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Hallo zusammen.
Ich habe im Moment Probleme mit meinen Displacements, und zwar werden beim Kompliieren scheinbar Erhebungen erzeugt, die ich nicht gemacht habe und auch nicht im Editor sehen kann (siehe Bilder). Kennt jemand den Fehler/die Lösung? Würd nämlich gerne drum herum kommen, das Displacement neu zu bauen.
Die kritische Stelle im Editor (alles normal):
http://img391.imageshack.us/my.php?image=dispfehlereditorys5.jpg
Der Fehler in Spiel:
http://img411.imageshack.us/my.php?image=dispfehleringamefy6.jpg
Compile-Log:
materialPath: c:\programme\valve\steam\steamapps\komissarschneider\team fortress 2\tf\materials Loading F:\Maps\TF2\Arena Klippe\cliff.vmf Patching WVT material: maps/cliff/nature/blendrockground005_wvt_patch Patching WVT material: maps/cliff/nature/blendrockgroundwall003_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing F:\Maps\TF2\Arena Klippe\cliff.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (18451 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 77 texinfos to 41 Reduced 15 texdatas to 15 (386 bytes to 386) Writing F:\Maps\TF2\Arena Klippe\cliff.bsp 1 second elapsed
2 threads reading f:\maps\tf2\arena klippe\cliff.bsp reading f:\maps\tf2\arena klippe\cliff.prt 140 portalclusters 488 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 6 visible clusters (0.00%) Total clusters visible: 18340 Average clusters visible: 131 Building PAS... Average clusters audible: 140 visdatasize:6177 compressed from 6720 writing f:\maps\tf2\arena klippe\cliff.bsp 2 seconds elapsed
[Reading texlights from 'lights.rad'] [34 texlights parsed from 'lights.rad']
Loading f:\maps\tf2\arena klippe\cliff.bsp 901 faces 325781 square feet [46912516.00 square inches] 31 Displacements 322006 Square Feet [46368908.00 Square Inches] 901 patches before subdivision 19757 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1219382, max 386 transfer lists: 9.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(62945, 25613, 9805) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(10284, 2507, 587) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1769, 256, 37) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(297, 26, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(52, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0231 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 44/8192 528/98304 ( 0.5%) brushsides 308/65536 2464/524288 ( 0.5%) planes 284/65536 5680/1310720 ( 0.4%) vertexes 1174/65536 14088/786432 ( 1.8%) nodes 249/65536 7968/2097152 ( 0.4%) texinfos 41/12288 2952/884736 ( 0.3%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 31/0 5456/0 ( 0.0%) disp_verts 2815/0 56300/0 ( 0.0%) disp_tris 4544/0 9088/0 ( 0.0%) disp_lmsamples 338186/0 338186/0 ( 0.0%) faces 901/65536 50456/3670016 ( 1.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 193/65536 10808/3670016 ( 0.3%) leaves 252/65536 8064/2097152 ( 0.4%) leaffaces 924/65536 1848/131072 ( 1.4%) leafbrushes 136/65536 272/131072 ( 0.2%) areas 2/256 16/2048 ( 0.8%) surfedges 4516/512000 18064/2048000 ( 0.9%) edges 2490/256000 9960/1024000 ( 1.0%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 23/32768 230/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 441/65536 882/131072 ( 0.7%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2874996/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 6177/16777216 ( 0.0%) entdata [variable] 1557/393216 ( 0.4%) LDR ambient table 252/65536 1008/262144 ( 0.4%) HDR ambient table 252/65536 1008/262144 ( 0.4%) LDR leaf ambient 1602/65536 44856/1835008 ( 2.4%) HDR leaf ambient 252/65536 7056/1835008 ( 0.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/483492 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/1754 ( 0.1%) pakfile [variable] 938/0 ( 0.0%) physics [variable] 18451/4194304 ( 0.4%) physics terrain [variable] 7521/1048576 ( 0.7%)
Level flags = 0
Total triangle count: 1922 Writing f:\maps\tf2\arena klippe\cliff.bsp 28 seconds elapsed
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Das Vertex-Tool ist ein sehr rätselhaftes und mächtiges Tool. Seine Macht wird allein durch seine Rätselhaftigkeit übertroffen!
Und ja, ich weiß, Kommissar schreibt man mit 2 m.. grrrr.....
Dieser Beitrag wurde am 04.09.2008 um 17:51 von KomissarSchneider bearbeitet.
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