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Autor Beitrag
000
06.07.2010, 14:02
Raicoon



Tach also wenn ich jetzt (nach dem update) eine map compilen will sagt er mir immer das das system die angegebene datei nicht finden kann.
Log:

** Executing...
** Command: "e:\steam\steamapps\red_dragon84\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "e:\steam\steamapps\red_dragon84\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\Raicoon\Desktop\fixes\ze_potc_v3_3_new3\ze_pirates_of_the_caribbean_new.vmf"

Valve Software - vbsp.exe (Jun 8 2010)
2 threads
materialPath: e:\steam\steamapps\red_dragon84\counter-strike source\cstrike\materials
Loading C:\Dokumente und Einstellungen\Raicoon\Desktop\fixes\ze_potc_v3_3_new3\ze_pirates_of_the_caribbean_new.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
***need to set $abovewater for material water/water_caribbean01
***need to set $abovewater for material water/water_caribbean01
Can't find surfaceprop antlionsand for material NATURE/BLENDSANDGRASS008A, using default
Could not locate 'GameData' key in e:\steam\steamapps\red_dragon84\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/ze_pirates_of_the_caribbean_new/nature/blendrockgrass004a_wvt_patch
Patching WVT material: maps/ze_pirates_of_the_caribbean_new/nature/blendsandgrass008a_wvt_patch
Patching WVT material: maps/ze_pirates_of_the_caribbean_new/nature/blendgrassgravel001a_wvt_patch
Patching WVT material: maps/ze_pirates_of_the_caribbean_new/nature/blendrocksand004a_wvt_patch
Patching WVT material: maps/ze_pirates_of_the_caribbean_new/nature/blendgrassgravel003a_wvt_patch
Patching WVT material: maps/ze_pirates_of_the_caribbean_new/nature/blenddirtgrass008a_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2940 detail faces...done (1)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Dokumente und Einstellungen\Raicoon\Desktop\fixes\ze_potc_v3_3_new3\ze_pirates_of_the_caribbean_new.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3.0 42.0 90.1)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 2479:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3.9 35.2 90.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 2478:

Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Bad surface extents point: -1152.000610 -10367.999023 0.000000
Bad surface extents point: -639.995789 -9984.002930 0.000000
Bad surface extents point: -639.999390 -9983.998047 2432.000000
Bad surface extents point: -1152.011230 -10368.000000 2432.000000
Bad surface extents - surface is too big to have a lightmap
material NATURE/BLENDROCKGRASS004A around point (-896.0 -10176.0 1216.0)
(dimension: 1, 127>126)

** Executing...
** Command: "e:\steam\steamapps\red_dragon84\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "e:\steam\steamapps\red_dragon84\counter-strike source\cstrike" -fast "C:\Dokumente und Einstellungen\Raicoon\Desktop\fixes\ze_potc_v3_3_new3\ze_pirates_of_the_caribbean_new"

Valve Software - vvis.exe (Jun 8 2010)
fastvis = true
2 threads
reading c:\dokumente und einstellungen\raicoon\desktop\fixes\ze_potc_v3_3_new3\ze_pirates_of_the_caribbean_new.bsp
Error opening c:\dokumente und einstellungen\raicoon\desktop\fixes\ze_potc_v3_3_new3\ze_pirates_of_the_caribbean_new.bsp

** Executing...
** Command: "e:\steam\steamapps\red_dragon84\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "e:\steam\steamapps\red_dragon84\counter-strike source\cstrike" -noextra "C:\Dokumente und Einstellungen\Raicoon\Desktop\fixes\ze_potc_v3_3_new3\ze_pirates_of_the_caribbean_new"

Valve Software - vrad.exe SSE (Jun 8 2010)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\dokumente und einstellungen\raicoon\desktop\fixes\ze_potc_v3_3_new3\ze_pirates_of_the_caribbean_new.bsp
Error opening c:\dokumente und einstellungen\raicoon\desktop\fixes\ze_potc_v3_3_new3\ze_pirates_of_the_caribbean_new.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\Raicoon\Desktop\fixes\ze_potc_v3_3_new3\ze_pirates_of_the_caribbean_new.bsp" "e:\steam\steamapps\red_dragon84\counter-strike source\cstrike\maps\ze_pirates_of_the_caribbean_new.bsp"

The command failed. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."

