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Autor Beitrag
000
29.08.2001, 15:13
Cmdr



Wenn ich meine Map mit ZHLT kompile funzt alles gut nur am Ende kommt der Fehler:
Error: File read failure

Die Map erscheint dann nicht in der Maplist von CS.
Was ist das?
Wie kann ich das vermeiden?
BITTE HELFT MIR!!!!!!!!!!!!!

Hier nochma der ganze INhalt des Process Windows:

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\Programme\WorldCraft\zhlt\hlcsg.exe C:\Half-Life\cstrike\maps\assault-forever

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:\Half-Life\cstrike\maps\assault-forever.map
CreateBrush:
(15.38 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(9.23 seconds)
Using WAD File: \half-life\valve\halflife.wad
Using WAD File: \half-life\cstrike\cstrike.wad
Using WAD File: \half-life\cstrike\itsitaly.wad
Using WAD File: \half-life\cstrike\cs_assault.wad
added 13 additional animating textures.
Texture usage is at 2.09 mb (of 4.00 mb MAX)
28.24 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\Programme\WorldCraft\zhlt\hlbsp.exe C:\Half-Life\cstrike\maps\assault-forever

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Half-Life\cstrike\maps\assault-forever.prt'
16.69 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\Programme\WorldCraft\zhlt\hlvis.exe C:\Half-Life\cstrike\maps\assault-forever

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

1404 portalleafs
4031 numportals
BasePortalVis:
(42.08 seconds)
LeafThread:
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\Programme\WorldCraft\zhlt\hlcsg.exe C:\Half-Life\cstrike\maps\assault-forever

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:\Half-Life\cstrike\maps\assault-forever.map
CreateBrush:
(29.77 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(18.02 seconds)
Using WAD File: \half-life\valve\halflife.wad
Using WAD File: \half-life\cstrike\cstrike.wad
Using WAD File: \half-life\cstrike\itsitaly.wad
Using WAD File: \half-life\cstrike\cs_assault.wad
added 13 additional animating textures.
Texture usage is at 2.09 mb (of 4.00 mb MAX)
51.96 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\Programme\WorldCraft\zhlt\hlbsp.exe C:\Half-Life\cstrike\maps\assault-forever

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Half-Life\cstrike\maps\assault-forever.prt'
32.18 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\Programme\WorldCraft\zhlt\hlvis.exe C:\Half-Life\cstrike\maps\assault-forever

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

1404 portalleafs
4031 numportals
BasePortalVis:
(79.97 seconds)
LeafThread:
(992.11 seconds)
average leafs visible: 133
g_visdatasize:123794 compressed from 247104
1034.91 seconds elapsed [17m 14s]

----- END hlvis -----

(869.42 seconds)
average leafs visible: 133
g_visdatasize:123794 compressed from 247104
950.76 seconds elapsed [15m 50s]

----- END hlvis -----

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\Programme\WorldCraft\zhlt\hlrad.exe C:\Half-Life\cstrike\maps\assault-forever

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

7280 faces
Create Patches : 40361 base patches
0 opaque faces
491723 square feet [70808120.00 square inches]
22 direct lights

BuildFacelights:
(442.53 seconds)
visibility matrix : 97.1 megs
BuildVisLeafs:
(367.89 seconds)
MakeScales:
(307.09 seconds)
SwapTransfers:
(72.77 seconds)
Transfer Lists : 30669592 transfers
Indices : 15081952 bytes
Data : 122678368 bytes
GatherLight:
(7.47 seconds)
FinalLightFace:
(35.48 seconds)
Error: File read failure

----- END hlrad -----

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001
29.08.2001, 15:40
Cmdr



BITTE Helft mir!!!!!!!!!!!!!!!

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002
29.08.2001, 15:41
Zeeke



Vielleicht sollte DP sogar noch ne Ignore List zum Forum hinzufügen, wo man Posts von gewissen Leuten ausfiltern kann.

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003
29.08.2001, 16:02
AgentStinger



LoL@Cmdr!
Was hast du denn da bitte schön mit den compile einstellungen gemacht?
Erst kommt HLCSG, dann HLBSP, dann HLVIS und dann HLRAD und dann nichts mehr.
Bei dir ist die Reihenfolge so: hlcsg, hlbsp, hlvis, hlcsg, hlbsp, hlvis, 1/2 hlvis, hlrad
ich würde sagen da stimmt was nicht! =)

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004
29.08.2001, 16:04
Cmdr



ICh hab nur bei jedem die Einstellung Normal vorgenommen, sonst nix

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005
29.08.2001, 16:19
Megge



rofl, bei dir kommen die compiler
1) nicht nur in einer wirren reihenfolge, dessen verwirrungscode noch besser ist, als der von der lotto AG
2) Aber dem noch nicht genug - die compiler laufen dann sogar noch 2 oder mehrere male, anstatt nur einmal..

deinstallier am besten WC nomol und rekonfiguriere es RICHTIG...

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006
30.08.2001, 16:16
Cmdr



ICh hab heut nochma probiert und da gings, war irgendein Fehler - einfach neustarten

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