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Autor Beitrag
000
30.09.2008, 00:54
Truphur



Ich bräuchte dringend Hilfe bei einem Surfmap Problem, im Mod Source.
Ich hab das erste mal eine Surfmap mit dem Hammer-Editor fertiggestellt und es gibt da ein kleines, aber doch gravierendes Problem.

Also, ein Teleporter funktioniert.....bzw 5 stück die aber zu ein und demselben info_teleport_destination führen. Namen stimmen alle überein. Ausserdem sieht man sogar Ingame die Toolstrigger Textur. O_o
Das kann doch nicht sein oder??

Hier der Compile Log:

** Executing...
** Command: "d:\programme\steam\steamapps\blitz0333\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "d:\programme\steam\steamapps\blitz0333\counter-strike source\cstrike" "D:\Programme\Steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: d:\programme\steam\steamapps\blitz0333\counter-strike source\cstrike\materials
Loading D:\Programme\Steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programme\Steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (365357 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 165 texinfos to 134
Reduced 24 texdatas to 15 (704 bytes to 305)
Writing D:\Programme\Steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld.bsp
3 seconds elapsed

** Executing...
** Command: "d:\programme\steam\steamapps\blitz0333\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "d:\programme\steam\steamapps\blitz0333\counter-strike source\cstrike" -fast "D:\Programme\Steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld"

Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading d:\programme\steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld.bsp
reading d:\programme\steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld.prt
4134 portalclusters
16329 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (38)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 56188 visible clusters (0.00%)
Total clusters visible: 13731401
Average clusters visible: 3321
Building PAS...
Average clusters audible: 3521
visdatasize:3710327 compressed from 4299360
writing d:\programme\steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld.bsp
42 seconds elapsed

** Executing...
** Command: "d:\programme\steam\steamapps\blitz0333\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "d:\programme\steam\steamapps\blitz0333\counter-strike source\cstrike" -noextra "D:\Programme\Steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\programme\steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld.bsp
11450 faces
1 degenerate faces
12365852 square feet [1780682752.00 square inches]
0 displacements
0 square feet [0.00 square inches]
11449 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
455049 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (10)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (331)
transfers 135468271, max 2479
transfer lists: 1033.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.3809 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 30/1024 1440/49152 ( 2.9%)
brushes 1021/8192 12252/98304 (12.5%)
brushsides 8335/65536 66680/524288 (12.7%)
planes 7062/65536 141240/1310720 (10.8%)
vertexes 19708/65536 236496/786432 (30.1%)
nodes 6306/65536 201792/2097152 ( 9.6%)
texinfos 134/12288 9648/884736 ( 1.1%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 11450/65536 641200/3670016 (17.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3602/65536 201712/3670016 ( 5.5%)
leaves 6337/65536 202784/2097152 ( 9.7%)
leaffaces 14788/65536 29576/131072 (22.6%)
leafbrushes 4944/65536 9888/131072 ( 7.5%)
areas 4/256 32/2048 ( 1.6%)
surfedges 68275/512000 273100/2048000 (13.3%)
edges 36216/256000 144864/1024000 (14.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 840/32768 8400/327680 ( 2.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 13827/65536 27654/131072 (21.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 29470188/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 3710327/16777216 (22.1%)
entdata [variable] 15040/393216 ( 3.8%)
LDR leaf ambient 6337/65536 152088/1572864 ( 9.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 22704/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 365357/4194304 ( 8.7%)
==== Total Win32 BSP file data space used: 35944944 bytes ====

Total triangle count: 31117
Writing d:\programme\steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld.bsp
5 minutes, 51 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\Programme\Steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld.bsp" "d:\programme\steam\steamapps\blitz0333\counter-strike source\cstrike\maps\surf_funworld.bsp"

Ich hoffe ihr könnt mir schnellstmöglich weiterhelfen ;(

Ich danke euch

MfG
Truphur

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001
30.09.2008, 04:42
Truphur



Ich brauche echt sehr dringend Hilfe.
Ich hoffe ihr meldet euch im Laufe des Tages mal.

MfG
Truphur

--

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002
30.09.2008, 05:06
Agamemnon-Hellmapper



Fang schonmal damit an, sämtliche Rampen zu Func_Detail zu machen, denn die Dinger sorgen garantiert dafür, dass vis.exe über die klippe springt.

--

Es gibt 2 Möglichkeiten, eine Kristallkugel zu benutzen:
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b) um sie einem besonders unkooperativen User über den Schädel zu ziehen.
- bloggt jetzt auch selbst auf Sclavia.de

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003
30.09.2008, 18:56
Truphur



öhm O_o ok.....ich versteh nicht was das bringen soll ^^ vieelleicht kannst du mirs ja erklären.

MfG
Truphur

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004
30.09.2008, 19:30
Truphur



Also die Teleporter gehen jetzt, es wird halt nur noch die Toolstrigger Textur auch Ingame angezeigt.