Ich hab es auch mal durch den analyzer geschickt und der meint das die map nicht vorhanden ist (ist sie auch nicht) aber oben in der log steht "Write BSP" wieso wird sie dann nicht erstell.
Weiß einer weiter?

MFG Raicoon

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001
06.07.2010, 16:11
eatthefish



hmm, also das problem kenn ich nicht, aber was du versuchen kannst:

Die Map als Prefab abspeichern und in eine leere einfügen, vl liegts ja irgendwie an der datei die eventuell defekt ist?

oder wenns am update liegt, vl das SDK neu installieren, hab ich auch machen müssen, Danke Update -.- (aber ich hatte nicht das selbe Problem wie du...)

schau mal nach, ob eh noch alle Pfade stimmen, unter "Tools"->"Options", bei mir hat sich das Vezeichniss für Die Hammerexternen Programme auch von "EP1" auf "Orangebox" verschoben...

hoffentlich hilft iwas :)

--

Compilelog posten nicht vergessen!
Log Analyzer für Source.

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002
06.07.2010, 16:18
eatthefish



hmm, hab sie auch mal durch den Analyzer gejagt, mach das auch nochmal und korrigiere die Fehler, gegebenfalls auch im Hammer auf "Alt+P" und die Fehler beheben; denn: was vorher noch ging, muss nach dem Update nicht mehr unbedingt gehen...

--

Compilelog posten nicht vergessen!
Log Analyzer für Source.

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003
06.07.2010, 18:38
Raicoon



ALso ich habe alle Pfade überprüft die sind richtig und den sdk hab ich schon einma aktualiesiert damit ich übehraupt in den hammer wieder rein zu kommen aber es geht immer noch nicht. Ich habe auch versucht alle Fehler in der map die möglich zu fixen sind gefixt aber es geht dadurch auch noch nicht.

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004
06.07.2010, 19:05
Don_Creek



post mal den aktuellen log bitte.

--

Wer zu spät kommt, den bestraft das Leben.

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005
06.07.2010, 19:19
Raicoon



** Executing...
** Command: "e:\steam\steamapps\red_dragon84\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "e:\steam\steamapps\red_dragon84\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\Raicoon\Desktop\fixes\ze_potc_v3_3_new3\ze_pirates_of_the_caribbean_new.vmf"

Valve Software - vbsp.exe (Jun 8 2010)
2 threads
materialPath: e:\steam\steamapps\red_dragon84\counter-strike source\cstrike\materials
Loading C:\Dokumente und Einstellungen\Raicoon\Desktop\fixes\ze_potc_v3_3_new3\ze_pirates_of_the_caribbean_new.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
***need to set $abovewater for material water/water_caribbean01
***need to set $abovewater for material water/water_caribbean01
Can't find surfaceprop antlionsand for material NATURE/BLENDSANDGRASS008A, using default
Could not locate 'GameData' key in e:\steam\steamapps\red_dragon84\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/ze_pirates_of_the_caribbean_new/nature/blendrockgrass004a_wvt_patch
Patching WVT material: maps/ze_pirates_of_the_caribbean_new/nature/blendsandgrass008a_wvt_patch
Patching WVT material: maps/ze_pirates_of_the_caribbean_new/nature/blendgrassgravel001a_wvt_patch
Patching WVT material: maps/ze_pirates_of_the_caribbean_new/nature/blendrocksand004a_wvt_patch
Patching WVT material: maps/ze_pirates_of_the_caribbean_new/nature/blendgrassgravel003a_wvt_patch
Patching WVT material: maps/ze_pirates_of_the_caribbean_new/nature/blenddirtgrass008a_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 2956 detail faces...done (2)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Dokumente und Einstellungen\Raicoon\Desktop\fixes\ze_potc_v3_3_new3\ze_pirates_of_the_caribbean_new.prt...Building visibility clusters...
done (0)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3.0 42.0 90.1)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 2479:

Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Bad surface extents point: -1152.000366 -10367.999023 0.000000
Bad surface extents point: -639.996521 -9984.003906 0.000000
Bad surface extents point: -640.000122 -9983.999023 2432.000000
Bad surface extents point: -1152.009766 -10368.000000 2432.000000
Bad surface extents - surface is too big to have a lightmap
material NATURE/BLENDROCKGRASS004A around point (-896.0 -10176.0 1216.0)
(dimension: 1, 127>126)

** Executing...
** Command: "e:\steam\steamapps\red_dragon84\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "e:\steam\steamapps\red_dragon84\counter-strike source\cstrike" -fast "C:\Dokumente und Einstellungen\Raicoon\Desktop\fixes\ze_potc_v3_3_new3\ze_pirates_of_the_caribbean_new"

Valve Software - vvis.exe (Jun 8 2010)
fastvis = true
2 threads
reading c:\dokumente und einstellungen\raicoon\desktop\fixes\ze_potc_v3_3_new3\ze_pirates_of_the_caribbean_new.bsp
Error opening c:\dokumente und einstellungen\raicoon\desktop\fixes\ze_potc_v3_3_new3\ze_pirates_of_the_caribbean_new.bsp

** Executing...
** Command: "e:\steam\steamapps\red_dragon84\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "e:\steam\steamapps\red_dragon84\counter-strike source\cstrike" -noextra "C:\Dokumente und Einstellungen\Raicoon\Desktop\fixes\ze_potc_v3_3_new3\ze_pirates_of_the_caribbean_new"

Valve Software - vrad.exe SSE (Jun 8 2010)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\dokumente und einstellungen\raicoon\desktop\fixes\ze_potc_v3_3_new3\ze_pirates_of_the_caribbean_new.bsp
Error opening c:\dokumente und einstellungen\raicoon\desktop\fixes\ze_potc_v3_3_new3\ze_pirates_of_the_caribbean_new.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\Raicoon\Desktop\fixes\ze_potc_v3_3_new3\ze_pirates_of_the_caribbean_new.bsp" "e:\steam\steamapps\red_dragon84\counter-strike source\cstrike\maps\ze_pirates_of_the_caribbean_new.bsp"

The command failed. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."

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006
07.07.2010, 14:21
pennerlord



FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3.0 42.0 90.1)

Hast du ein Leak in der Map? Falls nicht, setz den betreffenden Brush neu und vereinfacht.

--


Dieser Beitrag wurde am 07.07.2010 um 14:22 von pennerlord bearbeitet.
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007
07.07.2010, 14:40
Raicoon



Hab nach geguckt an der stelle ist nichts und was nah darum lag hab ich einfach mal gelöscht aber trotzdem gehts nicht.

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008
09.07.2010, 05:37
Ford



Habe das gleiche problemm. Hier mein log.


** Executing...
** Command: "d:\steam\steamapps\gta75\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\gta75\half-life 2 episode two\ep2" "G:\my maps\rp_forest_final.vmf"

