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Hi Leute, wenn ich meine Map starten will, startes alles normal aber dann hält einfach der Kompilier an und macht nicht weiter. Hoffentlich könnt ihr mir Helfen.
Hier ein Auszug von dem Kompilier :
** Executing... ** Command: Change Directory ** Parameters: C:\SIERRA\Half-Life
** Executing... ** Command: Copy File ** Parameters: "C:\Eigene Dateien\Half-Life Editor\firedoor.map" "C:\SIERRA\Half-Life\valve\maps\firedoor.map"
** Executing... ** Command: C:\Programme\WorldCraft\qcsg.exe ** Parameters: "C:\SIERRA\Half-Life\valve\maps\firedoor"
qcsg.exe v2.8 (Jan 31 2000) ---- qcsg ---- entering C:\SIERRA\Half-Life\valve\maps\firedoor.map CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0) CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0) Using WAD File: \sierra\half-life\valve\halflife.wad Using WAD File: \sierra\half-life\valve\liquids.wad Using WAD File: \sierra\half-life\cstrike\cs_dust.wad Using WAD File: \sierra\half-life\cstrike\itsitaly.wad added 6 additional animating textures. 0 seconds elapsed
** Executing... ** Command: C:\Programme\WorldCraft\qbsp2.exe ** Parameters: "C:\SIERRA\Half-Life\valve\maps\firedoor"
qbsp2.exe v2.2 (Dec 28 1998) ---- qbsp2 ---- writing C:\SIERRA\Half-Life\valve\maps\firedoor.prt 1 seconds elapsed
** Executing... ** Command: C:\Programme\WorldCraft\vis.exe ** Parameters: "C:\SIERRA\Half-Life\valve\maps\firedoor"
vis.exe v1.3 (Dec 30 1998) ---- vis ---- 1 thread(s) 41 portalleafs 85 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0) LeafThread: 0...1...2...3...4...5...6...7...8...9... (0) average leafs visible: 31 visdatasize:254 compressed from 246 0.0 seconds elapsed
** Executing... ** Command: C:\Programme\WorldCraft\qrad.exe ** Parameters: "C:\SIERRA\Half-Life\valve\maps\firedoor"
qrad.exe v 1.5 (Apr 6 2000) ----- Radiosity ---- 1 threads [Reading texlights from 'C:\PROGRAMME\WORLDCRAFT\lights.rad'] [1 texlights parsed from 'C:\PROGRAMME\WORLDCRAFT\lights.rad']
331 faces 7187 square feet [1034967.44 square inches] 817 patches after subdivision 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (4) visibility matrix: 0.0 megs BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (0) MakeScales: 0...1...2...3...4...5...6...7...8...9... (0) transfer lists: 0.4 megs SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (0) GatherLight: 0...1...2...3...4...5...6...7...8...9... (0) Bounce #1 added RGB(0, 0, 0) FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (1)
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 12/400 768/25600 ( 3.0) planes 882/32767 17640/655340 ( 2.7) vertexes 466/65535 5592/786420 ( 0.7) nodes 163/32767 3912/786408 ( 0.5) texinfos 87/8192 3480/327680 ( 1.1) faces 331/65535 6620/1310700 ( 0.5) clipnodes 485/32767 3880/262136 ( 1.5) leaves 127/8192 3556/229376 ( 1.6) marksurfaces 460/65535 920/131070 ( 0.7) surfedges 1556/512000 6224/2048000 ( 0.3) edges 838/256000 3352/1024000 ( 0.3) texdata [variable] 1192/2097152 ( 0.1) lightdata [variable] 35373/2097152 ( 1.7) visdata [variable] 254/2097152 ( 0.0) entdata [variable] 2568/131072 ( 2.0) === Total BSP file data space used: 95331 bytes === 5 seconds elapsed
HIER hält er an und macht einfach nicht weier. Was tuhen.....................................
MFG MaDDeN
P.S. : Danke an alle dir mir jetzt und früher mir Geholfen haben!!!!!!!!
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