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Hallo Leute,
ich hab' hier ein kleines (oder auch größeres) Problemchen. Neuerdings taucht im Compile-Log ( siehe unten) eine Fehlermeldung raus, die mir sagt, ich hätte 2 degenerate faces. Der Log-Analyzer spuckt als mögliche Ursache fehlerhafte Displacements aus. Allerdings existiert der Fehler auch weiterhin, obwohl ich alle Displacements gelöscht habe. Ich habe die Map auch schon kopiert und neu eingefügt, in ein leeres Projekt. Ich habe mithilfe der Visgroups alle möglichen Brushgruppen gelöscht, um die Fehlerursache einzugrenzen, allerdings erfolglos. Weder sky, worldbrushes, brushentities, water, clip, displacements oder func_details scheinen diesen Fehler zu verursachen. Ich werd' langsam ein bischen ratlos, weil dieser Fehler mein HDR verhunzt, und ohne das möchte ich die Map längerfristig nicht benutzen. Einmal hatte ich seltsamerweise nur 1 degenerate face, war aber absolut nicht in der Lage, diesen Zustand zu reproduzieren. Scheinbar spielen die Compile-Tools ein bischen verrückt. Also, wenn jemand einen Trick kennt, wie man den Fehler findet, oder sonst was weis, bitte hier schreiben...
P.S.: Vis-berechnung wurde nicht durchgeführt, da sie keinen einfluss auf den Fehler nimmt
** Executing... ** Command: "d:\spiele\steam\steamapps\jannis@frigge.net\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "d:\spiele\steam\SteamApps\SourceMods\pvkii" "D:\Spiele\steam\SteamApps\SourceMods\pvkii\maps\pvk_bthtest"
Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: d:\spiele\steam\SteamApps\SourceMods\pvkii\materials Loading D:\Spiele\steam\SteamApps\SourceMods\pvkii\maps\pvk_bthtest.vmf fixing up env_cubemap materials on brush sides... Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (16 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
** Executing... ** Command: "d:\spiele\steam\steamapps\jannis@frigge.net\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "d:\spiele\steam\SteamApps\SourceMods\pvkii" "D:\Spiele\steam\SteamApps\SourceMods\pvkii\maps\pvk_bthtest"
Valve Software - vvis.exe (Nov 8 2007) 1 threads reading d:\spiele\steam\steamapps\sourcemods\pvkii\maps\pvk_bthtest.bsp reading d:\spiele\steam\steamapps\sourcemods\pvkii\maps\pvk_bthtest.prt LoadPortals: couldn't read d:\spiele\steam\steamapps\sourcemods\pvkii\maps\pvk_bthtest.prt
** Executing... ** Command: "d:\spiele\steam\steamapps\jannis@frigge.net\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -both -game "d:\spiele\steam\SteamApps\SourceMods\pvkii" "D:\Spiele\steam\SteamApps\SourceMods\pvkii\maps\pvk_bthtest"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file d:\spiele\steam\steamapps\jannis@frigge.net\sourcesdk\bin\ep1\bin\lights.rad. Loading d:\spiele\steam\steamapps\sourcemods\pvkii\maps\pvk_bthtest.bsp 9458 faces 2 degenerate faces 134467 square feet [19363300.00 square inches] 60 displacements 2606 square feet [375365.78 square inches] 9456 patches before subdivision 34140 patches after subdivision 63 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (91) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (20) transfers 2302262, max 407 transfer lists: 17.6 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(34799, 26374, 8918) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(5648, 4441, 1196) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(1060, 852, 202) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(194, 159, 32) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(38, 32, 6) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(7, 6, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(2, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.1265 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 209/1024 10032/49152 (20.4%) brushes 2378/8192 28536/98304 (29.0%) brushsides 18993/65536 151944/524288 (29.0%) planes 7832/65536 156640/1310720 (12.0%) vertexes 15032/65536 180384/786432 (22.9%) nodes 7107/65536 227424/2097152 (10.8%) texinfos 1522/12288 109584/884736 (12.4%) texdata 29/2048 928/65536 ( 1.4%) dispinfos 60/0 10560/0 ( 0.0%) disp_verts 5068/0 101360/0 ( 0.0%) disp_tris 8064/0 16128/0 ( 0.0%) disp_lmsamples 9164/0 9164/0 ( 0.0%) faces 9458/65536 529648/3670016 (14.