Valve Software - vbsp.exe (Jun 8 2010)
4 threads
materialPath: d:\steam\steamapps\gta75\half-life 2 episode two\ep2\materials
Loading G:\my maps\rp_forest_final.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "cs_havana/woodm" not found.
Material not found!: CS_HAVANA/WOODM
material "de_piranesi/woodfloor01" not found.
Material not found!: DE_PIRANESI/WOODFLOOR01
material "cs_havana/ground01grass" not found.
Material not found!: CS_HAVANA/GROUND01GRASS
material "cs_italy/pwood1" not found.
Material not found!: CS_ITALY/PWOOD1
material "tile/prodceilingtilea" not found.
Material not found!: TILE/PRODCEILINGTILEA
material "brick/brickwall038a" not found.
Material not found!: BRICK/BRICKWALL038A
material "de_chateau/interiortile02" not found.
Material not found!: DE_CHATEAU/INTERIORTILE02
material "test_speakers/floor04" not found.
Material not found!: TEST_SPEAKERS/FLOOR04
material "de_nuke/nuke_metalfloor_01" not found.
Material not found!: DE_NUKE/NUKE_METALFLOOR_01
material "glass/prodwndwa" not found.
Material not found!: GLASS/PRODWNDWA
material "de_chateau/interiortile03" not found.
Material not found!: DE_CHATEAU/INTERIORTILE03
material "tile/milflr002" not found.
Material not found!: TILE/MILFLR002
material "cs_italy/tileroof01" not found.
Material not found!: CS_ITALY/TILEROOF01
material "glass/offwndwb" not found.
Material not found!: GLASS/OFFWNDWB
material "cs_italy/brickwall01" not found.
Material not found!: CS_ITALY/BRICKWALL01
material "wood/infwoodfloor008a" not found.
Material not found!: WOOD/INFWOODFLOOR008A
material "test_speakers/miwoodm" not found.
Material not found!: TEST_SPEAKERS/MIWOODM
material "de_cbble/pi_wood3" not found.
Material not found!: DE_CBBLE/PI_WOOD3
material "brick/brickwall056a" not found.
Material not found!: BRICK/BRICKWALL056A
material "de_train/train_metalceiling_02" not found.
Material not found!: DE_TRAIN/TRAIN_METALCEILING_02
material "cs_italy/pwal6" not found.
Material not found!: CS_ITALY/PWAL6
material "cs_assault/metalwall001" not found.
Material not found!: CS_ASSAULT/METALWALL001
material "nature/blendmilground008_2_plants" not found.
Material not found!: NATURE/BLENDMILGROUND008_2_PLANTS
material "cs_havana/metalwall085a" not found.
Material not found!: CS_HAVANA/METALWALL085A
material "models/props_c17/metalwall085a" not found.
Material not found!: MODELS/PROPS_C17/METALWALL085A
material "/ford" not found.
Material not found!: /FORD
material "de_nuke/nuke_metaldoor_01" not found.
Material not found!: DE_NUKE/NUKE_METALDOOR_01
Could not locate 'GameData' key in d:\steam\steamapps\gta75\half-life 2 episode two\ep2\gameinfo.txt
Patching WVT material: maps/rp_forest_final/nature/blenddirtgrass001b_wvt_patch
Patching WVT material: maps/rp_forest_final/nature/blendgrassdirt01_wvt_patch
Patching WVT material: maps/rp_forest_final/nature/blenddirtgrass008b_lowfriction_wvt_patch
Patching WVT material: maps/rp_forest_final/concrete/blendconcreterock001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_rotating (-4480.59 -1128.59 -5551.21) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 9728.0 -8865.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 9728.0 -2477.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 10240.0 -5306.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 9728.0 -5306.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 8704.0 -8865.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 8704.0 -2477.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 8704.0 -5306.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 7680.0 -8898.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 60 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_ep02_01_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_ep02_01_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 88 has bad geometry near -2200.00 -2724.25 55.63
Can't compile displacement physics, exiting. Texture is NATURE/BLENDMILGROUND008_2_PLANTS

** Executing...
** Command: "d:\steam\steamapps\gta75\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\gta75\half-life 2 episode two\ep2" "G:\my maps\rp_forest_final"

Valve Software - vvis.exe (Jun 8 2010)
4 threads
reading g:\my maps\rp_forest_final.bsp
Error opening g:\my maps\rp_forest_final.bsp

