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Autor Beitrag
000
22.11.2005, 20:35
noclaninside



Hi , ich habe die ganze zeit meine Map Compi und keine fehler gehabt auser den mit dem Licht aber das ist oki :) ..

Auch kann ich die map Compi.- nur wenn ich nun die map Starten will peer Steam dann kommt der fehler das die ha.wad fehlt aber es exestiert keine ha.wad auch habe ich keine da eingestellt nun frage ich mich woher kommt das ??

Hier mal mein Log

** Executing...
** Command: Change Directory
** Parameters: D:\Games\Steam\SteamApps\katharina-rudnik@web.de\counter-strike

** Executing...
** Command: Copy File
** Parameters: "G:\mapping\MAPS\NCI_AimTowers1.map" "G:\\NCI_AimTowers1.map"

** Executing...
** Command: G:\mapping\zhlt253\hlcsg.exe
** Parameters: "G:\\NCI_AimTowers1"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: G:\mapping\zhlt253\hlcsg.exe G:\\NCI_AimTowers1

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering G:\\NCI_AimTowers1.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.78 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.63 seconds)
Using WAD File: \games\steam\steamapps\katharina-rudnik@web.de\counter-strike\cstrike_german\waltz_fight.wad
Using WAD File: \games\steam\steamapps\katharina-rudnik@web.de\counter-strike\cstrike_german\sp_dustoons.wad
Using WAD File: \games\steam\steamapps\katharina-rudnik@web.de\counter-strike\cstrike_german\de_volare.wad
Using WAD File: \games\steam\steamapps\katharina-rudnik@web.de\counter-strike\cstrike_german\de_village.wad
Using WAD File: \games\steam\steamapps\katharina-rudnik@web.de\counter-strike\cstrike_german\de_celtic.wad
Using WAD File: \games\steam\steamapps\katharina-rudnik@web.de\counter-strike\cstrike_german\cs_thunder.wad
Using WAD File: \games\steam\steamapps\katharina-rudnik@web.de\counter-strike\cstrike_german\cs_robbery.wad
Using WAD File: \games\steam\steamapps\katharina-rudnik@web.de\counter-strike\cstrike_german\as_riverside.wad
Using WAD File: \games\steam\steamapps\katharina-rudnik@web.de\counter-strike\cstrike_german\nci.wad
Using WAD File: \games\steam\steamapps\katharina-rudnik@web.de\half-life\valve\halflife.wad
Using WAD File: \games\steam\steamapps\katharina-rudnik@web.de\half-life\valve\decals.wad
Using WAD File: \games\steam\steamapps\katharina-rudnik@web.de\half-life\valve\liquids.wad
added 3 additional animating textures.
Texture usage is at 0.19 mb (of 4.00 mb MAX)
1.67 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: G:\mapping\zhlt253\hlbsp.exe
** Parameters: "G:\\NCI_AimTowers1"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: G:\mapping\zhlt253\hlbsp.exe G:\\NCI_AimTowers1

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'G:\\NCI_AimTowers1.prt'
1.56 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: G:\mapping\zhlt253\hlvis.exe
** Parameters: "G:\\NCI_AimTowers1"

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: G:\mapping\zhlt253\hlvis.exe G:\\NCI_AimTowers1

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

528 portalleafs
1898 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.45 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (136.70 seconds)
average leafs visible: 205
g_visdatasize:28815 compressed from 34848
138.28 seconds elapsed [2m 18s]

----- END hlvis -----

** Executing...
** Command: G:\mapping\zhlt253\hlrad.exe
** Parameters: -extra "G:\\NCI_AimTowers1"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: G:\mapping\zhlt253\hlrad.exe -extra G:\\NCI_AimTowers1

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

2653 faces
Create Patches : 18932 base patches
0 opaque faces
260623 square feet [37529760.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.

----- END hlrad -----

Habe da nun wieder was geändert nun will er ne c.wad was ist das für nen Kack habe da keine c.wad oder sonst was nur die normlen wad datei ich dreh am rad ..

--


Dieser Beitrag wurde am 22.11.2005 um 20:51 von noclaninside bearbeitet.
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001
22.11.2005, 21:40
Adrian_Broher
Admin


Zitat:
** Parameters: "G:\mapping\MAPS\NCI_AimTowers1.map" "G:\\NCI_AimTowers1.map"
Die einstellung ist os sicher nicht geplant, oder? Überprüf nochmal die deine Hammerkonfiguration.

