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Also im Prinzip geht alles (denke ich), kommt halt nur der Error in der Konsole, und würde da schon gerne die Bedeutung wissen wollen.
Hier der Log:
** Executing... ** Command: "e:\spiele\counterstrike source\steamapps\hypertrax99\sourcesdk\bin\vbsp.exe" ** Parameters: -game "e:\spiele\counterstrike source\steamapps\hypertrax99\counter-strike source\cstrike" "E:\Spiele\Counterstrike Source\SteamApps\hypertrax99\sourcesdk_content\cstrike\mapsrc\Tilefloor"
Valve Software - vbsp.exe (Aug 4 2006) 1 threads materialPath: e:\spiele\counterstrike source\steamapps\hypertrax99\counter-strike source\cstrike\materials Loading E:\Spiele\Counterstrike Source\SteamApps\hypertrax99\sourcesdk_content\cstrike\mapsrc\Tilefloor.vmf fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 8 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\Spiele\Counterstrike Source\SteamApps\hypertrax99\sourcesdk_content\cstrike\mapsrc\Tilefloor.prt...done (1) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (729160 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2982 texinfos to 1186 Reduced 23 texdatas to 17 (599 bytes to 480) Writing E:\Spiele\Counterstrike Source\SteamApps\hypertrax99\sourcesdk_content\cstrike\mapsrc\Tilefloor.bsp 10 seconds elapsed
** Executing... ** Command: "e:\spiele\counterstrike source\steamapps\hypertrax99\sourcesdk\bin\vvis.exe" ** Parameters: -game "e:\spiele\counterstrike source\steamapps\hypertrax99\counter-strike source\cstrike" "E:\Spiele\Counterstrike Source\SteamApps\hypertrax99\sourcesdk_content\cstrike\mapsrc\Tilefloor"
Valve Software - vvis.exe (May 22 2006) 1 threads reading e:\spiele\counterstrike source\steamapps\hypertrax99\sourcesdk_content\cstrike\mapsrc\Tilefloor.bsp reading e:\spiele\counterstrike source\steamapps\hypertrax99\sourcesdk_content\cstrike\mapsrc\Tilefloor.prt 335 portalclusters 996 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (20) Optimized: 152 visible clusters (0.00%) Total clusters visible: 58253 Average clusters visible: 173 Building PAS... Average clusters audible: 334 visdatasize:30201 compressed from 32160 writing e:\spiele\counterstrike source\steamapps\hypertrax99\sourcesdk_content\cstrike\mapsrc\Tilefloor.bsp 20 seconds elapsed
** Executing... ** Command: "e:\spiele\counterstrike source\steamapps\hypertrax99\sourcesdk\bin\vrad.exe" ** Parameters: -game "e:\spiele\counterstrike source\steamapps\hypertrax99\counter-strike source\cstrike" "E:\Spiele\Counterstrike Source\SteamApps\hypertrax99\sourcesdk_content\cstrike\mapsrc\Tilefloor"
Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading e:\spiele\counterstrike source\steamapps\hypertrax99\sourcesdk_content\cstrike\mapsrc\Tilefloor.bsp 7039 faces 151281 square feet [21784466.00 square inches] 0 displacements 0 square feet [0.00 square inches] 7039 patches before subdivision 47805 patches after subdivision 31 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (209) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (64) transfers 8265918, max 907 transfer lists: 63.1 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(148692, 123434, 98433) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(25070, 17227, 10316) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(3445, 1992, 987) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(623, 305, 120) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(112, 47, 16) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(22, 8, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(5, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0575 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 637/1024 30576/49152 (62.2%) brushes 1609/8192 19308/98304 (19.6%) brushsides 12424/65536 99392/524288 (19.0%) planes 8152/65536 163040/1310720 (12.4%) vertexes 13754/65536 165048/786432 (21.0%) nodes 6115/65536 195680/2097152 ( 9.3%) texinfos 1186/12288 85392/884736 ( 9.7%) texdata 17/2048 544/65536 ( 0.8%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 7039/65536 394184/3670016 (10.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 5436/65536 304416/3670016 ( 8.3%) leaves 6753/65536 216096/2097152 (10.3%) leaffaces 7472/65536 14944/131072 (11.4%) leafbrushes 2059/65536 4118/131072 ( 3.1%) areas 2/256 16/2048 ( 0.8%) surfedges 54859/512000 219436/2048000 (10.7%) edges 35001/256000 140004/1024000 (13.7%) LDR worldlights 30/8192 2640/720896 ( 0.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 606/32768 6060/327680 ( 1.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 12189/65536 24378/131072 (18.6%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 4537756/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 30201/16777216 ( 0.2%) entdata [variable] 312499/393216 (79.5%) LDR leaf ambient 6753/65536 162072/1572864 (10.3%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1012 ( 0.1%) pakfile [variable] 21991/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 729160/4194304 (17.4%) ==== Total Win32 BSP file data space used: 7878969 bytes ====
Total triangle count: 19132 Writing e:\spiele\counterstrike source\steamapps\hypertrax99\sourcesdk_content\cstrike\mapsrc\Tilefloor.bsp 4 minutes, 46 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "E:\Spiele\Counterstrike Source\SteamApps\hypertrax99\sourcesdk_content\cstrike\mapsrc\Tilefloor.bsp" "e:\spiele\counterstrike source\steamapps\hypertrax99\counter-strike source\cstrike\maps\Tilefloor.bsp"
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