Dachte mir fast das ihr das braucht ^^ !
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\sebsarea07\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\sebsarea07\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\sebsarea07\sourcesdk_content\cstrike\mapsrc\Kirche1.vmf"
Valve Software - vbsp.exe (Jul 7 2010) 4 threads materialPath: c:\program files (x86)\steam\steamapps\sebsarea07\counter-strike source\cstrike\materials Loading C:\Program Files (x86)\Steam\SteamApps\sebsarea07\sourcesdk_content\cstrike\mapsrc\Kirche1.vmf Brush 64661: MAX_MAP_BRUSHSIDES Side 0 Texture: CUSTOMMATERIALS/TRAIN_METALCEILING_02
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\sebsarea07\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\sebsarea07\counter-strike source\cstrike" -fast "C:\Program Files (x86)\Steam\SteamApps\sebsarea07\sourcesdk_content\cstrike\mapsrc\Kirche1"
Valve Software - vvis.exe (Jul 7 2010) fastvis = true 4 threads reading c:\program files (x86)\steam\steamapps\sebsarea07\sourcesdk_content\cstrike\mapsrc\Kirche1.bsp reading c:\program files (x86)\steam\steamapps\sebsarea07\sourcesdk_content\cstrike\mapsrc\Kirche1.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sebsarea07\sourcesdk_content\cstrike\mapsrc\Kirche1.prt
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\sebsarea07\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\sebsarea07\counter-strike source\cstrike" -noextra "C:\Program Files (x86)\Steam\SteamApps\sebsarea07\sourcesdk_content\cstrike\mapsrc\Kirche1"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\sebsarea07\sourcesdk_content\cstrike\mapsrc\Kirche1.bsp Setting up ray-trace acceleration structure... Done (9.29 seconds) 28552 faces 7 degenerate faces 578497 square feet [83303688.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 28545 patches before subdivision 66647 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9.. warning - face vectors parallel to face normal. bad lighting will be produced warning - face vectors parallel to face normal. bad lighting will be produced .10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (153) transfers 35676629, max 4058 transfer lists: 272.2 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0363 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9.. warning - face vectors parallel to face normal. bad lighting will be produced warning - face vectors parallel to face normal. bad lighting will be produced SampleRadial: Punting, Waiting for fix warning - face vectors parallel to face normal. bad lighting will be produced warning - face vectors parallel to face normal. bad lighting will be produced .10 (41) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (17) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 557/1024 26736/49152 (54.4%) brushes 6734/8192 80808/98304 (82.2%) VERY FULL! brushsides 60728/65536 485824/524288 (92.7%) VERY FULL! planes 19490/65536 389800/1310720 (29.7%) vertexes 40373/65536 484476/786432 (61.6%) nodes 16475/65536 527200/2097152 (25.1%) texinfos 2312/12288 166464/884736 (18.8%) texdata 35/2048 1120/65536 ( 1.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 28552/65536 1598912/3670016 (43.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 18504/65536 1036224/3670016 (28.2%) leaves 17033/65536 545056/2097152 (26.0%) leaffaces 35454/65536 70908/131072 (54.1%) leafbrushes 21676/65536 43352/131072 (33.1%) areas 2/256 16/2048 ( 0.8%) surfedges 207529/512000 830116/2048000 (40.5%) edges 114513/256000 458052/1024000 (44.7%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 1947/32768 19470/327680 ( 5.9%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 49896/65536 99792/131072 (76.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 3462516/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 6554651/16777216 (39.1%) entdata [variable] 283743/393216 (72.2%) LDR ambient table 17033/65536 68132/262144 (26.0%) HDR ambient table 17033/65536 68132/262144 (26.0%) LDR leaf ambient 9565/65536 267820/1835008 (14.6%) HDR leaf ambient 17033/65536 476924/1835008 (26.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/870 ( 0.1%) pakfile [variable] 211886/0 ( 0.0%) physics [variable] 2381255/4194304 (56.8%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 78558 Writing c:\program files (x86)\steam\steamapps\sebsarea07\sourcesdk_content\cstrike\mapsrc\Kirche1.bsp 3 minutes, 42 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\SteamApps\sebsarea07\sourcesdk_content\cstrike\mapsrc\Kirche1.bsp" "c:\program files (x86)\steam\steamapps\sebsarea07\counter-strike source\cstrike\maps\Kirche1.bsp"
** Executing... ** Command: c:\program files (x86)\steam\steam.exe ** Parameters: -applaunch 240 -game "c:\program files (x86)\steam\steamapps\sebsarea07\counter-strike source\cstrike" +map "Kirche1"
LG Seb
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