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Also hier ist mein Compile log vielleicht kannst du ja was damit anfangen
** Executing... ** Command: "c:\programme\valve\steam\steamapps\bneukom\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\bneukom\half-life 2\hl2" "C:\Programme\Valve\Steam\SteamApps\bneukom\sourcesdk_content\hl2\mapsrc\Map9"
Valve Software - vbsp.exe (Dec 15 2004) 1 threads materialPath: c:\programme\valve\steam\steamapps\bneukom\half-life 2\hl2\materials Loading C:\Programme\Valve\Steam\SteamApps\bneukom\sourcesdk_content\hl2\mapsrc\Map9.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Programme\Valve\Steam\SteamApps\bneukom\sourcesdk_content\hl2\mapsrc\Map9.prt...done (0) Creating default cubemaps for env_cubemap using skybox sky_wasteland02... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (39302 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Writing C:\Programme\Valve\Steam\SteamApps\bneukom\sourcesdk_content\hl2\mapsrc\Map9.bsp 1 second elapsed Memory leak: mempool blocks left in memory: 48 Memory leak: mempool blocks left in memory: 2
** Executing... ** Command: "c:\programme\valve\steam\steamapps\bneukom\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\bneukom\half-life 2\hl2" "C:\Programme\Valve\Steam\SteamApps\bneukom\sourcesdk_content\hl2\mapsrc\Map9"
Valve Software - vvis.exe (Dec 15 2004) 1 threads reading c:\programme\valve\steam\steamapps\bneukom\sourcesdk_content\hl2\mapsrc\Map9.bsp reading c:\programme\valve\steam\steamapps\bneukom\sourcesdk_content\hl2\mapsrc\Map9.prt 55 portalclusters 111 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 1 visible clusters (0.00%) Total clusters visible: 1440 Average clusters visible: 26 Building PAS... Average clusters audible: 36 visdatasize:1241 compressed from 880 writing c:\programme\valve\steam\steamapps\bneukom\sourcesdk_content\hl2\mapsrc\Map9.bsp 0 seconds elapsed
** Executing... ** Command: "c:\programme\valve\steam\steamapps\bneukom\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\bneukom\half-life 2\hl2" "C:\Programme\Valve\Steam\SteamApps\bneukom\sourcesdk_content\hl2\mapsrc\Map9"
Valve Software - vrad.exe (Dec 15 2004) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading c:\programme\valve\steam\steamapps\bneukom\sourcesdk_content\hl2\mapsrc\Map9.bsp 280 faces 7573 square feet [1090609.25 square inches] 0 displacements 0 square feet [0.00 square inches] 280 patches before subdivision 974 patches after subdivision 4 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 32433, max 118 transfer lists: 0.2 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(396, 357, 255) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(92, 74, 40) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(23, 17, 7) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(6, 4, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(2, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0014 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 8/1024 384/49152 ( 0.8%) brushes 109/8192 1308/98304 ( 1.3%) brushsides 686/65536 5488/524288 ( 1.0%) planes 456/65536 9120/1310720 ( 0.7%) vertexes 627/65536 7524/786432 ( 1.0%) nodes 224/65536 7168/2097152 ( 0.3%) texinfos 148/12288 10656/884736 ( 1.2%) texdata 20/2048 640/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 280/65536 15680/3670016 ( 0.4%) origfaces 217/65536 12152/3670016 ( 0.3%) leaves 233/65536 13048/3670016 ( 0.4%) leaffaces 311/65536 622/131072 ( 0.5%) leafbrushes 201/65536 402/131072 ( 0.3%) surfedges 2162/512000 8648/2048000 ( 0.4%) edges 1307/256000 5228/1024000 ( 0.5%) worldlights 4/8192 352/720896 ( 0.0%) waterstrips 15/32768 150/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 243/65536 486/131072 ( 0.4%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 62104/0 ( 0.0%) visdata [variable] 1241/16777216 ( 0.0%) entdata [variable] 14246/393216 ( 3.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 9906/0 ( 0.0%)
Win32 Specific Data: physics [variable] 39302/4194304 ( 0.9%) ==== Total Win32 BSP file data space used: 225857 bytes ====
Linux Specific Data: physicssurface [variable] 0/6291456 ( 0.0%) ==== Total Linux BSP file data space used: 186555 bytes ====
Total triangle count: 734 Writing c:\programme\valve\steam\steamapps\bneukom\sourcesdk_content\hl2\mapsrc\Map9.bsp 1 second elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Valve\Steam\SteamApps\bneukom\sourcesdk_content\hl2\mapsrc\Map9.bsp" "c:\programme\valve\steam\steamapps\bneukom\half-life 2\hl2\maps\Map9.bsp"
** Executing... ** Command: "c:\programme\valve\steam\steamapps\bneukom\half-life 2\hl2.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\bneukom\half-life 2\hl2" +map "Map9"
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