Hier nochmal der aktuelle Compile Log:

** Executing...
** Command: "d:\programme\steam\steamapps\blitz0333\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "d:\programme\steam\steamapps\blitz0333\counter-strike source\cstrike" "D:\Programme\Steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: d:\programme\steam\steamapps\blitz0333\counter-strike source\cstrike\materials
Loading D:\Programme\Steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programme\Steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (368383 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 177 texinfos to 146
Reduced 24 texdatas to 15 (704 bytes to 305)
Writing D:\Programme\Steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld.bsp
3 seconds elapsed

** Executing...
** Command: "d:\programme\steam\steamapps\blitz0333\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "d:\programme\steam\steamapps\blitz0333\counter-strike source\cstrike" -fast "D:\Programme\Steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld"

Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading d:\programme\steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld.bsp
reading d:\programme\steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld.prt
4128 portalclusters
16329 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (38)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 51258 visible clusters (0.00%)
Total clusters visible: 13679847
Average clusters visible: 3313
Building PAS...
Average clusters audible: 3499
visdatasize:3696546 compressed from 4293120
writing d:\programme\steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld.bsp
41 seconds elapsed

** Executing...
** Command: "d:\programme\steam\steamapps\blitz0333\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "d:\programme\steam\steamapps\blitz0333\counter-strike source\cstrike" -noextra "D:\Programme\Steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\programme\steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld.bsp
11498 faces
1 degenerate faces
13192416 square feet [1899707904.00 square inches]
0 displacements
0 square feet [0.00 square inches]
11497 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
456233 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (10)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (324)
transfers 134821152, max 2465
transfer lists: 1028.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.3685 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 34/1024 1632/49152 ( 3.3%)
brushes 1026/8192 12312/98304 (12.5%)
brushsides 8368/65536 66944/524288 (12.8%)
planes 7100/65536 142000/1310720 (10.8%)
vertexes 19738/65536 236856/786432 (30.1%)
nodes 6291/65536 201312/2097152 ( 9.6%)
texinfos 146/12288 10512/884736 ( 1.2%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 11498/65536 643888/3670016 (17.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3673/65536 205688/3670016 ( 5.6%)
leaves 6326/65536 202432/2097152 ( 9.7%)
leaffaces 14930/65536 29860/131072 (22.8%)
leafbrushes 4966/65536 9932/131072 ( 7.6%)
areas 4/256 32/2048 ( 1.6%)
surfedges 68897/512000 275588/2048000 (13.5%)
edges 36596/256000 146384/1024000 (14.3%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 885/32768 8850/327680 ( 2.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 14463/65536 28926/131072 (22.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 29573248/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 3696546/16777216 (22.0%)
entdata [variable] 15577/393216 ( 4.0%)
LDR leaf ambient 6326/65536 151824/1572864 ( 9.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 22704/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 368383/4194304 ( 8.8%)
==== Total Win32 BSP file data space used: 36051912 bytes ====

Total triangle count: 31366
Writing d:\programme\steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld.bsp
5 minutes, 44 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\Programme\Steam\steamapps\tomin57\sourcesdk_content\cstrike\mapsrc\surf_funworld.bsp" "d:\programme\steam\steamapps\blitz0333\counter-strike source\cstrike\maps\surf_funworld.bsp"

Ich hoffe ihr könnt mir weiterhelfen.

MfG
Truphur

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005
03.10.2008, 14:08
Kleiner Pogo



Habe auch das Problem, das Triggertexturen angezeigt werden...

--

My DeviantArt

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006
03.10.2008, 15:05
Jenstheclown



Omg ..
"WARNING: Cluster portals saw into cluster"
is doch eig. klar (auch wenn man kein perfektes englisch kann) was das bedeutet..

Auszug vom Loganalyzer;
Problem:
Es ist unklar was genau diesen Fehler auslöst. Eine Ursache könnte sein, das VBSP ein konkaves Leaf erstellt hat. Die Map wurde nicht ausreichend optimiert. Möglicherweise wurden durch mangelnde Benutzung von func_detail oder func_brush zuviele leaves erstellt.
Lösung:
Normalerweise sollte dieser Fehler keine unangenehmen Nebenwirkungen hervorrufen, treten trotzdem Probleme auf, versuche das Leaf zu vereinfachen, mit func_details zum Beispiel. Arbeite den Mapping Optimierungs-Guide durch.

Edit: Guck auch ob alle deine Helper (blaue punkte bei brush enties) auch im Entie sind.. und nicht irgendwo im nichts..

--

..
It can't be more simple ;)


Dieser Beitrag wurde am 03.10.2008 um 15:06 von Jenstheclown bearbeitet.
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007
03.10.2008, 16:49
Agamemnon-Hellmapper



Hab grad einen Anflug von Hilfsbereitschaft.

http://www.student.ru.nl/rvanhoorn/optimization.php
http://www.thewall.de/content/half-life_2:tutorials:map-optimierungen

Lesen & Verstehen. Insbesondere den Teil mit den Func_Details. Ist einfach überlebenswichtig, auch und gerade für Surfmaps, weil diese durch ihre Größe und Offenheit am wenigsten Fehler verzeihen.

--

Es gibt 2 Möglichkeiten, eine Kristallkugel zu benutzen:
a) um damit Spekulationen über ein Problem eines Users zu machen und
b) um sie einem besonders unkooperativen User über den Schädel zu ziehen.
- bloggt jetzt auch selbst auf Sclavia.de

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