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Autor Beitrag
000
21.03.2011, 11:41
Seb-Maper



hi leute,

ich habe "Displacement" in meine Map mit eingebunden aber diese Displacement werden nicht mit compilet.

Könnt ihr mir sagen woran das liegen kann?

MFG Seb

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001
21.03.2011, 13:55
m_iace



Das könnte daran liegen das kein kompillog gepostet worden ist. Hab' meine Kristallkugel grade nicht hier.

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002
21.03.2011, 17:23
eatthefish



Macht ja nix, wir helfen gern :D

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Compilelog posten nicht vergessen!
Log Analyzer für Source.

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003
21.03.2011, 20:45
Seb-Maper



Dachte mir fast das ihr das braucht ^^ !

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\sebsarea07\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\sebsarea07\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\sebsarea07\sourcesdk_content\cstrike\mapsrc\Kirche1.vmf"

Valve Software - vbsp.exe (Jul 7 2010)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\sebsarea07\counter-strike source\cstrike\materials
Loading C:\Program Files (x86)\Steam\SteamApps\sebsarea07\sourcesdk_content\cstrike\mapsrc\Kirche1.vmf
Brush 64661: MAX_MAP_BRUSHSIDES
Side 0
Texture: CUSTOMMATERIALS/TRAIN_METALCEILING_02

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\sebsarea07\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\sebsarea07\counter-strike source\cstrike" -fast "C:\Program Files (x86)\Steam\SteamApps\sebsarea07\sourcesdk_content\cstrike\mapsrc\Kirche1"

Valve Software - vvis.exe (Jul 7 2010)
fastvis = true
4 threads
reading c:\program files (x86)\steam\steamapps\sebsarea07\sourcesdk_content\cstrike\mapsrc\Kirche1.bsp
reading c:\program files (x86)\steam\steamapps\sebsarea07\sourcesdk_content\cstrike\mapsrc\Kirche1.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sebsarea07\sourcesdk_content\cstrike\mapsrc\Kirche1.prt

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\sebsarea07\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\sebsarea07\counter-strike source\cstrike" -noextra "C:\Program Files (x86)\Steam\SteamApps\sebsarea07\sourcesdk_content\cstrike\mapsrc\Kirche1"

Valve Software - vrad.exe SSE (Jul 7 2010)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sebsarea07\sourcesdk_content\cstrike\mapsrc\Kirche1.bsp
Setting up ray-trace acceleration structure... Done (9.29 seconds)
28552 faces
7 degenerate faces
578497 square feet [83303688.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
28545 patches before subdivision
66647 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9.. warning - face vectors parallel to face normal. bad lighting will be produced
warning - face vectors parallel to face normal. bad lighting will be produced
.10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (153)
transfers 35676629, max 4058
transfer lists: 272.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0363 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9.. warning - face vectors parallel to face normal. bad lighting will be produced
warning - face vectors parallel to face normal. bad lighting will be produced
SampleRadial: Punting, Waiting for fix
warning - face vectors parallel to face normal. bad lighting will be produced
warning - face vectors parallel to face normal. bad lighting will be produced
.10 (41)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (17)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 557/1024 26736/49152 (54.4%)
brushes 6734/8192 80808/98304 (82.2%) VERY FULL!
brushsides 60728/65536 485824/524288 (92.7%) VERY FULL!
planes 19490/65536 389800/1310720 (29.7%)
vertexes 40373/65536 484476/786432 (61.6%)
nodes 16475/65536 527200/2097152 (25.1%)
texinfos 2312/12288 166464/884736 (18.8%)
texdata 35/2048 1120/65536 ( 1.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 28552/65536 1598912/3670016 (43.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 18504/65536 1036224/3670016 (28.2%)
leaves 17033/65536 545056/2097152 (26.0%)
leaffaces 35454/65536 70908/131072 (54.1%)
leafbrushes 21676/65536 43352/131072 (33.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 207529/512000 830116/2048000 (40.5%)
edges 114513/256000 458052/1024000 (44.7%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1947/32768 19470/327680 ( 5.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 49896/65536 99792/131072 (76.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3462516/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 6554651/16777216 (39.1%)
entdata [variable] 283743/393216 (72.2%)
LDR ambient table 17033/65536 68132/262144 (26.0%)
HDR ambient table 17033/65536 68132/262144 (26.0%)
LDR leaf ambient 9565/65536 267820/1835008 (14.6%)
HDR leaf ambient 17033/65536 476924/1835008 (26.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/870 ( 0.1%)
pakfile [variable] 211886/0 ( 0.0%)
physics [variable] 2381255/4194304 (56.8%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 78558
Writing c:\program files (x86)\steam\steamapps\sebsarea07\sourcesdk_content\cstrike\mapsrc\Kirche1.bsp
3 minutes, 42 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\sebsarea07\sourcesdk_content\cstrike\mapsrc\Kirche1.bsp" "c:\program files (x86)\steam\steamapps\sebsarea07\counter-strike source\cstrike\maps\Kirche1.bsp"

** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 240 -game "c:\program files (x86)\steam\steamapps\sebsarea07\counter-strike source\cstrike" +map "Kirche1"

LG Seb

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004
22.03.2011, 11:32
Seb-Maper



hab das Problem gelöst

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