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Autor Beitrag
000
08.04.2001, 00:48
Ghostdog



Ich habe ein Problem, bei dem ich eure Hilfe brauch.
Es geht um die Zeit die der Compiler brauch. Dauert das wirklich so lange?

** Executing...
** Command: Change Directory
** Parameters: "D:\Half-Life"

** Executing...
** Command: D:\Worldcraft\hlcsg.exe
** Parameters: "d:\worldcraft\maps\facetoface"

hlcsg v2.5.1 rel (Mar 10 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:\Worldcraft\hlcsg.exe d:\worldcraft\maps\facetoface

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering d:\worldcraft\maps\facetoface.map
CreateBrush:
10..20..30..40..50..60..70..80..90.. (0.60 seconds)
SetModelCenters:
50.. (0.00 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (0.88 seconds)
Using WAD File: \half-life\cstrike\cstrike.wad
Using WAD File: \half-life\valve\cached.wad
Using WAD File: \half-life\valve\decals.wad
Using WAD File: \half-life\valve\halflife.wad
Using WAD File: \half-life\valve\liquids.wad
Using WAD File: \half-life\valve\spraypaint.wad
Using WAD File: \half-life\cstrike\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\half-life\cstrike\de_aztec.wad] Texture[3531:SPECIAL_THANKS]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\half-life\cstrike\de_aztec.wad] Texture[3532:THANKS]

Using WAD File: \half-life\cstrike\decals.wad
Using WAD File: \half-life\cstrike\as_tundra.wad
Using WAD File: \half-life\cstrike\cs_dust.wad
Using WAD File: \half-life\cstrike\itsitaly.wad
Using WAD File: \half-life\cstrike\cs_thunder.wad
added 15 additional animating textures.
Texture usage is at 1.11 mb (of 4.00 mb MAX)
2.04 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: D:\Worldcraft\hlbsp.exe
** Parameters: "d:\worldcraft\maps\facetoface"

hlbsp v2.5.1 rel (Mar 10 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\Worldcraft\hlbsp.exe d:\worldcraft\maps\facetoface

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'd:\worldcraft\maps\facetoface.prt'
2.47 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: D:\Worldcraft\hlvis.exe
** Parameters: "d:\worldcraft\maps\facetoface"

hlvis v2.5.1 rel (Mar 10 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: D:\Worldcraft\hlvis.exe d:\worldcraft\maps\facetoface

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

241 portalleafs
855 numportals
BasePortalVis:
10..20..30..40..50..60..70..80..90.. (0.82 seconds)
LeafThread:
10..20..30..40..50..60..70..80..90.. (58.61 seconds)
average leafs visible: 169
g_visdatasize:7591 compressed from 7471
59.54 seconds elapsed

----- END hlvis -----

** Executing...
** Command: D:\Worldcraft\hlrad.exe
** Parameters: "d:\worldcraft\maps\facetoface"

hlrad v2.5.1 rel (Mar 10 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: D:\Worldcraft\hlrad.exe d:\worldcraft\maps\facetoface

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 45.000 ] [ 45.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

[Reading texlights from 'D:\WORLDCRAFT\lights.rad']
[1 texlights parsed from 'D:\WORLDCRAFT\lights.rad']

1765 faces
Create Patches : 35185 base patches
0 opaque faces
181010 square feet [26065508.00 square inches]
7 direct lights

BuildFacelights:
10..20..30..40..50..60..70..80..90.. (92.99 seconds)
visibility matrix : 73.8 megs
BuildVisLeafs:
10..20..30..40..50..60..70..80..90.. (247.66 seconds)
MakeScales:
10..20..30..40..50..60..70..80..90.. (376.57 seconds)
SwapTransfers:

** Executing...
** Command: Copy File
** Parameters: "d:\worldcraft\maps\facetoface.bsp" "D:\Worldcraft\maps\facetoface.bsp"

** Executing...
** Command: Copy File
** Parameters: "d:\worldcraft\maps\facetoface.pts" "D:\Worldcraft\maps\facetoface.pts"

** Executing...
** Command: D:\Half-Life\hl.exe
** Parameters: +map "facetoface" -dev -console

--

Es gibt nichts schöneres als ein Problem zu lösen und anschließend das Resultat zu sehen.
Also hoffe ich, dass ihr mir bei meinen Problemen helfen könnt, damit ich erfolgreich mappen kann.
gez. Ghostdog the real Samurai

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001
08.04.2001, 01:13
LePrau



Was für einen Rechner hast du? Auf meinem 450er hatte ich ähnliche Zeiten bei einem mittelgroßen Level, da hats insgesamt >15 Minuten gedauert, OBWOHL alles dicht war und max_visible_leafs bei 610 lag...

...also eigentlich sehen die Zeiten ganz normal aus...solltest halt zum Testen nicht unbedingt FULL compilen ;)

--

voice - Ruhe in Frieden

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002
08.04.2001, 01:38
98911093A



*** DELETED ***

--

... das ist erst der Anfang vom Ende !!!

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003
10.04.2001, 18:46
Marius



Zu langsamer Rechner

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zum Seitenanfang zum Seitenende Profil || Suche
004
12.04.2001, 13:21
[ITA]_lord_nicon



ähm, also ich würde an deiner stelle schomal weniger wad-files nutzen, is schon recht heftig viel!!! such dir ein paar texturen raus und nutze auch nur diese wad-files, jetzt hast du wahrscheinlich alledeine wads eingestellt, was meist überflüssig ist! ich mein 11 wads (wenn ich mich nicht verzählt habe) ist echt viel und die cached hast du sogar doppelt...
versuch diemal zu reduzieren und dann könnte es vielleicht ein kleines bischen schneller gehen, aber nicht viel, beim laden der map bringt es jedoch was, da er sonst alle wads laden muss, was natürlich zeit kostet!!!

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zum Seitenanfang zum Seitenende Profil || Suche