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Ich habe ein Problem, bei dem ich eure Hilfe brauch.
Es geht um die Zeit die der Compiler brauch. Dauert das wirklich so lange?
** Executing...
** Command: Change Directory
** Parameters: "D:\Half-Life"
** Executing...
** Command: D:\Worldcraft\hlcsg.exe
** Parameters: "d:\worldcraft\maps\facetoface"
hlcsg v2.5.1 rel (Mar 10 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:\Worldcraft\hlcsg.exe d:\worldcraft\maps\facetoface
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering d:\worldcraft\maps\facetoface.map
CreateBrush:
10..20..30..40..50..60..70..80..90.. (0.60 seconds)
SetModelCenters:
50.. (0.00 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (0.88 seconds)
Using WAD File: \half-life\cstrike\cstrike.wad
Using WAD File: \half-life\valve\cached.wad
Using WAD File: \half-life\valve\decals.wad
Using WAD File: \half-life\valve\halflife.wad
Using WAD File: \half-life\valve\liquids.wad
Using WAD File: \half-life\valve\spraypaint.wad
Using WAD File: \half-life\cstrike\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\half-life\cstrike\de_aztec.wad] Texture[3531:SPECIAL_THANKS]
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\half-life\cstrike\de_aztec.wad] Texture[3532:THANKS]
Using WAD File: \half-life\cstrike\decals.wad
Using WAD File: \half-life\cstrike\as_tundra.wad
Using WAD File: \half-life\cstrike\cs_dust.wad
Using WAD File: \half-life\cstrike\itsitaly.wad
Using WAD File: \half-life\cstrike\cs_thunder.wad
added 15 additional animating textures.
Texture usage is at 1.11 mb (of 4.00 mb MAX)
2.04 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\Worldcraft\hlbsp.exe
** Parameters: "d:\worldcraft\maps\facetoface"
hlbsp v2.5.1 rel (Mar 10 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\Worldcraft\hlbsp.exe d:\worldcraft\maps\facetoface
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'd:\worldcraft\maps\facetoface.prt'
2.47 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: D:\Worldcraft\hlvis.exe
** Parameters: "d:\worldcraft\maps\facetoface"
hlvis v2.5.1 rel (Mar 10 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: D:\Worldcraft\hlvis.exe d:\worldcraft\maps\facetoface
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
241 portalleafs
855 numportals
BasePortalVis:
10..20..30..40..50..60..70..80..90.. (0.82 seconds)
LeafThread:
10..20..30..40..50..60..70..80..90.. (58.61 seconds)
average leafs visible: 169
g_visdatasize:7591 compressed from 7471
59.54 seconds elapsed
----- END hlvis -----
** Executing...
** Command: D:\Worldcraft\hlrad.exe
** Parameters: "d:\worldcraft\maps\facetoface"
hlrad v2.5.1 rel (Mar 10 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: D:\Worldcraft\hlrad.exe d:\worldcraft\maps\facetoface
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 45.000 ] [ 45.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
[Reading texlights from 'D:\WORLDCRAFT\lights.rad']
[1 texlights parsed from 'D:\WORLDCRAFT\lights.rad']
1765 faces
Create Patches : 35185 base patches
0 opaque faces
181010 square feet [26065508.00 square inches]
7 direct lights
BuildFacelights:
10..20..30..40..50..60..70..80..90.. (92.99 seconds)
visibility matrix : 73.8 megs
BuildVisLeafs:
10..20..30..40..50..60..70..80..90.. (247.66 seconds)
MakeScales:
10..20..30..40..50..60..70..80..90.. (376.57 seconds)
SwapTransfers:
** Executing...
** Command: Copy File
** Parameters: "d:\worldcraft\maps\facetoface.bsp" "D:\Worldcraft\maps\facetoface.bsp"
** Executing...
** Command: Copy File
** Parameters: "d:\worldcraft\maps\facetoface.pts" "D:\Worldcraft\maps\facetoface.pts"
** Executing...
** Command: D:\Half-Life\hl.exe
** Parameters: +map "facetoface" -dev -console
--
Es gibt nichts schöneres als ein Problem zu lösen und anschließend das Resultat zu sehen.
Also hoffe ich, dass ihr mir bei meinen Problemen helfen könnt, damit ich erfolgreich mappen kann.
gez. Ghostdog the real Samurai
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