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Autor Beitrag
000
17.12.2002, 21:39
G-Fyre



hlcsg v2.5.3 rel Custom Build 1.6.1 (Jul 15 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: "C:\Programme\eddi's Help Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE"-estimate -low -nowadtextures -wadautodetect "C:\Dokumente und Einstellungen\Administrator\Desktop\de_ess.map"
Entering C:\Dokumente und Einstellungen\Administrator\Desktop\de_ess.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

30 brushes (totalling 180 sides) discarded from clipping hulls
CreateBrush:
(130.77 seconds)
SetModelCenters:
(0.17 seconds)
CSGBrush:
(19.41 seconds)

Using Wadfile: \sierra\half-life\valve\chateau.wad
- Contains 4 used textures, 1.95 percent of map (136 textures in wad)
Using Wadfile: \sierra\half-life\valve\cs_747.wad
- Contains 3 used textures, 1.46 percent of map (143 textures in wad)
Using Wadfile: \sierra\half-life\valve\cs_bdog.wad
- Contains 1 used texture, 0.49 percent of map (132 textures in wad)
Using Wadfile: \sierra\half-life\valve\cs_dust.wad
- Contains 1 used texture, 0.49 percent of map (28 textures in wad)
Using Wadfile: \sierra\half-life\valve\de_vegas.wad
- Contains 4 used textures, 1.95 percent of map (101 textures in wad)
Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 119 used textures, 58.05 percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\valve\de_storm.wad
- Contains 1 used texture, 0.49 percent of map (74 textures in wad)
Including Wadfile: \sierra\half-life\cstrike\zhlt.wad
- Contains 72 used textures, 35.12 percent of map (142 textures in wad)

added 23 additional animating textures.
Texture usage is at 2.44 mb (of 4.00 mb MAX)
162.34 seconds elapsed [2m 42s]

----- END hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.6.1 (Jul 15 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "C:\Programme\eddi's Help Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE"-low -estimate "C:\Dokumente und Einstellungen\Administrator\Desktop\de_ess.map"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Dokumente und Einstellungen\Administrator\Desktop\de_ess.prt'
46.14 seconds elapsed

----- END hlbsp -----

hlrad v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: "C:\Programme\eddi's Help Tools\ZHLT Compile GUI\ZHLT\HLRAD.EXE"-low -estimate -sparse -bounce 10 -smooth 85 "C:\Dokumente und Einstellungen\Administrator\Desktop\de_ess.map"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Low ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 10 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 85.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

Warning: No vis information, direct lighting only.
18036 faces
Create Patches : 61475 base patches
0 opaque faces
256835 square feet [36984264.00 square inches]
101 direct lights

BuildFacelights:
Error:
for Face 17996 (texture kpic1) at
(-1392.000 1941.000 -69.000) (-1462.000 1941.000 -69.000) (-1462.000 1942.000 -69.000) (-1392.000 1942.000 -69.000)
Error: Bad surface extents (4 x 1515)
Check the file ZHLTProblems.html for a detailed explanation of this problem

----- END hlrad -----

sorry, das ich euch schon wieder aufn sack gehen muss, aber aber bald bekomm ich filzlaeuse bei den ganzen errors.
Ich hab das teil gefunden was die angeblichen probs macht, ich hab einen brush ( bild an der wand solls werden) gemacht, ne textur auf fit gemacxht und dann passiert der error, gibts ne moeglichkeit den zu aendern ohne das teil zu loeschen?

--

Meine erste map : http://www.cs-strike.org/maps/de_ess.zip

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001
19.12.2002, 10:09
Alex1023



benutzt du ein light_environment ? wenn nicht, solltest du das machen und guck mal hier nach: http://www-public.tu-bs.de:8080/~y0009981/compile/comperr_09-01.htm

<- da sind nämlich mehr als nur ein Fehler - könnte es sein, dass dieses Bild von 3 verschiedenen Lichtquellen bestrahlt wird, das darf nich sein!
Deine Fehler gehen nämich schon ab hier los:Warning: No vis information, direct lighting only.
18036 faces
Create Patches : 61475 base patches
0 opaque faces
256835 square feet [36984264.00 square inches]
101 direct lights

BuildFacelights:
Error:
for Face 17996 (texture kpic1) at
(-1392.000 1941.000 -69.000) (-1462.000 1941.000 -69.000) (-1462.000 1942.000 -69.000) (-1392.000 1942.000 -69.000)
Error: Bad surface extents (4 x 1515)
Check the file ZHLTProblems.html for a detailed explanation of this problem

und du solltest mal in den link gucken, da müsste dir geholfen werden!

alex1023

--

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002
19.12.2002, 15:29
LePrau



Du lässt kein vis durchlaufen.

"direct lighting only"

Lass vor hlrad noch VIS durchlaufen, es könnte sein, dass es dann schon geht.

--

voice - Ruhe in Frieden

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003
20.12.2002, 08:05
G-Fyre



ok, thx fuer den tip, ich hatte es anderster geloest, das prob war, das ich unter 0.05 gescalet hab, ich lass jetzt ma vis durchlaufen und probs nochme, auch wenn das lange dauert

--

Meine erste map : http://www.cs-strike.org/maps/de_ess.zip

zum Seitenanfang zum Seitenende Profil || Suche