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6923/65536 387688/3670016 (10.6%) leaves 7317/65536 234144/2097152 (11.2%) leaffaces 10549/65536 21098/131072 (16.1%) leafbrushes 5832/65536 11664/131072 ( 8.9%) areas 2/256 16/2048 ( 0.8%) surfedges 69520/512000 278080/2048000 (13.6%) edges 38197/256000 152788/1024000 (14.9%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 276/32768 2760/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4644/65536 9288/131072 ( 7.1%) cubemapsamples 10/1024 160/16384 ( 1.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1997248/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 139568/16777216 ( 0.8%) entdata [variable] 82649/393216 (21.0%) LDR leaf ambient 7317/65536 175608/1572864 (11.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12730 ( 0.0%) pakfile [variable] 116170/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 957230/4194304 (22.8%) ==== Total Win32 BSP file data space used: 6104037 bytes ====
Total triangle count: 23147 Writing d:\spiele\steam\steamapps\sourcemods\pvkii\maps\pvk_bthtest.bsp 1 minute, 58 seconds elapsed Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file d:\spiele\steam\steamapps\jannis@frigge.net\sourcesdk\bin\ep1\bin\lights.rad. Loading d:\spiele\steam\steamapps\sourcemods\pvkii\maps\pvk_bthtest.bsp 9458 faces 2 degenerate faces 134467 square feet [19363300.00 square inches] 60 displacements 2606 square feet [375365.78 square inches] 9456 patches before subdivision 34140 patches after subdivision 63 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (90) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (19) transfers 2302262, max 407 transfer lists: 17.6 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(34799, 26374, 8918) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(5648, 4441, 1196) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(1060, 852, 202) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(194, 159, 32) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(38, 32, 6) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(7, 6, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(2, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0254 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 209/1024 10032/49152 (20.4%) brushes 2378/8192 28536/98304 (29.0%) brushsides 18993/65536 151944/524288 (29.0%) planes 7832/65536 156640/1310720 (12.0%) vertexes 15032/65536 180384/786432 (22.9%) nodes 7107/65536 227424/2097152 (10.8%) texinfos 1522/12288 109584/884736 (12.4%) texdata 29/2048 928/65536 ( 1.4%) dispinfos 60/0 10560/0 ( 0.0%) disp_verts 5068/0 101360/0 ( 0.0%) disp_tris 8064/0 16128/0 ( 0.0%) disp_lmsamples 9164/0 9164/0 ( 0.0%) faces 9458/65536 529648/3670016 (14.4%) hdr faces 9458/65536 529648/3670016 (14.4%) origfaces 6923/65536 387688/3670016 (10.6%) leaves 7317/65536 234144/2097152 (11.2%) leaffaces 10549/65536 21098/131072 (16.1%) leafbrushes 5832/65536 11664/131072 ( 8.9%) areas 2/256 16/2048 ( 0.8%) surfedges 69520/512000 278080/2048000 (13.6%) edges 38197/256000 152788/1024000 (14.9%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 63/8192 5544/720896 ( 0.8%) waterstrips 276/32768 2760/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4644/65536 9288/131072 ( 7.1%) cubemapsamples 10/1024 160/16384 ( 1.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1997248/0 ( 0.0%) HDR lightdata [variable] 1997248/0 ( 0.0%) visdata [variable] 139568/16777216 ( 0.8%) entdata [variable] 82649/393216 (21.0%) LDR leaf ambient 7317/65536 175608/1572864 (11.2%) HDR leaf ambient 7317/65536 175608/1572864 (11.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12730 ( 0.0%) pakfile [variable] 116170/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 957230/4194304 (22.8%) ==== Total Win32 BSP file data space used: 8812085 bytes ====
Total triangle count: 23147 Writing d:\spiele\steam\steamapps\sourcemods\pvkii\maps\pvk_bthtest.bsp 1 minute, 55 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Spiele\steam\SteamApps\SourceMods\pvkii\maps\pvk_bthtest.bsp" "d:\spiele\steam\SteamApps\SourceMods\pvkii\maps\pvk_bthtest.bsp"
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"Where men build on false ground, the more they build, the greater is the ruin." -Hobbes, Leviathan
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