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Autor Beitrag
000
20.07.2004, 22:58
ElChupkapres



Ich habe das Problem das meine DoD map unter won läuft. Wenn ich sie jedoch unter steam starten will, stürzt steam ohne Fehlermeldung ab und ich lande auf dem Desktop. Beim Compilieren traten bis auf einmal Warning: Leaf portals saw into leaf keine Fehlermeldungen auf. Zum compilieren hab ich die zhlt_1.7p15 und ZHLT Compile GUI X benutzt. Wenn ich die map unter Half-Life bei steam starte läuft sie auch ohne Probleme.

=============================================

Compilier log:

hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: C:\Worldcraft\zhlt\HLCSG.EXE -estimate -low -texdata 8192 -wadinclude C:\wads\Kami-platinum.wad -lightdata 8192 C:\mapping\dod_test.map
Entering C:\mapping\dod_test.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 8388608 ] [ 6291456 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[C:\wads\Kami-platinum.wad]

10 brushes (totalling 60 sides) discarded from clipping hulls
CreateBrush:
(32.22 seconds)
SetModelCenters:
(0.44 seconds)
CSGBrush:
(26.81 seconds)

Using Wadfile: \wads\specialtexes.wad
- Contains 82 used textures, 54.67 percent of map (94 textures in wad)
Using Wadfile: \wads\kami-platinum.wad
- Warning: Larger than expected texture (218412 bytes): 'K_TREE1'
- Contains 25 used textures, 16.67 percent of map (537 textures in wad)
Using Wadfile: \wads\dod_akte.wad
- Contains 0 used textures, 0.00 percent of map (63 textures in wad)
Using Wadfile: \wads\hlbasics.wad
- Contains 3 used textures, 2.00 percent of map (21 textures in wad)
Using Wadfile: \wads\dod_wolf.wad
- Warning: Larger than expected texture (348972 bytes): '{M_TREELINE2_SN'
- Contains 10 used textures, 6.67 percent of map (29 textures in wad)
Using Wadfile: \wads\kingpin.wad
- Contains 18 used textures, 12.00 percent of map (338 textures in wad)

Texture usage is at 5.62 mb (of 8.00 mb MAX)
63.84 seconds elapsed [1m 3s]

----- END hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: C:\Worldcraft\zhlt\HLBSP.EXE -low -estimate -texdata 8192 -maxnodesize 2048 -lightdata 8192 C:\mapping\dod_test.map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 2048 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7083 (3.16 seconds)
BSP generation successful, writing portal file 'C:\mapping\dod_test.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8021 (6.08 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...7731 (6.31 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9005 (8.64 seconds)
76.56 seconds elapsed [1m 16s]

----- END hlbsp -----

hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: C:\Worldcraft\zhlt\HLVIS.EXE -low -estimate -texdata 8192 -lightdata 8192 C:\mapping\dod_test.map
3184 portalleafs
9593 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(49.86 seconds)
LeafThread:
(818.06 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 483 and 481:
(1848.000 1128.000 8.000)
(1848.000 1296.000 8.000)
(1568.000 1424.000 -8.000)
(1568.000 1424.000 -8.000)
(1609.898 1128.000 -5.606)

average leafs visible: 193
g_visdatasize:188248 compressed from 1267232
868.48 seconds elapsed [14m 28s]

----- END hlvis -----

hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: C:\Worldcraft\zhlt\HLRAD.EXE -low -estimate -texdata 8192 -chop 96 -lightdata 8192 C:\mapping\dod_test.map

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 8388608 ] [ 6291456 ]
priority [ Low ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 96.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

16668 faces
Create Patches : 58154 base patches
121 opaque faces
870842 square feet [125401272.00 square inches]
2 direct lights

BuildFacelights:
(252.45 seconds)
visibility matrix : 201.6 megs
BuildVisLeafs:
(6723.03 seconds)
MakeScales:
(366.00 seconds)
SwapTransfers:
(75.63 seconds)
Transfer Lists : 46720260 : 46.72M transfers
Indices : 30737624 : 29.31M bytes
Data : 186881040 : 178.22M bytes
GatherLight:
(48.33 seconds)
FinalLightFace:
(27.77 seconds)
7498.50 seconds elapsed [2h 4m 58s]

----- END hlrad -----

=============================================

Optimizer log:

BSP Optimizer by XP-Cagey, v1.5 (Feb 3 2004)
Based on code by Valve Software

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 256/400 16384/25600 (64.0)
planes 11238/32767 224760/655340 (34.3)
vertexes 22074/65535 264888/786420 (33.7)
nodes 8610/32767 206640/786408 (26.3)
texinfos 1652/32767 66080/1310680 ( 5.0)
faces 16668/131071 333360/2621420 (12.7)
clipnodes 30637/32767 245096/262136 (93.5)VERY FULL!
leaves 5360/8192 150080/229376 (65.4)
marksurfaces 20721/65535 41442/131070 (31.6)
surfedges 79131/512000 316524/2048000 (15.5)
edges 40680/256000 162720/1024000 (15.9)
texdata [variable] 6124/4194304 ( 0.1)
lightdata [variable] 4096488/4194304 (97.7)VERY FULL!
visdata [variable] 188248/2097152 ( 9.0)
entdata [variable] 71146/524288 (13.6)
=== Total BSP file data space used: 6389980 bytes ===

Planes in map: 11238
Planes actually used: 11238

Optimized!

=============================================

Einige Werte wie texdata (8192), lightdata (8192), maxnodesize (2048) und chop (96) musste ich leider erhöhen da die map ziehmlich groß ist und es sonst zu Compilierfehler gekommen ist.

Forensuche und google hab ich benutzt, leider ohne brauchbaren Ergebnisse. Hoffe mir kann wer helfen.

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001
21.07.2004, 00:53
Tubgirl



Steam legt bei Absturz Logfiles im Steamverzeichnis an. Die sind zwar, mit dem Editor geöffnet, zunächst nur Salat, aber manchmal kann man da mit etwas Fantasie durchaus einen Fehler ableiten. Versuch's mal.

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002
21.07.2004, 12:02
ElChupkapres



Also in der steam.log steht folgendes: CsComm Session Jul-21-2004 10:05:45.930 [3988] ReconnectThread (3988) Starting

denk mal das ist normal, interessant ist vielleich die errorlog aus dem Ordner \day of defeat\errorlogs da steht dieser Text:

Error:Failed to load dialog file Resource/UI/ClassMenu.res

Function trace:
CGameUI::Start
CGameUI::Initialize
CBaseUI::Start
CBaseUI::Initialize
Host_Init
CFileSystem_Steam::Mount()

Direkt mal gegoogelt und auch ne Lösung gefunden, leider ist der Fehler aber nicht die Ursache für den Absturz. Jetzt stürtzt Steam ab ohne eine Fehlermeldung in Irgendeine log zu schreiben.

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Dieser Beitrag wurde am 21.07.2004 um 12:34 von ElChupkapres bearbeitet.
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003
27.07.2004, 14:34
ElChupkapres



Hat jemand eine Idee woran es liegen könnte das Steam ohne Fehlermeldung abstürtzt bzw. was man machen könnte um die Ursache des Problems herauszufinden?

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004
27.07.2004, 20:07
Tubgirl



Naja, ich meine (glaub' ich) andere Log-Files... die nicht steam.log heißen und im Hauptverzeichnis von Steam landen. Ich weiß nicht mehr genau wie die heißen, aber such mal nach "verdächtigen" Dateien.

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