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also wenn ich meine map compile (valve hammer 3.4)dan funktioniert sie (cs retail) und ich kann sie spielen aber wenn ich sie dan nochmal staren will gehts nich! In der console steht das : map change failed "return to ziwa" not found on server ich habe eigentlich aber auch schon maps gemacht wo es funktioniert hat mit dem zhtl compile guy klappts auch nicht! das kotzt mich mitlerweile ziemlich an! Das steht im compilefenster :
** Executing... ** Command: Change Directory ** Parameters: "C:\Programme\valve"
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\qcsg.exe ** Parameters: "c:\programme\valve\cstrike\maps\return to ziwa"
qcsg.exe v2.8 (Jan 31 2000) ---- qcsg ---- entering c:\programme\valve\cstrike\maps\return to ziwa.map CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0) CSGBrush: 0...1...2...3...4...5...6...7...8...9... (1) Using WAD File: \programme\valve\cstrike\cs_747.wad Using WAD File: \programme\valve\cstrike\cs_dust.wad Using WAD File: \programme\valve\cstrike\cstrike.wad Using WAD File: \programme\valve\cstrike\de_aztec.wad Using WAD File: \programme\valve\valve\halflife.wad Using WAD File: \programme\valve\valve\liquids.wad Using WAD File: \programme\valve\cstrike\cs_assault.wad Using WAD File: \programme\valve\cstrike\halflife.wad Using WAD File: \programme\valve\cstrike\liquids.wad added 7 additional animating textures. 1 seconds elapsed
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe ** Parameters: "c:\programme\valve\cstrike\maps\return to ziwa"
qbsp2.exe v2.2 (Dec 28 1998) ---- qbsp2 ---- writing c:\programme\valve\cstrike\maps\return to ziwa.prt 1 seconds elapsed
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\vis.exe ** Parameters: "c:\programme\valve\cstrike\maps\return to ziwa"
vis.exe v1.3 (Dec 30 1998) ---- vis ---- 2 thread(s) 444 portalleafs 1424 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0) LeafThread: 0...1...2...3...4...5...6...7...8...9... (51) average leafs visible: 200 visdatasize:22723 compressed from 24864 51.0 seconds elapsed
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe ** Parameters: "c:\programme\valve\cstrike\maps\return to ziwa"
qrad.exe v 1.5 (Apr 6 2000) ----- Radiosity ---- 2 threads [Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad'] [1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
2507 faces 233214 square feet [33582904.00 square inches] 14610 patches after subdivision 13 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (13) visibility matrix: 12.7 megs BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (36) MakeScales: 0...1...2...3...4...5...6...7...8...9... (13) transfer lists: 79.4 megs SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (4) GatherLight: 0...1...2...3...4...5...6...7...8...9... (1) Bounce #1 added RGB(60115, 64859, 46968) FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (1)
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 45/400 2880/25600 (11.3%) planes 3874/32767 77480/655340 (11.8%) vertexes 3471/65535 41652/786420 ( 5.3%) nodes 1119/32767 26856/786408 ( 3.4%) texinfos 79/8192 3160/327680 ( 1.0%) faces 2507/65535 50140/1310700 ( 3.8%) clipnodes 3538/32767 28304/262136 (10.8%) leaves 747/8192 20916/229376 ( 9.1%) marksurfaces 3070/65535 6140/131070 ( 4.7%) surfedges 11963/512000 47852/2048000 ( 2.3%) edges 6083/256000 24332/1024000 ( 2.4%) texdata [variable] 1236/2097152 ( 0.1%) lightdata [variable] 609504/2097152 (29.1%) visdata [variable] 22723/2097152 ( 1.1%) entdata [variable] 11616/131072 ( 8.9%) === Total BSP file data space used: 974791 bytes === 68 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "c:\programme\valve\cstrike\maps\return to ziwa.bsp" "C:\Programme\valve\cstrike\maps\return to ziwa.bsp"
** Executing... ** Command: Copy File ** Parameters: "c:\programme\valve\cstrike\maps\return to ziwa.pts" "C:\Programme\valve\cstrike\maps\return to ziwa.pts"
So dan sagt mir bitte wie man das problem lösen kann!
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