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** Executing... ** Command: Change Directory ** Parameters: C:\Sierra\Half-Life\cstrike
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\ValveHammerEditor\zhlt32bit\de_rauhutZ[neu]!!!.map" "C:\Sierra\Half-Life\cstrike\maps\de_rauhutZ[neu]!!!.map"
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT32~1\hlcsg.exe ** Parameters: "C:\Sierra\Half-Life\cstrike\maps\de_rauhutZ[neu]!!!"
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT32~1\hlcsg.exe C:\Sierra\Half-Life\cstrike\maps\de_rauhutZ[neu]!!! Entering C:\Sierra\Half-Life\cstrike\maps\de_rauhutZ[neu]!!!.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.72 seconds) SetModelCenters: 20%...30%...60%...90%... (0.06 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.44 seconds)
Using Wadfile: \sierra\half-life\valve\decals.wad - Contains 4 used textures, 3.67 percent of map (222 textures in wad) Using Wadfile: \sierra\half-life\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \sierra\half-life\valve\halflife.wad - Contains 70 used textures, 64.22 percent of map (3116 textures in wad) Using Wadfile: \sierra\half-life\cstrike\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Using Wadfile: \sierra\half-life\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 3 used textures, 2.75 percent of map (24 textures in wad) Using Wadfile: \sierra\half-life\cstrike\cstrike.wad - Contains 8 used textures, 7.34 percent of map (123 textures in wad) Using Wadfile: \sierra\counter-strike\cstrike\cs_bdog.wad - Contains 8 used textures, 7.34 percent of map (132 textures in wad) Using Wadfile: \sierra\counter-strike\cstrike\cs_dust.wad - Contains 2 used textures, 1.83 percent of map (28 textures in wad) Using Wadfile: \sierra\half-life\cstrike\de_piranesi.wad - Contains 14 used textures, 12.84 percent of map (149 textures in wad)
Warning: More than 8 wadfiles are in use. (9) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect.
added 16 additional animating textures. Texture usage is at 1.99 mb (of 4.00 mb MAX) 9.31 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT32~1\hlbsp.exe ** Parameters: "C:\Sierra\Half-Life\cstrike\maps\de_rauhutZ[neu]!!!"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT32~1\hlbsp.exe C:\Sierra\Half-Life\cstrike\maps\de_rauhutZ[neu]!!!
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5647 (0.91 seconds) BSP generation successful, writing portal file 'C:\Sierra\Half-Life\cstrike\maps\de_rauhutZ[neu]!!!.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3269 (0.33 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...2679 (0.22 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4147 (0.44 seconds) 7.44 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT32~1\hlrad.exe ** Parameters: "C:\Sierra\Half-Life\cstrike\maps\de_rauhutZ[neu]!!!"
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT32~1\hlrad.exe C:\Sierra\Half-Life\cstrike\maps\de_rauhutZ[neu]!!!
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\ZHLT32~1\lights.rad'] [59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\ZHLT32~1\lights.rad']
Warning: No vis information, direct lighting only. 10385 faces Create Patches : 24136 base patches 0 opaque faces 118475 square feet [17060468.00 square inches] 617 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%...Malformed face (9992) normal @ (1324.00, 1880.00, 207.00) (1321.00, 1881.00, 207.00) (1320.00, 1884.00, 207.00) (1321.00, 1886.00, 207.00) (1324.00, 1887.00, 207.00) (1325.00, 1886.00, 207.00) (1326.00, 1884.00, 207.00) (1325.00, 1881.00, 207.00) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
----- END hlrad -----
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cogito ergo sum
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