--

There is nothing wrong with high standards. It's your problem that you don't meet them.
If you think it's simple, then you have misunderstood the problem.
When a customer says "nothing has changed", assume they're lying.

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002
23.11.2005, 11:15
Richman
Moderator


Ich sehe, du hast sehr viele Maps. Afaik werden die verwendeten Maps in einem 255-Zeichen langen String in die BSP gespeichert. Ich kann mir gut vorstellen, dass genau bei der halflife.wad das 255. Zeichen erreicht ist, und er deshalb nur noch "ha" heineinspeichern kann.

Die Lösung dazu ist, nur die Maps auch in Hammer zu laden, die du auch wirklich brauchst.
Denn ein weiteres Problem bei so vielen Maps ist, dass wenn du die Map jemand anderen gibst, sie zu testen, und er hat auch nur eine WAD nicht, von der du nicht mal Texturen verwendet, sie aber trotzdem in Hammer geladen hast, kann er die Map nicht laden.

Ausserdem hast du keine Lichter in der Map.

--

Richman's Hazardous Course - Status: 100% !!!
www.richmans-maps.ch.vu - wieder online!

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003
23.11.2005, 11:19
noclaninside



Danke danke ... :)

DAs mit dem Licht weiß ich hatte ich auch schon rein geschrieben

Hi , ich habe die ganze zeit meine Map Compi und keine fehler gehabt auser den mit dem Licht aber das ist oki :) ..

Das macht ja nix damit ist das licht ja überall gleich das ist oki :)

Das mit den Wad datein war es wohl :) denn nun geht es wieder :)

Kann ich in den Logs sehen welche wad datein denn wirklich für diese map benötigt werden ?

denn im Log zeigt er mir ja alle an die ich Aktiviert habe aber nicht die ich auch wirklich benötige ..

--

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004
24.11.2005, 17:17
Cracker



du musst nur im hammer editor auf "map" dann auf "show information", dort sind die verwendeten, und nur die verwendeten Wads drinn :)

--

Zitat: Agamemnon-Hellmapper:
Damit kannste vielleicht die CS-Kiddies auf ner CS-Site beeindrucken,
aber nicht die Community der Elitemapper auf thewall.

Turbosöldner: www.turboversum.de

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005
18.07.2009, 09:31
lshirol



Entschuldigung das ich den Thread ausgrabe... aber ich wollte keinen neuen erstellen.

So also ich hab das selbe Problem wie "noclaninside" es hatte. Ich hatte eine kleine Map erstellt mit einem kleiner Licht-Textur und wollte sie starten (Ich hatte ausschließlich CS .wad Datein benutzt) und dann kam der Fehler "WARNING: couldn't open valve ha.wad". Danach hatte ich nochmal eine kleine Map gemacht und es ging immer noch nicht. Die Lösung vom Zweitposter hab ich nicht wirklich verstanden deswegen frag ich nochmal.

Hier mein Log

** Executing...
** Command: Change Directory
** Parameters: D:\Steam\steamapps\###\counter-strike

** Executing...
** Command: Copy File
** Parameters: "D:\Valve Hammer Editor\maps\test_map01.map" "D:\Steam\steamapps\###\counter-strike\cstrike\maps\test_map01.map"

** Executing...
** Command: D:\VALVEH~1\tools\hlcsg.exe
** Parameters: "D:\Steam\steamapps\###\counter-strike\cstrike\maps\test_map01"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\VALVEH~1\tools\hlcsg.exe D:\Steam\steamapps\###\counter-strike\cstrike\maps\test_map01
Entering D:\Steam\steamapps\###\counter-strike\cstrike\maps\test_map01.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
(0.02 seconds)

Using Wadfile: \valve hammer editor\standart-wads\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \valve hammer editor\standart-wads\cstrike\chateau.wad
- Contains 3 used textures, 100.00 percent of map (136 textures in wad)
Using Wadfile: \valve hammer editor\standart-wads\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \valve hammer editor\standart-wads\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \valve hammer editor\standart-wads\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \valve hammer editor\standart-wads\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \valve hammer editor\standart-wads\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \valve hammer editor\standart-wads\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \valve hammer editor\standart-wads\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \valve hammer editor\standart-wads\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \valve hammer editor\standart-wads\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \valve hammer editor\standart-wads\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \valve hammer editor\standart-wads\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \valve hammer editor\standart-wads\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \valve hammer editor\standart-wads\cstrike\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \valve hammer editor\standart-wads\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \valve hammer editor\standart-wads\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \valve hammer editor\standart-wads\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \valve hammer editor\standart-wads\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \valve hammer editor\standart-wads\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)

