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Ich bräuchte dringend Hilfe bei einem Surfmap Problem, im Mod Source. Ich hab das erste mal eine Surfmap mit dem Hammer-Editor fertiggestellt und es gibt da ein kleines, aber doch gravierendes Problem.
Also, ein Teleporter funktioniert.....bzw 5 stück die aber zu ein und demselben info_teleport_destination führen. Namen stimmen alle überein. Ausserdem sieht man sogar Ingame die Toolstrigger Textur. O_o Das kann doch nicht sein oder??
Hier der Compile Log:
** Executing... ** Command: "d:\programme\steam\steamapps\blitz0333\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "d:\programme\steam\steamapps\blitz0333\counter-strike source\cstrike" "D:\Programme\Steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: d:\programme\steam\steamapps\blitz0333\counter-strike source\cstrike\materials Loading D:\Programme\Steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Programme\Steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld.prt...done (1) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (365357 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 165 texinfos to 134 Reduced 24 texdatas to 15 (704 bytes to 305) Writing D:\Programme\Steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld.bsp 3 seconds elapsed
** Executing... ** Command: "d:\programme\steam\steamapps\blitz0333\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "d:\programme\steam\steamapps\blitz0333\counter-strike source\cstrike" -fast "D:\Programme\Steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld"
Valve Software - vvis.exe (Nov 8 2007) fastvis = true 2 threads reading d:\programme\steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld.bsp reading d:\programme\steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld.prt 4134 portalclusters 16329 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (38) WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 56188 visible clusters (0.00%) Total clusters visible: 13731401 Average clusters visible: 3321 Building PAS... Average clusters audible: 3521 visdatasize:3710327 compressed from 4299360 writing d:\programme\steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld.bsp 42 seconds elapsed
** Executing... ** Command: "d:\programme\steam\steamapps\blitz0333\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "d:\programme\steam\steamapps\blitz0333\counter-strike source\cstrike" -noextra "D:\Programme\Steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\programme\steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld.bsp 11450 faces 1 degenerate faces 12365852 square feet [1780682752.00 square inches] 0 displacements 0 square feet [0.00 square inches] 11449 patches before subdivision zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch 455049 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (10) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (331) transfers 135468271, max 2479 transfer lists: 1033.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.3809 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 30/1024 1440/49152 ( 2.9%) brushes 1021/8192 12252/98304 (12.5%) brushsides 8335/65536 66680/524288 (12.7%) planes 7062/65536 141240/1310720 (10.8%) vertexes 19708/65536 236496/786432 (30.1%) nodes 6306/65536 201792/2097152 ( 9.6%) texinfos 134/12288 9648/884736 ( 1.1%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 11450/65536 641200/3670016 (17.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3602/65536 201712/3670016 ( 5.5%) leaves 6337/65536 202784/2097152 ( 9.7%) leaffaces 14788/65536 29576/131072 (22.6%) leafbrushes 4944/65536 9888/131072 ( 7.5%) areas 4/256 32/2048 ( 1.6%) surfedges 68275/512000 273100/2048000 (13.3%) edges 36216/256000 144864/1024000 (14.1%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 840/32768 8400/327680 ( 2.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 13827/65536 27654/131072 (21.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 29470188/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 3710327/16777216 (22.1%) entdata [variable] 15040/393216 ( 3.8%) LDR leaf ambient 6337/65536 152088/1572864 ( 9.7%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 22704/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 365357/4194304 ( 8.7%) ==== Total Win32 BSP file data space used: 35944944 bytes ====
Total triangle count: 31117 Writing d:\programme\steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld.bsp 5 minutes, 51 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Programme\Steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld.bsp" "d:\programme\steam\steamapps\blitz0333\counter-strike source\cstrike\maps\surf_funworld.bsp"
Ich hoffe ihr könnt mir schnellstmöglich weiterhelfen ;(
Ich danke euch
MfG Truphur
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