Willkommen ~Gast!
Registrieren || Einloggen || Hilfe/FAQ || Staff
Probleme mit der Registrierung im Forum? Melde dich unter registerEin Bild.
Autor Beitrag
000
10.11.2006, 12:32
McKay



hab iede rmal ein prob, will eine map machen die aus zwei boxen besteht mit transport ringen vom stargate halt

das bekomme ich als meldung beim compilieren

Zitat:
** Executing...
** Command: Change Directory
** Parameters: C:\Programme\StargateTC

** Executing...
** Command: Copy File
** Parameters: "C:\Desktop\prefab_new\sg_rings.map" "C:\maps\sg_fun\sg_rings.map"

** Executing...
** Command: C:\Desktop\zhlt\hlcsg.exe
** Parameters: "C:\maps\sg_fun\sg_rings"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Desktop\zhlt\hlcsg.exe C:\maps\sg_fun\sg_rings
Entering C:\maps\sg_fun\sg_rings.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.84 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.14 seconds)

Using Wadfile: \programme\stargatetc\sg_sgc.wad
- Warning: Larger than expected texture (348972 bytes): 'INNER2'
- Warning: Larger than expected texture (348972 bytes): 'OUTER3'
- Contains 10 used textures, 71.43 percent of map (242 textures in wad)
Using Wadfile: \programme\stargatetc\stargatetc\dhd1.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \programme\stargatetc\stargatetc\gate2tex.wad
- Contains 0 used textures, 0.00 percent of map (15 textures in wad)
Using Wadfile: \programme\stargatetc\stargatetc\gatetex.wad
- Contains 0 used textures, 0.00 percent of map (47 textures in wad)
Using Wadfile: \programme\stargatetc\stargatetc\sg_conquest.wad
- Contains 3 used textures, 21.43 percent of map (52 textures in wad)
Using Wadfile: \programme\stargatetc\stargatetc\wormhole_tex.wad
- Contains 0 used textures, 0.00 percent of map (10 textures in wad)
Using Wadfile: \programme\stargatetc\stargatetc\stargate.wad
- Contains 0 used textures, 0.00 percent of map (10 textures in wad)
Using Wadfile: \programme\stargatetc\stargatetc\tokra.wad
- Warning: Larger than expected texture (348972 bytes): 'ST-REMER2'
- Warning: Larger than expected texture (348972 bytes): 'ST-REMER4'
- Warning: Larger than expected texture (348972 bytes): 'ST-REMER3'
- Warning: Larger than expected texture (348972 bytes): 'ST-REMER'
- Contains 0 used textures, 0.00 percent of map (43 textures in wad)
Using Wadfile: \programme\stargatetc\stargatetc\nature.wad
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Using Wadfile: \programme\stargatetc\stargatetc\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \programme\stargatetc\stargatetc\ange.wad
- Contains 1 used texture, 7.14 percent of map (33 textures in wad)
Using Wadfile: \programme\stargatetc\stargatetc\sg_pyramide.wad
- Warning: Larger than expected texture (348972 bytes): 'ST-REMER'
- Contains 0 used textures, 0.00 percent of map (103 textures in wad)

Warning: More than 8 wadfiles are in use. (12)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 1 additional animating textures.
Texture usage is at 0.25 mb (of 4.00 mb MAX)
6.02 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\Desktop\zhlt\hlbsp.exe
** Parameters: "C:\maps\sg_fun\sg_rings"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Desktop\zhlt\hlbsp.exe C:\maps\sg_fun\sg_rings

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

Error: ReadSurfs (line 481): 36 > MAXPOINTS
This is caused by a face with too many verticies (typically found on end-caps of high-poly cylinders)

----- END hlbsp -----

** Executing...
** Command: C:\Desktop\zhlt\hlvis.exe
** Parameters: "C:\maps\sg_fun\sg_rings"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Desktop\zhlt\hlvis.exe C:\maps\sg_fun\sg_rings
>> There was a problem compiling the map.
>> Check the file C:\maps\sg_fun\sg_rings.log for the cause.

----- END hlvis -----

** Executing...
** Command: C:\Desktop\zhlt\hlrad.exe
** Parameters: "C:\maps\sg_fun\sg_rings"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Desktop\zhlt\hlrad.exe C:\maps\sg_fun\sg_rings
>> There was a problem compiling the map.
>> Check the file C:\maps\sg_fun\sg_rings.log for the cause.

----- END hlrad -----

[/Quote]

soo wo habe ich was falsch gemacht verstehe den fehler nicht

--

zum Seitenanfang zum Seitenende Profil || Suche
001
10.11.2006, 13:30
Zaknah



Zitat:
Error: ReadSurfs (line 481): 36 > MAXPOINTS
This is caused by a face with too many verticies (typically found on end-caps of high-poly cylinders)
Eine Seitenfläche eines Brushes hat mehr als 32 Ecken. Beispiel: "Deckel" und Boden einer Säule mit mehr als 32 Segmenten.

--

zum Seitenanfang zum Seitenende Profil || Suche
002
10.11.2006, 13:33
Cracker



Hi,

-du hast ZU viele Wads verwendet, nimm die raus, die überflüssig sind
-du hast einen verkorksten Brush

-benutz mal das hier:
http://www.thewall.de/analyzer.php
oder das hier:
http://www.thewall.de/forum/sitesearch.php

um deine Fehler selbst zu finden, denn selbst ist der Mann, alle Fehler die du da drinnen hast sind schon xxxx mal vorgekommen.

Viel spass beim mappen :D

--

Zitat: Agamemnon-Hellmapper:
Damit kannste vielleicht die CS-Kiddies auf ner CS-Site beeindrucken,
aber nicht die Community der Elitemapper auf thewall.

Turbosöldner: www.turboversum.de

zum Seitenanfang zum Seitenende Profil || Suche