Warning: More than 8 wadfiles are in use. (20)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

Texture usage is at 0.09 mb (of 4.00 mb MAX)
0.97 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: D:\VALVEH~1\tools\hlbsp.exe
** Parameters: "D:\Steam\steamapps\###\counter-strike\cstrike\maps\test_map01"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\VALVEH~1\tools\hlbsp.exe D:\Steam\steamapps\###\counter-strike\cstrike\maps\test_map01

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 17 (0.00 seconds)
BSP generation successful, writing portal file 'D:\Steam\steamapps\###\counter-strike\cstrike\maps\test_map01.prt'
SolidBSP [hull 1] 13 (0.00 seconds)
SolidBSP [hull 2] 13 (0.00 seconds)
SolidBSP [hull 3] 13 (0.00 seconds)
0.03 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: D:\VALVEH~1\tools\hlvis.exe
** Parameters: -fast "D:\Steam\steamapps\###\counter-strike\cstrike\maps\test_map01"

g_fastvis = true
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\VALVEH~1\tools\hlvis.exe -fast D:\Steam\steamapps\###\counter-strike\cstrike\maps\test_map01
2 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.00 seconds)
average leafs visible: 0
g_visdatasize:6 compressed from 2
0.00 seconds elapsed

----- END hlvis -----

** Executing...
** Command: D:\VALVEH~1\tools\hlrad.exe
** Parameters: -extra "D:\Steam\steamapps\###\counter-strike\cstrike\maps\test_map01"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\VALVEH~1\tools\hlrad.exe -extra D:\Steam\steamapps\###\counter-strike\cstrike\maps\test_map01

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'D:\VALVEH~1\tools\lights.rad']
[59 texlights parsed from 'D:\VALVEH~1\tools\lights.rad']

23 faces
Create Patches : 180 base patches
0 opaque faces
2560 square feet [368640.00 square inches]
1 direct lights

BuildFacelights:
30%...60%... (0.44 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
50%... (0.02 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Transfer Lists : 13824 : 13.82k transfers
Indices : 1824 : 1.78k bytes
Data : 55296 : 54.00k bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
FinalLightFace:
30%...60%... (0.00 seconds)
1.02 seconds elapsed

----- END hlrad -----

--


Dieser Beitrag wurde am 18.07.2009 um 09:37 von lshirol bearbeitet.
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006
18.07.2009, 14:52
Skuldoon



D:\VALVEH~1\tools\hlcsg.exe
"D:\Valve Hammer Editor\maps\test_map01.map"

siehst den unterschied?^^

setzt alle pfade in "" wenn du leerzeichen drinne hast, dann sollte es gehen..wenn nich, kürze die pfade zu den wads

€: bbzw was aga gesagt hat, ja...war mir nimmer genau sicher, welches von beiden :)

--

Nur die, welche sich für ganz stark und extra erwachsen halten trinken Kaffee ohne Milch. Das sind meist auch die Leute, welche rassistisch und homophob sind. Da Rassismus von Minderwertigkeitsgefühlen und Homophobie von latenter Homosexualität stammt, trinken also nur ängstliche Schwule Kaffee ohne Milch. Das wurde wissenschaftlich durch Galileo auf Pro7 bewiesen.


Dieser Beitrag wurde am 18.07.2009 um 15:52 von Skuldoon bearbeitet.
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007
18.07.2009, 15:44
Agamemnon-Hellmapper



Zitat:
- Contains 0 used textures, 0.00 percent of map
Schmeiß die überflüssigen Wads raus!

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Es gibt 2 Möglichkeiten, eine Kristallkugel zu benutzen:
a) um damit Spekulationen über ein Problem eines Users zu machen und
b) um sie einem besonders unkooperativen User über den Schädel zu ziehen.
- bloggt jetzt auch selbst auf Sclavia.de

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008
19.07.2009, 22:32
lshirol



Also klappt jetzt ich musste nur den Pfad zu den WAD's kleiner machen :).

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