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hi, hoffe ich bin richtig hier. (ich bin völliger Neueinsteiger was das mappen angeht also habt bitte nachsehen)
Folgendes Problem, ich habe mir ein Decal erstellt, dieses enthält einen alpha-kanal. gespeichert habe ich es in F:\Programme\Steam\SteamApps\mein acc\team fortress 2\tf\materials\decals\custom\mein ordner
in meiner VMT steht folgendes:
"LightmappedGeneric" { "$basetexture" "decals/custom/mein ordner/ntfcl_blau_groß" "$decal" 1 "$decalscale" 0.10 "$translucent" 1 }
im Hammer wird es richtig dargestellt, ingame jedoch nicht. es liegt genau auf dem Brush. die suche hat mir ausgegeben das ich ein overlay erstellen sollte wenn ich das jedoch tue ist das pic riesig und und wird ingame nur in schwarz angezeigt. (die trasparenten bereiche sind transparent) Die Größe des Overlays zu verändern sollte nicht das prob sein. aber das schwarze (ka ob das aus dem alpha kommt)
der letzte log hängt unten
bitte helft mir min eine Lösung zu finden ich hätte es halt nur gern bequem mit decals :-)
danke im vorraus zuflucht
** Parameters: -game "f:\programme\steam\steamapps\mein acc\team fortress 2\tf" "F:\Programme\Steam\SteamApps\mein acc\sourcesdk_content\tf\mapsrc\dm_crossover_0003trail"
Valve Software - vvis.exe (Mar 11 2008) 1 threads reading f:\programme\steam\steamapps\mein acc\sourcesdk_content\tf\mapsrc\dm_crossover_0003trail.bsp reading f:\programme\steam\steamapps\mein acc\sourcesdk_content\tf\mapsrc\dm_crossover_0003trail.prt 77 portalclusters 242 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1) Optimized: 0 visible clusters (0.00%) Total clusters visible: 5189 Average clusters visible: 67 Building PAS... Average clusters audible: 77 visdatasize:2151 compressed from 2464 writing f:\programme\steam\steamapps\mein acc\sourcesdk_content\tf\mapsrc\dm_crossover_0003trail.bsp 1 second elapsed
** Executing... ** Command: "f:\programme\steam\steamapps\mein acc\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "f:\programme\steam\steamapps\mein acc\team fortress 2\tf" "F:\Programme\Steam\SteamApps\mein acc\sourcesdk_content\tf\mapsrc\dm_crossover_0003trail"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator 1 threads [Reading texlights from 'lights.rad'] [34 texlights parsed from 'lights.rad']
Loading f:\programme\steam\steamapps\mein acc\sourcesdk_content\tf\mapsrc\dm_crossover_0003trail.bsp Setting up ray-trace acceleration structure... Done (0.08 seconds) 321 faces 87954 square feet [12665436.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 321 patches before subdivision 8735 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4) transfers 1302286, max 423 transfer lists: 9.9 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0159 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 53/8192 636/98304 ( 0.6%) brushsides 322/65536 2576/524288 ( 0.5%) planes 420/65536 8400/1310720 ( 0.6%) vertexes 582/65536 6984/786432 ( 0.9%) nodes 224/65536 7168/2097152 ( 0.3%) texinfos 77/12288 5544/884736 ( 0.6%) texdata 11/2048 352/65536 ( 0.5%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 321/65536 17976/3670016 ( 0.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 128/65536 7168/3670016 ( 0.2%) leaves 236/65536 7552/2097152 ( 0.4%) leaffaces 395/65536 790/131072 ( 0.6%) leafbrushes 220/65536 440/131072 ( 0.3%) areas 2/256 16/2048 ( 0.8%) surfedges 1990/512000 7960/2048000 ( 0.4%) edges 1112/256000 4448/1024000 ( 0.4%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 29/32768 290/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 381/65536 762/131072 ( 0.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 422500/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2151/16777216 ( 0.0%) entdata [variable] 9683/393216 ( 2.5%) LDR ambient table 236/65536 944/262144 ( 0.4%) HDR ambient table 236/65536 944/262144 ( 0.4%) LDR leaf ambient 137/65536 3836/1835008 ( 0.2%) HDR leaf ambient 236/65536 6608/1835008 ( 0.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/272 ( 0.4%) pakfile [variable] 106217/0 ( 0.0%) physics [variable] 21786/4194304 ( 0.5%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 836 Writing f:\programme\steam\steamapps\mein acc\sourcesdk_content\tf\mapsrc\dm_crossover_0003trail.bsp 8 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "F:\Programme\Steam\SteamApps\mein acc\sourcesdk_content\tf\mapsrc\dm_crossover_0003trail.bsp" "f:\programme\steam\steamapps\mein acc\team fortress 2\tf\maps\dm_crossover_0003trail.bsp"
** Executing... ** Command: "f:\programme\steam\steamapps\mein acc\team fortress 2\hl2.exe" ** Parameters: -game "f:\programme\steam\steamapps\mein acc\team fortress 2\tf" -console +map "dm_crossover_0003trail"
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Dieser Beitrag wurde am 08.07.2008 um 00:48 von zuflucht bearbeitet.
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