|
Hi, ich mappe zurzeit gerade an einer NS-Map, diese Map ist nun schon recht groß geworden, aber dennoch nicht zu groß als dass sie nicht mehr kompiliert werden koennte. Nun habe ich das seltsame Problem dass je mehr ich weiter mappe (Also mehr Brushes und Entities hinzufuege.) immer mehr Entities und sogar Faces von Worldbrushes ingame einfach nicht mehr vorhanden sind. Es scheint fast so, dass der Kompiler irgendwelche alten Entities und Worldbrushes entfernt um anderen neueren Entities und Worldbrushes Resourcen zu schaffen, so dass diese erstellt werden koennen.
Ich poste euch einmal das Kompiler-Log. Ich weis dass in diesem Log 2 "Leaf portals saw into leaf" Warnungen angezeigt werden, jedoch weis ich genau wo diese 2 Fehler in der Map sind, und sie haben absolut nichts mit meinem eigentlichen, obigen beschriebenen Problem zu tun. Ich kam nur noch nicht dazu diese zu beseitigen.
hlcsg v2.5.3 rel Custom Build 1.7p3 (Feb 21 2003) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: D:\PROGRA~1\VALVEH~1\zhltools\hlcsg.exe "d:\programme\valve hammer editor\maps\co_test"-cliptype precise -hullfile D:\Programme\Games\Steam\SteamApps\beerbloodand3dfx@web.de\half-life\ns\nshulls.txt Loading hull definitions from 'D:\Programme\Games\Steam\SteamApps\beerbloodand3dfx@web.de\half-life\ns\nshulls.txt' Entering d:\programme\valve hammer editor\maps\co_test.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ precise ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ D:\Programme\Games\Steam\SteamApps\beerbloodand3dfx@web.de\half-life\ns\nshulls.txt ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
23 brushes (totalling 132 sides) discarded from clipping hulls CreateBrush: (95.16 seconds) SetModelCenters: (0.02 seconds) CSGBrush: (21.91 seconds)
Using Wadfile: \programme\games\steam\steamapps\beerbloodand3dfx@web.de\half-life\valve\halflife.wad - Contains 16 used textures, 14.81 percent of map (3116 textures in wad) Using Wadfile: \programme\games\steam\steamapps\beerbloodand3dfx@web.de\half-life\ns\ns.wad - Contains 57 used textures, 52.78 percent of map (578 textures in wad) Using Wadfile: \programme\games\steam\steamapps\beerbloodand3dfx@web.de\half-life\ns\hallwall_1.wad - Contains 5 used textures, 4.63 percent of map (10 textures in wad) Using Wadfile: \programme\games\steam\steamapps\beerbloodand3dfx@web.de\half-life\ns\ns_nancy.wad - Contains 2 used textures, 1.85 percent of map (15 textures in wad) Using Wadfile: \programme\games\steam\steamapps\beerbloodand3dfx@web.de\half-life\ns\ns_metal.wad - Contains 2 used textures, 1.85 percent of map (13 textures in wad) Using Wadfile: \programme\games\steam\steamapps\beerbloodand3dfx@web.de\half-life\ns\ns_tanith.wad - Contains 13 used textures, 12.04 percent of map (101 textures in wad) Using Wadfile: \programme\games\steam\steamapps\beerbloodand3dfx@web.de\half-life\ns\vf.wad - Contains 13 used textures, 12.04 percent of map (19 textures in wad)
added 1 additional animating textures. Texture usage is at 3.48 mb (of 4.00 mb MAX) 118.75 seconds elapsed [1m 58s]
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p (Jan 25 2003) Zoner's Half-Life Compilation Tools -- Custom Build Modified to bump up MAX_MAP_PLANES by Karl 'XP-Cagey' Patrick Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: D:\PROGRA~1\VALVEH~1\zhltools\hlbsp.exe "d:\programme\valve hammer editor\maps\co_test"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'd:\programme\valve hammer editor\maps\co_test.prt' 26.81 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p (Jan 25 2003) Zoner's Half-Life Compilation Tools -- Custom Build Modified to bump up MAX_MAP_PLANES by Karl 'XP-Cagey' Patrick Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: D:\PROGRA~1\VALVEH~1\zhltools\hlvis.exe "d:\programme\valve hammer editor\maps\co_test"-full 3115 portalleafs 10658 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ on ] [ off ]
BasePortalVis: (133.00 seconds) LeafThread: (1321.36 seconds) Warning: Leaf portals saw into leaf Problem at portal between leaves 913 and 908: (-203.000 912.576 -104.000) (-208.002 911.998 -127.999) (-160.000 976.000 -144.000) (-156.753 976.000 -126.835) (-186.361 933.174 -102.856) (-196.723 918.215 -94.584)
Warning: Leaf portals saw into leaf Problem at portal between leaves 2577 and 2579: (-740.233 -1772.712 -146.288) (-740.233 -1772.712 42.712) (-733.000 -1756.800 46.000) (-733.000 -1756.800 46.000) (-733.000 -1756.800 -143.000)
average leafs visible: 199 g_visdatasize:265366 compressed from 1214850 1454.98 seconds elapsed [24m 14s]
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p (Jan 25 2003) Zoner's Half-Life Compilation Tools -- Custom Build Modified to bump up MAX_MAP_PLANES by Karl 'XP-Cagey' Patrick Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: D:\PROGRA~1\VALVEH~1\zhltools\hlrad.exe "d:\programme\valve hammer editor\maps\co_test"-extra
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from info_texlights map entity] [15 texlights parsed from info_texlights map entity]
10209 faces Create Patches : 59175 base patches 0 opaque faces 548994 square feet [79055264.00 square inches] 7680 direct lights
BuildFacelights: (2730.00 seconds) visibility matrix : 208.7 megs BuildVisLeafs: (549.78 seconds) MakeScales: (858.72 seconds) SwapTransfers: (343.55 seconds) Transfer Lists : 70183216 : 70.18M transfers Indices : 29113080 : 27.76M bytes Data : 280732864 : 267.73M bytes GatherLight: (158.17 seconds) FinalLightFace: (13.41 seconds) 4706.70 seconds elapsed [1h 18m 26s]
----- END hlrad -----
Anmerkungen:
Fast alle meine Faces haben eine Texturskalierung von 0.5, einige haben 0.75 und nur wenige haben 1 oder mehr. Ich habe mit Precise-CSG, Full-VIS und Extra-RAD kompiliert. Alle nichtsichtbare Flaechen sind mit der NULL-Textur beklebt. Alle einzelabschnitte der Map funktionieren einwandfrei, nur wenn ich halt alles zusammen kompiliere tritt dieser Fehler auf.
Danke im voraus!
--
da voo
|