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Autor Beitrag
000
04.10.2008, 18:48
NeoSunaru



Bevor einer rumheult, ja ich weiß es gab schon son Thread, das war allerdings 2006. Weiß jemand woran das liegt das meine mit Source SDK kompilierte DoD:S map net geht? Der Linux Server crashed einfach, und startet sich selber neu. Auf Windows läuft die ja. Kann ja wohl net das selbe Problem sein wie vor 2 Jahren oder?

--

Skill ist wenn Luck zur Gewohnheit wird :D
-------------------------------------------------
"Phantasie ist wichtiger als Wissen, denn Wissen ist begrenzt" (A.Einstein)


Dieser Beitrag wurde am 04.10.2008 um 20:01 von NeoSunaru bearbeitet.
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001
06.10.2008, 13:33
NeoSunaru



Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: d:\steam\steamapps\neosunaru\day of defeat source\dod\materials
Loading D:\Steam\steamapps\neosunaru\sourcesdk_content\dod\mapsrc\dod_orange_towerbridge.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Steam\steamapps\neosunaru\sourcesdk_content\dod\mapsrc\dod_orange_towerbridge.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_06_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_06_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (146408 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 469 texinfos to 347
Reduced 17 texdatas to 13 (460 bytes to 304)
Writing D:\Steam\steamapps\neosunaru\sourcesdk_content\dod\mapsrc\dod_orange_towerbridge.bsp
1 second elapsed

** Executing...
** Command: "d:\steam\steamapps\neosunaru\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\neosunaru\day of defeat source\dod" "D:\Steam\steamapps\neosunaru\sourcesdk_content\dod\mapsrc\dod_orange_towerbridge"

Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading d:\steam\steamapps\neosunaru\sourcesdk_content\dod\mapsrc\dod_orange_towerbridge.bsp
reading d:\steam\steamapps\neosunaru\sourcesdk_content\dod\mapsrc\dod_orange_towerbridge.prt
713 portalclusters
2219 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (178)
Optimized: 1374 visible clusters (0.00%)
Total clusters visible: 234909
Average clusters visible: 329
Building PAS...
Average clusters audible: 702
visdatasize:125141 compressed from 136896
writing d:\steam\steamapps\neosunaru\sourcesdk_content\dod\mapsrc\dod_orange_towerbridge.bsp
2 minutes, 58 seconds elapsed

** Executing...
** Command: "d:\steam\steamapps\neosunaru\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "d:\steam\steamapps\neosunaru\day of defeat source\dod" "D:\Steam\steamapps\neosunaru\sourcesdk_content\dod\mapsrc\dod_orange_towerbridge"

Valve Software - vrad.exe SSE (Mar 11 2008)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']

Loading d:\steam\steamapps\neosunaru\sourcesdk_content\dod\mapsrc\dod_orange_towerbridge.bsp
Setting up ray-trace acceleration structure... Done (0.64 seconds)
3436 faces
250924 square feet [36133060.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
3436 patches before subdivision
165676 patches after subdivision
sun extent from map=0.087156
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (45)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (28)
transfers 23389441, max 1015
transfer lists: 178.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(3239292, 937006, 23910)
Build Patch/Sample Hash Table(s).....Done<0.0658 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 42/1024 2016/49152 ( 4.1%)
brushes 380/8192 4560/98304 ( 4.6%)
brushsides 2492/65536 19936/524288 ( 3.8%)
planes 1124/65536 22480/1310720 ( 1.7%)
vertexes 4804/65536 57648/786432 ( 7.3%)
nodes 1664/65536 53248/2097152 ( 2.5%)
texinfos 347/12288 24984/884736 ( 2.8%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3436/65536 192416/3670016 ( 5.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1241/65536 69496/3670016 ( 1.9%)
leaves 1707/65536 54624/2097152 ( 2.6%)
leaffaces 4156/65536 8312/131072 ( 6.3%)
leafbrushes 2210/65536 4420/131072 ( 3.4%)
areas 7/256 56/2048 ( 2.7%)
surfedges 21384/512000 85536/2048000 ( 4.2%)
edges 11973/256000 47892/1024000 ( 4.7%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 373/32768 3730/327680 ( 1.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5964/65536 11928/131072 ( 9.1%)
cubemapsamples 16/1024 256/16384 ( 1.6%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3285228/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 125141/16777216 ( 0.7%)
entdata [variable] 25068/393216 ( 6.4%)
LDR ambient table 1707/65536 6828/262144 ( 2.6%)
HDR ambient table 1707/65536 6828/262144 ( 2.6%)
LDR leaf ambient 8944/65536 250432/1835008 (13.6%)
HDR leaf ambient 1707/65536 47796/1835008 ( 2.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2338 ( 0.0%)
pakfile [variable] 1475268/0 ( 0.0%)
physics [variable] 146408/4194304 ( 3.5%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 9548
Writing d:\steam\steamapps\neosunaru\sourcesdk_content\dod\mapsrc\dod_orange_towerbridge.bsp
1 minute, 48 seconds elapsed
Valve Software - vrad.exe SSE (Mar 11 2008)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']

