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Autor Beitrag
000
16.10.2002, 14:15
mathe



hab nen problem:

meinemap will nicht laufen...
beim compilern kommen nämlich auch schon fehler:

Quellcode:** Executing...
** Command: Change Directory
** Parameters: D:\Games\Half-Life


** Executing...
** Command: Copy File
** Parameters: "D:\Games\Half-Life\dod\maps\tutorial.map" "D:\Games\Half-Life\dod\MAPS\tutorial.map"


** Executing...
** Command: D:\PROGRA~1\VALVEH~1\ZHLT\HLCSG.EXE
** Parameters: "D:\Games\Half-Life\dod\MAPS\tutorial"

hlcsg v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlcsg -----
Command line: D:\PROGRA~1\VALVEH~1\ZHLT\HLCSG.EXE D:\Games\Half-Life\dod\MAPS\tutorial

-= Current hlcsg Settings =-
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Wadinclude list :
[zhlt.wad]


entering D:\Games\Half-Life\dod\MAPS\tutorial.map
CreateBrush:
20%...40%...60%...80%... (0.11 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.60 seconds)
Using WAD File: \games\half-life\valve\liquids.wad
Using WAD File: \games\half-life\valve\halflife.wad
Using WAD File: \games\half-life\valve\decals.wad
Using WAD File: \games\half-life\dod\basic.wad
Using WAD File: \games\half-life\dod\cached.wad
Using WAD File: \games\half-life\dod\dod_clervaux.wad
Using WAD File: \games\half-life\dod\gfx.wad
Using WAD File: \games\half-life\dod\splatter.wad
Using WAD File: \games\half-life\dod\overlord.wad
Using WAD File: \games\half-life\dod\pldecal.wad
Using WAD File: \games\half-life\dod\dod_avalanche.wad
Texture usage is at 0.47 mb (of 4.00 mb MAX)
0.77 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: D:\PROGRA~1\VALVEH~1\ZHLT\HLCSG.EXE
** Parameters: "D:\Games\Half-Life\dod\MAPS\tutorial"

hlcsg v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlcsg -----
Command line: D:\PROGRA~1\VALVEH~1\ZHLT\HLCSG.EXE D:\Games\Half-Life\dod\MAPS\tutorial

-= Current hlcsg Settings =-
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Wadinclude list :
[zhlt.wad]


entering D:\Games\Half-Life\dod\MAPS\tutorial.map
CreateBrush:
20%...40%...60%...80%... (0.06 seconds)
SetModelCenters:
(0.05 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
Using WAD File: \games\half-life\valve\liquids.wad
Using WAD File: \games\half-life\valve\halflife.wad
Using WAD File: \games\half-life\valve\decals.wad
Using WAD File: \games\half-life\dod\basic.wad
Using WAD File: \games\half-life\dod\cached.wad
Using WAD File: \games\half-life\dod\dod_clervaux.wad
Using WAD File: \games\half-life\dod\gfx.wad
Using WAD File: \games\half-life\dod\splatter.wad
Using WAD File: \games\half-life\dod\overlord.wad
Using WAD File: \games\half-life\dod\pldecal.wad
Using WAD File: \games\half-life\dod\dod_avalanche.wad
Texture usage is at 0.47 mb (of 4.00 mb MAX)
0.28 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: D:\PROGRA~1\VALVEH~1\ZHLT\HLVIS.EXE
** Parameters: "D:\Games\Half-Life\dod\MAPS\tutorial"

hlvis v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlvis -----
Command line: D:\PROGRA~1\VALVEH~1\ZHLT\HLVIS.EXE D:\Games\Half-Life\dod\MAPS\tutorial

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


Error: Portal file 'D:\Games\Half-Life\dod\MAPS\tutorial.prt' does not exist, cannot vis the map


-----   END   hlvis -----




** Executing...
** Command: D:\PROGRA~1\VALVEH~1\ZHLT\HLRAD.EXE
** Parameters: "D:\Games\Half-Life\dod\MAPS\tutorial"

hlrad v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlrad -----
Command line: D:\PROGRA~1\VALVEH~1\ZHLT\HLRAD.EXE D:\Games\Half-Life\dod\MAPS\tutorial
>> There was a problem compiling the map.
>> Check the file D:\Games\Half-Life\dod\MAPS\tutorial.log for the cause.

-----   END   hlrad -----

fehler gibts auch keine...

und wenn ich hl bzw dod starte schließt er sich bei dem map einfach.

--

"Die chemische Zusammensetzung dichterischer Inspiritation besteht aus 99% Whisky und 1% Schweiß."


Dieser Beitrag wurde am 16.10.2002 um 14:17 von mathe bearbeitet.
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001
16.10.2002, 14:20
Onkel Dittmeyer



Jaaaa, wie wärs denn mal mit BSP statt 2 mal CSG laufen lassen?

--

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002
16.10.2002, 14:24
mathe



ooohhhh !!!! schei*e !!!!!

ich hab bei den optioen hlbsp.exev drinstehn ghabt... (von STRG+v)

merci

--

"Die chemische Zusammensetzung dichterischer Inspiritation besteht aus 99% Whisky und 1% Schweiß."

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