** Executing...
** Command: "d:\steam\steamapps\gta75\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "d:\steam\steamapps\gta75\half-life 2 episode two\ep2" "G:\my maps\rp_forest_final"

Valve Software - vrad.exe SSE (Jun 8 2010)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading g:\my maps\rp_forest_final.bsp
Error opening g:\my maps\rp_forest_final.bsp

** Executing...
** Command: Copy File
** Parameters: "G:\my maps\rp_forest_final.bsp" "d:\steam\steamapps\gta75\half-life 2 episode two\ep2\maps\rp_forest_final.bsp"

The command failed. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."

--

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009
09.07.2010, 12:08
eatthefish



@Ford:
du hast aber auch ein schönes Massaker in deinem Log, und ein Leak auch!
Erstmal alles fixen; geh auf diese Seite: Log-Analyzer
und kopiere dein Log rein und drück auf Analysieren, und dann behebst du alle Fehler die er findet!

wenn der fehler dann noch immer da ist, würde ich eine eventuelle neuinstallation des SDK's empfehlen, musst ich auch machen, nach dem Update

lg eatthefish

--

Compilelog posten nicht vergessen!
Log Analyzer für Source.


Dieser Beitrag wurde am 09.07.2010 um 12:10 von eatthefish bearbeitet.
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010
10.07.2010, 05:38
Ford



So habe alles gefixt komm aber immer noch.
Die texturen fehler sind normall die map is für gmod und da ist content aus ep2 und css dabei.

** Executing...
** Command: "d:\steam\steamapps\gta75\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\gta75\counter-strike source\cstrike" "G:\my maps\rp_forest.vmf"

Valve Software - vbsp.exe (Jun 8 2010)
4 threads
materialPath: d:\steam\steamapps\gta75\counter-strike source\cstrike\materials
Loading G:\my maps\rp_forest.vmf
material "nature/blendgrassdirt01" not found.
Material not found!: NATURE/BLENDGRASSDIRT01
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "nature/blendrockslime01a" not found.
Material not found!: NATURE/BLENDROCKSLIME01A
material "nature/forest_grass_01" not found.
Material not found!: NATURE/FOREST_GRASS_01
material "concrete/blendconcreterock001a" not found.
Material not found!: CONCRETE/BLENDCONCRETEROCK001A
material "stone/cobble08a" not found.
Material not found!: STONE/COBBLE08A
Could not locate 'GameData' key in d:\steam\steamapps\gta75\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/rp_forest/nature/blenddirtgrass001b_wvt_patch
Patching WVT material: maps/rp_forest/nature/blendmilground008_2_plants_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 286 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing G:\my maps\rp_forest.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 25 has bad geometry near -2100.00 -3074.00 89.17
Can't compile displacement physics, exiting. Texture is NATURE/BLENDMILGROUND008_2_PLANTS

** Executing...
** Command: "d:\steam\steamapps\gta75\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\gta75\counter-strike source\cstrike" "G:\my maps\rp_forest"

Valve Software - vvis.exe (Jun 8 2010)
4 threads
reading g:\my maps\rp_forest.bsp
Error opening g:\my maps\rp_forest.bsp

** Executing...
** Command: "d:\steam\steamapps\gta75\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "d:\steam\steamapps\gta75\counter-strike source\cstrike" "G:\my maps\rp_forest"

Valve Software - vrad.exe SSE (Jun 8 2010)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading g:\my maps\rp_forest.bsp
Error opening g:\my maps\rp_forest.bsp

** Executing...
** Command: Copy File
** Parameters: "G:\my maps\rp_forest.bsp" "d:\steam\steamapps\gta75\counter-strike source\cstrike\maps\rp_forest.bsp"

The command failed. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."

--


Dieser Beitrag wurde am 10.07.2010 um 05:42 von Ford bearbeitet.
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