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000
28.12.2003, 00:26
Masterkey



Hi!

also ich hab erst heute mit Worldcraft 3.4 begonnen und schon das erste Prob. beim compilieren. Er erstellt mir einfach keine .bsp file, aus dem log werd ich auch nich schlau .... :

---------------------------------------------------------------------------
** Executing...
** Command: Change Directory
** Parameters: C:\Programme\Steam\SteamApps\M4Masterkey@gmx.at\counter-strike

** Executing...
** Command: Copy File
** Parameters: "C:\Maps\Test.map" "C:\Programme\Steam\SteamApps\M4Masterkey@gmx.at\counter-strike\cstrike\maps\Test.map"

** Executing...
** Command: C:\DOKUME~1\Tom\EIGENE~1\Mapping\hlcsg.exe
** Parameters: "C:\Programme\Steam\SteamApps\M4Masterkey@gmx.at\counter-strike\cstrike\maps\Test"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DOKUME~1\Tom\EIGENE~1\Mapping\hlcsg.exe C:\Programme\Steam\SteamApps\M4Masterkey@gmx.at\counter-strike\cstrike\maps\Test
Entering C:\Programme\Steam\SteamApps\M4Masterkey@gmx.at\counter-strike\cstrike\maps\Test.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.01 seconds)

Using Wadfile: \maps\1.wad
- Contains 0 used textures, 0.00 percent of map (290 textures in wad)
Using Wadfile: \maps\2.wad
- Contains 1 used texture, 100.00 percent of map (260 textures in wad)

Texture usage is at 0.08 mb (of 4.00 mb MAX)
0.02 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe
** Parameters: "C:\Programme\Steam\SteamApps\M4Masterkey@gmx.at\counter-strike\cstrike\maps\Test"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
writing C:\Programme\Steam\SteamApps\M4Masterkey@gmx.prt
0 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\vis.exe
** Parameters: "C:\Programme\Steam\SteamApps\M4Masterkey@gmx.at\counter-strike\cstrike\maps\Test"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
1 thread(s)
1 portalleafs
0 numportals
BasePortalVis: (0)
LeafThread: (0)
average leafs visible: 1
visdatasize:1 compressed from 1
0.0 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe
** Parameters: "C:\Programme\Steam\SteamApps\M4Masterkey@gmx.at\counter-strike\cstrike\maps\Test"

qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
1 threads
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']

94 faces
27747 square feet [3995648.00 square inches]
1272 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (0)
visibility matrix: 0.1 megs
BuildVisLeafs: 0... (0)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (1)
transfer lists: 5.1 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (0)
Bounce #1 added RGB(0, 0, 0)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/400 64/25600 ( 0.3%)
planes 92/32767 1840/655340 ( 0.3%)
vertexes 112/65535 1344/786420 ( 0.2%)
nodes 6/32767 144/786408 ( 0.0%)
texinfos 3/8192 120/327680 ( 0.0%)
faces 94/65535 1880/1310700 ( 0.1%)
clipnodes 18/32767 144/262136 ( 0.1%)
leaves 2/8192 56/229376 ( 0.0%)
marksurfaces 94/65535 188/131070 ( 0.1%)
surfedges 408/512000 1632/2048000 ( 0.1%)
edges 205/256000 820/1024000 ( 0.1%)
texdata [variable] 48/2097152 ( 0.0%)
lightdata [variable] 54378/2097152 ( 2.6%)
visdata [variable] 1/2097152 ( 0.0%)
entdata [variable] 314/131072 ( 0.2%)
=== Total BSP file data space used: 62973 bytes ===
1 seconds elapsed
--------------------------------------------------------------------------

Vorallem das Ende kommt mir spanisch vor :(

Hoffe ihr könnt mir helfen.

mfg
Masterkey

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001
28.12.2003, 01:26
Smeagol



ja ehm ... erst mal zhlt benutzen (standardantwort :D)
gibts auf www.valve-erc.com
dann nochmal compilieren und DANN das log zeigen (zhlt's haben bessere fehlermeldungen ...)
ansonsten ... compilierst du aus vhe raus ?

