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16.10.2002, 14:15
mathe
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hab nen problem:
meinemap will nicht laufen... beim compilern kommen nämlich auch schon fehler:
** Executing... ** Command: Change Directory ** Parameters: D:\Games\Half-Life
** Executing... ** Command: Copy File ** Parameters: "D:\Games\Half-Life\dod\maps\tutorial.map" "D:\Games\Half-Life\dod\MAPS\tutorial.map"
** Executing... ** Command: D:\PROGRA~1\VALVEH~1\ZHLT\HLCSG.EXE ** Parameters: "D:\Games\Half-Life\dod\MAPS\tutorial"
hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: D:\PROGRA~1\VALVEH~1\ZHLT\HLCSG.EXE D:\Games\Half-Life\dod\MAPS\tutorial
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering D:\Games\Half-Life\dod\MAPS\tutorial.map CreateBrush: 20%...40%...60%...80%... (0.11 seconds) SetModelCenters: (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.60 seconds) Using WAD File: \games\half-life\valve\liquids.wad Using WAD File: \games\half-life\valve\halflife.wad Using WAD File: \games\half-life\valve\decals.wad Using WAD File: \games\half-life\dod\basic.wad Using WAD File: \games\half-life\dod\cached.wad Using WAD File: \games\half-life\dod\dod_clervaux.wad Using WAD File: \games\half-life\dod\gfx.wad Using WAD File: \games\half-life\dod\splatter.wad Using WAD File: \games\half-life\dod\overlord.wad Using WAD File: \games\half-life\dod\pldecal.wad Using WAD File: \games\half-life\dod\dod_avalanche.wad Texture usage is at 0.47 mb (of 4.00 mb MAX) 0.77 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: D:\PROGRA~1\VALVEH~1\ZHLT\HLCSG.EXE ** Parameters: "D:\Games\Half-Life\dod\MAPS\tutorial"
hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: D:\PROGRA~1\VALVEH~1\ZHLT\HLCSG.EXE D:\Games\Half-Life\dod\MAPS\tutorial
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering D:\Games\Half-Life\dod\MAPS\tutorial.map CreateBrush: 20%...40%...60%...80%... (0.06 seconds) SetModelCenters: (0.05 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds) Using WAD File: \games\half-life\valve\liquids.wad Using WAD File: \games\half-life\valve\halflife.wad Using WAD File: \games\half-life\valve\decals.wad Using WAD File: \games\half-life\dod\basic.wad Using WAD File: \games\half-life\dod\cached.wad Using WAD File: \games\half-life\dod\dod_clervaux.wad Using WAD File: \games\half-life\dod\gfx.wad Using WAD File: \games\half-life\dod\splatter.wad Using WAD File: \games\half-life\dod\overlord.wad Using WAD File: \games\half-life\dod\pldecal.wad Using WAD File: \games\half-life\dod\dod_avalanche.wad Texture usage is at 0.47 mb (of 4.00 mb MAX) 0.28 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: D:\PROGRA~1\VALVEH~1\ZHLT\HLVIS.EXE ** Parameters: "D:\Games\Half-Life\dod\MAPS\tutorial"
hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: D:\PROGRA~1\VALVEH~1\ZHLT\HLVIS.EXE D:\Games\Half-Life\dod\MAPS\tutorial
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
Error: Portal file 'D:\Games\Half-Life\dod\MAPS\tutorial.prt' does not exist, cannot vis the map
----- END hlvis -----
** Executing... ** Command: D:\PROGRA~1\VALVEH~1\ZHLT\HLRAD.EXE ** Parameters: "D:\Games\Half-Life\dod\MAPS\tutorial"
hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: D:\PROGRA~1\VALVEH~1\ZHLT\HLRAD.EXE D:\Games\Half-Life\dod\MAPS\tutorial >> There was a problem compiling the map. >> Check the file D:\Games\Half-Life\dod\MAPS\tutorial.log for the cause.
----- END hlrad -----
fehler gibts auch keine...
und wenn ich hl bzw dod starte schließt er sich bei dem map einfach.
--
"Die chemische Zusammensetzung dichterischer Inspiritation besteht aus 99% Whisky und 1% Schweiß."
Dieser Beitrag wurde am 16.10.2002 um 14:17 von mathe bearbeitet.
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001
16.10.2002, 14:20
Onkel Dittmeyer
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Jaaaa, wie wärs denn mal mit BSP statt 2 mal CSG laufen lassen?
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002
16.10.2002, 14:24
mathe
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ooohhhh !!!! schei*e !!!!!
ich hab bei den optioen hlbsp.exev drinstehn ghabt... (von STRG+v)
merci
--
"Die chemische Zusammensetzung dichterischer Inspiritation besteht aus 99% Whisky und 1% Schweiß."
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Profil || Suche
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