Loading d:\steam\steamapps\neosunaru\sourcesdk_content\dod\mapsrc\dod_orange_towerbridge.bsp
Setting up ray-trace acceleration structure... Done (0.62 seconds)
3436 faces
250924 square feet [36133060.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
3436 patches before subdivision
165676 patches after subdivision
sun extent from map=0.087156
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (43)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (27)
transfers 23389441, max 1015
transfer lists: 178.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(2262255, 659819, 17120)
Build Patch/Sample Hash Table(s).....Done<0.0638 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 42/1024 2016/49152 ( 4.1%)
brushes 380/8192 4560/98304 ( 4.6%)
brushsides 2492/65536 19936/524288 ( 3.8%)
planes 1124/65536 22480/1310720 ( 1.7%)
vertexes 4804/65536 57648/786432 ( 7.3%)
nodes 1664/65536 53248/2097152 ( 2.5%)
texinfos 347/12288 24984/884736 ( 2.8%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3436/65536 192416/3670016 ( 5.2%)
hdr faces 3436/65536 192416/3670016 ( 5.2%)
origfaces 1241/65536 69496/3670016 ( 1.9%)
leaves 1707/65536 54624/2097152 ( 2.6%)
leaffaces 4156/65536 8312/131072 ( 6.3%)
leafbrushes 2210/65536 4420/131072 ( 3.4%)
areas 7/256 56/2048 ( 2.7%)
surfedges 21384/512000 85536/2048000 ( 4.2%)
edges 11973/256000 47892/1024000 ( 4.7%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 2/8192 176/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 373/32768 3730/327680 ( 1.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5964/65536 11928/131072 ( 9.1%)
cubemapsamples 16/1024 256/16384 ( 1.6%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3285228/0 ( 0.0%)
HDR lightdata [variable] 3285228/0 ( 0.0%)
visdata [variable] 125141/16777216 ( 0.7%)
entdata [variable] 25068/393216 ( 6.4%)
LDR ambient table 1707/65536 6828/262144 ( 2.6%)
HDR ambient table 1707/65536 6828/262144 ( 2.6%)
LDR leaf ambient 8944/65536 250432/1835008 (13.6%)
HDR leaf ambient 8933/65536 250124/1835008 (13.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2338 ( 0.0%)
pakfile [variable] 1475268/0 ( 0.0%)
physics [variable] 146408/4194304 ( 3.5%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 9548
Writing d:\steam\steamapps\neosunaru\sourcesdk_content\dod\mapsrc\dod_orange_towerbridge.bsp
1 minute, 46 seconds elapsed

** Executing...
** Command: Copy File

--

Skill ist wenn Luck zur Gewohnheit wird :D
-------------------------------------------------
"Phantasie ist wichtiger als Wissen, denn Wissen ist begrenzt" (A.Einstein)

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002
06.10.2008, 13:46
the_Crow



Lass den Compile-Log mal durch den Loganalyzer laufen. Vielleicht findet er einen Fehler.

--

www.the-crow.at - meine persönliche Website | TibiaGerman | Twitter | Wiaschtlsiada

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003
06.10.2008, 21:31
NeoSunaru



Loganalyzer hat keine Fehler gefunden.

--

Skill ist wenn Luck zur Gewohnheit wird :D
-------------------------------------------------
"Phantasie ist wichtiger als Wissen, denn Wissen ist begrenzt" (A.Einstein)

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004
09.10.2008, 21:50
NeoSunaru



So offensichtlich liegt das net an der Map. Habse auf nem Server mit MetaMod und SourceMod ausprobiert und die ging.
Der erste Server hatte MetaMod mit ManiPlugin. Liegt wohl an ManiPlugin oder veralteten Plugins.

--

Skill ist wenn Luck zur Gewohnheit wird :D
-------------------------------------------------
"Phantasie ist wichtiger als Wissen, denn Wissen ist begrenzt" (A.Einstein)

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