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002
28.12.2003, 14:41
Masterkey



ok, hab jetz zhlt, hoffe ich habs richtig installiert, ich kann zwar keine Grundlegenden Änderungen am log feststellen, aber die Ergebnisse sind jetz ein bisschen anders z. B. .bsp succesfull

hier mal der (hoffe ich) richtige log:

** Executing...
** Command: Change Directory
** Parameters: C:\Programme\Steam\SteamApps\M4Masterkey@gmx.at\counter-strike

** Executing...
** Command: Copy File
** Parameters: "C:\Maps\Test.map" "C:\Programme\Steam\SteamApps\M4Masterkey@gmx.at\counter-strike\cstrike\maps\Test.map"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "C:\Programme\Steam\SteamApps\M4Masterkey@gmx.at\counter-strike\cstrike\maps\Test"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe C:\Programme\Steam\SteamApps\M4Masterkey@gmx.at\counter-strike\cstrike\maps\Test
Entering C:\Programme\Steam\SteamApps\M4Masterkey@gmx.at\counter-strike\cstrike\maps\Test.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.01 seconds)

Using Wadfile: \maps\1.wad
- Contains 0 used textures, 0.00 percent of map (290 textures in wad)
Using Wadfile: \maps\2.wad
- Contains 1 used texture, 100.00 percent of map (260 textures in wad)

Texture usage is at 0.08 mb (of 4.00 mb MAX)
0.02 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "C:\Programme\Steam\SteamApps\M4Masterkey@gmx.at\counter-strike\cstrike\maps\Test"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe C:\Programme\Steam\SteamApps\M4Masterkey@gmx.at\counter-strike\cstrike\maps\Test

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Programme\Steam\SteamApps\M4Masterkey@gmx.prt'
0.03 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "C:\Programme\Steam\SteamApps\M4Masterkey@gmx.at\counter-strike\cstrike\maps\Test"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe C:\Programme\Steam\SteamApps\M4Masterkey@gmx.at\counter-strike\cstrike\maps\Test
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.00 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "C:\Programme\Steam\SteamApps\M4Masterkey@gmx.at\counter-strike\cstrike\maps\Test"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe C:\Programme\Steam\SteamApps\M4Masterkey@gmx.at\counter-strike\cstrike\maps\Test

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']

94 faces
Create Patches : 1272 base patches
0 opaque faces
27747 square feet [3995648.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
visibility matrix : 0.1 megs
BuildVisLeafs:
(0.15 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.27 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
Transfer Lists : 1341216 : 1.34M transfers
Indices : 8640 : 8.44k bytes
Data : 5364864 : 5.12M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.10 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.24 seconds)
1.24 seconds elapsed

----- END hlrad -----

kann mir jemand viell. nebenbei noch sagen was diese prt zu bedeuten hat? soll das nich eigentlich meine .bsp sein?

mfg
Masterkey

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003
28.12.2003, 14:44
Smeagol



Zitat:
BSP generation successful, writing portal file 'C:\Programme\Steam\SteamApps\M4Masterkey@gmx.prt'
steht doch dabei :) ne portal file
die sagt hlvis, dass es bei hlbsp keine fehler gab und es so nun weiterrechnen kann

ansonsten hast du ja nun keine kompilierfehler mehr, standartantwort hat geholfen ^^

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004
28.12.2003, 14:56
Masterkey



ja geholfen schon :D aber ich hab immer noch nicht meine bsp :(

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005
28.12.2003, 15:45
Exec



doch,die hast du
[F3] und suchen

kann natürlich auch sein,das es wegen dem @ im pfad nicht geht,allgemein ist der pfad ziemlich lang,probier mal nen kürzeren

--

"selbermachen rockt am meisten :D" - -LeJean-

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006
28.12.2003, 16:12
Masterkey



ok, konnte nun endlich meine Map begutachten :D

lag wohl an dem langem Pfad.

thx an alle ^^

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