Nachdem ich heute so einige Änderungen an meiner Map machte (light_*,s setzen und/oder umfunktionieren) und nach dem compilieren die map in CS:S startete, ploppte ein Fenster mit dem im Titel beschriebenen Error :
Nach dem "Ok"-Button kommt dann noch ein "HL2 hat ein Fehler festgestellt und muss geschlossen"-Error.
Aus dem Compile-Log kann ich leider nicht entnehmen, wo der Fehler liegen könnte...
(außer der veränderten SkyBox in >militia_hdr<(, könnte es daran liegen?))
EDIT: Skybox hat damit nichts zu tun.
Compile-Log 08-04-18
materialPath: C:\Programme\Steam\steamapps\ginfizz1\counter-strike source\cstrike\materials
Loading C:\Programme\Steam\steamapps\ginfizz1\sourcesdk_content\cstrike\mapsrc\fy_serbia50b.vmf
Can't find surfaceprop stone for material STONE/INFFLRA, using default
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
0...1...2...3...4...5...6...7...8...9...10
0...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1932 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (11)
writing C:\Programme\Steam\steamapps\ginfizz1\sourcesdk_content\cstrike\mapsrc\fy_serbia50b.prt...done (2)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1824064 bytes)
Error! prop_static using model "models/foliage_pack/woods/models/props/de_inferno/wall_lamp2.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/foliage_pack/woods/models/props/de_inferno/wall_lamp2.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3175 texinfos to 1986
Reduced 410 texdatas to 313 (16589 bytes to 12744)
Writing C:\Programme\Steam\steamapps\ginfizz1\sourcesdk_content\cstrike\mapsrc\fy_serbia50b.bsp
46 seconds elapsed
1 threads
reading c:\programme\steam\steamapps\ginfizz1\sourcesdk_content\cstrike\mapsrc\fy_serbia50b.bsp
reading c:\programme\steam\steamapps\ginfizz1\sourcesdk_content\cstrike\mapsrc\fy_serbia50b.prt
5086 portalclusters
14981 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 2267341 visible clusters (0.00%)
Total clusters visible: 17364083
Average clusters visible: 3414
Building PAS...
Average clusters audible: 5066
visdatasize:6026207 compressed from 6510080
writing c:\programme\steam\steamapps\ginfizz1\sourcesdk_content\cstrike\mapsrc\fy_serbia50b.bsp
4 minutes, 45 seconds elapsed
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\ginfizz1\sourcesdk_content\cstrike\mapsrc\fy_serbia50b.bsp
23532 faces
14 degenerate faces
2403258 square feet [346069248.00 square inches]
45 displacements
12151 square feet [1749783.75 square inches]
23518 patches before subdivision
23518 patches after subdivision
82 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7610601, max 5170
transfer lists: 58.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(210718, 154969, 100119)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(43031, 29927, 17821)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(11030, 7061, 3872)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3401, 2068, 1056)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1147, 634, 303)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(416, 208, 92)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(158, 70, 29)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(63, 24, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(26, 8, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(11, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(5, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.2691 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 10/1024 480/49152 ( 1.0%)
brushes 5092/8192 61104/98304 (62.2%)
brushsides 38792/65536 310336/524288 (59.2%)
planes 19838/65536 396760/1310720 (30.3%)
vertexes 42292/65536 507504/786432 (64.5%)
nodes 10418/65536 333376/2097152 (15.9%)
texinfos 1986/12288 142992/884736 (16.2%)
texdata 313/2048 10016/65536 (15.3%)
dispinfos 45/0 7920/0 ( 0.0%)
disp_verts 5045/0 100900/0 ( 0.0%)
disp_tris 8352/0 16704/0 ( 0.0%)
disp_lmsamples 25258/0 25258/0 ( 0.0%)
faces 23532/65536 1317792/3670016 (35.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 15368/65536 860608/3670016 (23.4%)
leaves 10429/65536 333728/2097152 (15.9%)
leaffaces 28191/65536 56382/131072 (43.0%)
leafbrushes 11122/65536 22244/131072 (17.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 175186/512000 700744/2048000 (34.2%)
edges 101902/256000 407608/1024000 (39.8%)
LDR worldlights 82/8192 7216/720896 ( 1.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 2087/32768 20870/327680 ( 6.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 38274/65536 76548/131072 (58.4%)
cubemapsamples 27/1024 432/16384 ( 2.6%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 10719520/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 6026207/16777216 (35.9%)
entdata [variable] 61224/393216 (15.6%)
LDR leaf ambient 10429/65536 250296/1572864 (15.9%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/11050 ( 0.0%)
pakfile [variable] 2508901/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 1824064/4194304 (43.5%)
==== Total Win32 BSP file data space used: 27107752 bytes ====
Total triangle count: 67145
Writing c:\programme\steam\steamapps\ginfizz1\sourcesdk_content\cstrike\mapsrc\fy_serbia50b.bsp
20 minutes, 45 seconds elapsed
--Ich will doch nur helfen,... Q('.' )Q