Willkommen ~Gast!
Registrieren || Einloggen || Hilfe/FAQ || Staff
Probleme mit der Registrierung im Forum? Melde dich unter registerEin Bild.
Autor Beitrag
000
23.03.2002, 20:16
verdun07



der compiler geht ja, aber, er kopiert die dateien nicht besser gesagt findet sie erst garnicht :(

--

zum Seitenanfang zum Seitenende Profil || Suche
001
23.03.2002, 20:26
bigdaddy123



wenn ich dir helfen soll brauch ich mehr info..!!!!:-))

*gg*
bye Bigdaddy123

--

zum Seitenanfang zum Seitenende Profil || Suche
002
23.03.2002, 20:28
verdun07



wenn ich den kopier vorgang abstelle kommt das in der test.err

hlrad: Error: Error opening d:\test\wc\maps\test.bsp: No such file or directory

--

zum Seitenanfang zum Seitenende Profil || Suche
003
23.03.2002, 20:29
verdun07



meine hlrad ein stellungen sind

$light_exe $path\$file -texdata 8192 -high -chop 128 $path\$file

--

zum Seitenanfang zum Seitenende Profil || Suche
004
23.03.2002, 20:34
verdun07



alle infos:

** Executing...
** Command: Change Directory
** Parameters: "D:\Games\half lifepath\test.pts" "D:\test\Wc\BSPMAPs\test.pts"

** Executing...
** Command: D:\test\Wc\zhlt\hlcsg.exe
** Parameters: "d:\test\wc\maps\test" -wadinclude d:\test\wc\wad\test.wad -texdata 8192 -high "d:\test\wc\maps\test"

Unknown option "d:\test\wc\maps\test"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)

-= hlcsg Options =-

-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes

-hullfile file : Reads in custom collision hull dimensions
-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: D:\test\Wc\zhlt\hlbsp.exe
** Parameters: "d:\test\wc\maps\test" -texdata 8192 -high "d:\test\wc\maps\test"

Unknown option "d:\test\wc\maps\test"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)

-= hlbsp Options =-

-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size

-notjunc : Don't break edges on t-junctions (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: D:\test\Wc\zhlt\hlvis.exe
** Parameters: "d:\test\wc\maps\test" -texdata 8192 -high -fast "d:\test\wc\maps\test"

g_fastvis = true
Unknown option "d:\test\wc\maps\test"
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)

-= hlvis Options =-

-full : Full vis
-fast : Fast vis

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: D:\test\Wc\zhlt\hlrad.exe
** Parameters: "d:\test\wc\maps\test" -texdata 8192 -high -chop 128 "d:\test\wc\maps\test"

Unknown option "d:\test\wc\maps\test"
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)

-= hlrad Options =-

-sparse : Enable low memory vismatrix algorithm
-nomatrix : Disable usage of vismatrix entirely

-extra : Improve lighting quality by doing 9 point oversampling
-bounce # : Set number of radiosity bounces
-ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
-maxlight # : Set maximum light intensity value
-circus : Enable 'circus' mode for locating unlit lightmaps
-nopaque : Disable the opaque zhlt_lightflags for this compile

-smooth # : Set smoothing threshold for blending (in degrees)
-chop # : Set radiosity patch size for normal textures
-texchop # : Set radiosity patch size for texture light faces

-notexscale # : Do not scale radiosity patches with texture scale
-coring # : Set lighting threshold before blackness
-dlight # : Set direct lighting threshold
-nolerp : Disable radiosity interpolation, nearest point instead

-fade # : Set global fade (larger values = shorter lights)
-falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)
-scale # : Set global light scaling value
-gamma # : Set global gamma value

-sky # : Set ambient sunlight contribution in the shade outside
-lights file : Manually specify a lights.rad file to use
-noskyfix : Disable light_environment being global
-incremental : Use or create an incremental transfer list file

-dump : Dumps light patches to a file for hlrad debugging info

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : Do not generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: Copy File
** Parameters: "d:\test\wc\maps\test.bsp" "D:\test\Wc\BSPMAPs\test.bsp"

The command failed. Windows reported the error:
"Die angegebene Datei wurde nicht gefunden."

--

zum Seitenanfang zum Seitenende Profil || Suche
005
23.03.2002, 21:59
Winchester



bittee benutz die edit funktion

--

zum Seitenanfang zum Seitenende Profil || Suche
006
23.03.2002, 23:34
KhanRKerensky



Zitat:
** Parameters: "D:\Games\half lifepath\test.pts" "D:\test\Wc\BSPMAPs\test.pts"

Ich würd dir das Leerzeichen im Verzeichniss ja gern dick, farbig und blinkend machen.... aber das geht ja net ;)

--

"[...] you're going to burn in a very special level of Hell. A level they reserve for child molesters and people who talk at the theater." - Book

zum Seitenanfang zum Seitenende Profil || Suche