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000
10.01.2005, 21:20
Kartoffel33



Habe wieder ein problem...

ich habe waende und himmel erstellt und beim kompilieren stuerzt hammer dann ab da irgendein fehler auftritt...habe shcon viel probiert aber nichts klappt...kann den kompiliertext auch nicht kopieren da es sofort abstuerzt..

wenn mir einer helfen kann koennt ihr euch auch unter icq: 199961391
melden...vielen dank^^

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001
10.01.2005, 22:20
ScyTheMan
Moderator


Die Compiler erzeugen ein log (mapname.log bzw. mapname.err), paste das mal hier oder im Compile Log Analyzer.

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002
11.01.2005, 15:14
Kartoffel33



hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe C:\Sierra\Counter-Strike\cstrike\maps\Takeoffs_Takeoff_Tower
Entering C:\Sierra\Counter-Strike\cstrike\maps\Takeoffs_Takeoff_Tower.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.05 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.22 seconds)

Using Wadfile: \sierra\counter-strike\valve\halflife.wad
- Contains 17 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \sierra\counter-strike\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \sierra\counter-strike\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \sierra\counter-strike\valve\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \sierra\counter-strike\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \sierra\counter-strike\valve\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \sierra\counter-strike\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)

Texture usage is at 0.21 mb (of 4.00 mb MAX)
0.33 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe C:\Sierra\Counter-Strike\cstrike\maps\Takeoffs_Takeoff_Tower

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Sierra\Counter-Strike\cstrike\maps\Takeoffs_Takeoff_Tower.prt'
0.99 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe C:\Sierra\Counter-Strike\cstrike\maps\Takeoffs_Takeoff_Tower
129 portalleafs
407 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.08 seconds)
LeafThread:
(2.17 seconds)
average leafs visible: 89
g_visdatasize:2392 compressed from 2193
2.27 seconds elapsed

----- END hlvis -----

meinste das hier???^^

vielen dank jungs...

cya

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003
11.01.2005, 15:47
ScyTheMan
Moderator


Aktivier mal (hl)rad. Ansonsten gibt es da keine Fehler. Warum auch immer der Editor abstürzt, die map ist fertig kompiliert.

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Ein Gespenst geht um im Netz - das Gespenst des Open Source
csndr

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004
11.01.2005, 16:51
Kartoffel33



wie aktivier ich das?

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