertrax99\sourcesdk_content\cstrike\mapsrc\Tilefloor.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (729160 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2982 texinfos to 1186
Reduced 23 texdatas to 17 (599 bytes to 480)
Writing E:\Spiele\Counterstrike Source\SteamApps\hypertrax99\sourcesdk_content\cstrike\mapsrc\Tilefloor.bsp
10 seconds elapsed

** Executing...
** Command: "e:\spiele\counterstrike source\steamapps\hypertrax99\sourcesdk\bin\vvis.exe"
** Parameters: -game "e:\spiele\counterstrike source\steamapps\hypertrax99\counter-strike source\cstrike" "E:\Spiele\Counterstrike Source\SteamApps\hypertrax99\sourcesdk_content\cstrike\mapsrc\Tilefloor"

Valve Software - vvis.exe (May 22 2006)
1 threads
reading e:\spiele\counterstrike source\steamapps\hypertrax99\sourcesdk_content\cstrike\mapsrc\Tilefloor.bsp
reading e:\spiele\counterstrike source\steamapps\hypertrax99\sourcesdk_content\cstrike\mapsrc\Tilefloor.prt
335 portalclusters
996 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (20)
Optimized: 152 visible clusters (0.00%)
Total clusters visible: 58253
Average clusters visible: 173
Building PAS...
Average clusters audible: 334
visdatasize:30201 compressed from 32160
writing e:\spiele\counterstrike source\steamapps\hypertrax99\sourcesdk_content\cstrike\mapsrc\Tilefloor.bsp
20 seconds elapsed

** Executing...
** Command: "e:\spiele\counterstrike source\steamapps\hypertrax99\sourcesdk\bin\vrad.exe"
** Parameters: -game "e:\spiele\counterstrike source\steamapps\hypertrax99\counter-strike source\cstrike" "E:\Spiele\Counterstrike Source\SteamApps\hypertrax99\sourcesdk_content\cstrike\mapsrc\Tilefloor"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading e:\spiele\counterstrike source\steamapps\hypertrax99\sourcesdk_content\cstrike\mapsrc\Tilefloor.bsp
7039 faces
151281 square feet [21784466.00 square inches]
0 displacements
0 square feet [0.00 square inches]
7039 patches before subdivision
47805 patches after subdivision
31 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (209)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (64)
transfers 8265918, max 907
transfer lists: 63.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(148692, 123434, 98433)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(25070, 17227, 10316)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(3445, 1992, 987)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(623, 305, 120)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(112, 47, 16)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(22, 8, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(5, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0575 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 637/1024 30576/49152 (62.2%)
brushes 1609/8192 19308/98304 (19.6%)
brushsides 12424/65536 99392/524288 (19.0%)
planes 8152/65536 163040/1310720 (12.4%)
vertexes 13754/65536 165048/786432 (21.0%)
nodes 6115/65536 195680/2097152 ( 9.3%)
texinfos 1186/12288 85392/884736 ( 9.7%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 7039/65536 394184/3670016 (10.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5436/65536 304416/3670016 ( 8.3%)
leaves 6753/65536 216096/2097152 (10.3%)
leaffaces 7472/65536 14944/131072 (11.4%)
leafbrushes 2059/65536 4118/131072 ( 3.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 54859/512000 219436/2048000 (10.7%)
edges 35001/256000 140004/1024000 (13.7%)
LDR worldlights 30/8192 2640/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 606/32768 6060/327680 ( 1.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 12189/65536 24378/131072 (18.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4537756/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 30201/16777216 ( 0.2%)
entdata [variable] 312499/393216 (79.5%)
LDR leaf ambient 6753/65536 162072/1572864 (10.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1012 ( 0.1%)
pakfile [variable] 21991/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 729160/4194304 (17.4%)
==== Total Win32 BSP file data space used: 7878969 bytes ====

Total triangle count: 19132
Writing e:\spiele\counterstrike source\steamapps\hypertrax99\sourcesdk_content\cstrike\mapsrc\Tilefloor.bsp
4 minutes, 46 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "E:\Spiele\Counterstrike Source\SteamApps\hypertrax99\sourcesdk_content\cstrike\mapsrc\Tilefloor.bsp" "e:\spiele\counterstrike source\steamapps\hypertrax99\counter-strike source\cstrike\maps\Tilefloor.bsp"

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