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000
18.11.2009, 17:29
Dr Gonzo



The command failed. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."

Das ist der Fehler, der mich verrückt macht ;)

Ich habe an meiner Map nach einer langen Zeit mal wieder rumgebastelt, und wollte meine kleinen Änderungen kompilieren, da kam das...

Ich hab mein Log schon durch den Analyzer gejagt und einige Fehler gefunden, die aber schon lange vorher da wahren. Hab die jetzt mal verbessert soweit es ging.
Aber ich komme trotzdem nicht weiter.

Könnt ihr euch den Log mal angucken, vielleicht wisst ihr ob da irgendein Fehler ist, der es unmöglich macht, die Map zu speichern, bzw soweit vorzubereiten, das der Compiler sie fertig macht???

Vielen Dank im Voraus Leute ;)

Dr. Gonzo

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001
18.11.2009, 17:33
Dr Gonzo



Ach Himmel, da hab ich doch ganz die Log-Datei vergessen mitzuschicken ;)

** Executing...
** Command: "d:\programme\steam\steamapps\xxx\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "d:\programme\steam\steamapps\xxx\counter-strike source\cstrike" "D:\Programme\Steam\steamapps\xxx\sourcesdk_content\cstrike\mapsrc\MeineMap20091"

Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: d:\programme\steam\steamapps\xxx\counter-strike source\cstrike\materials
Loading D:\Programme\Steam\steamapps\xxx\sourcesdk_content\cstrike\mapsrc\MeineMap20091.vmf
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_2, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_CONCRETEFLOOR, using default
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_static (-1211.00 -2186.00 55.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, 2048.0, 19.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, 2048.0, -52.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, 2048.0, 3139.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 2560.0, 3067.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, 3072.0, 3067.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, 2048.0, 19.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, 2048.0, -52.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, 2048.0, 123.8)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/cx*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/cxrt"
Can't load skybox file skybox/cx to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1067538 bytes)
Error loading studio model ""!
Placing detail props : 0...1..Material NATURE/RED_GRASS uses unknown detail object type redgrass!
Material NATURE/RED_GRASS uses unknown detail object type redgrass!
.2...3...4...5...6...7...8...9...10
Error! Entity sky_camera in solid volume!

** Executing...
** Command: "d:\programme\steam\steamapps\xxx\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "d:\programme\steam\steamapps\xxx\counter-strike source\cstrike" "D:\Programme\Steam\steamapps\xxx\sourcesdk_content\cstrike\mapsrc\MeineMap20091"

Valve Software - vvis.exe (Nov 8 2007)
4 threads
reading d:\programme\steam\steamapps\xxx\sourcesdk_content\cstrike\mapsrc\MeineMap20091.bsp
Error opening d:\programme\steam\steamapps\xxx\sourcesdk_content\cstrike\mapsrc\MeineMap20091.bsp

** Executing...
** Command: "d:\programme\steam\steamapps\xxx\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "d:\programme\steam\steamapps\xxx\counter-strike source\cstrike" "D:\Programme\Steam\steamapps\xxx\sourcesdk_content\cstrike\mapsrc\MeineMap20091"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\programme\steam\steamapps\xxx\sourcesdk_content\cstrike\mapsrc\MeineMap20091.bsp
Error opening d:\programme\steam\steamapps\xxx\sourcesdk_content\cstrike\mapsrc\MeineMap20091.bsp

** Executing...
** Command: Copy File
** Parameters: "D:\Programme\Steam\steamapps\xxx\sourcesdk_content\cstrike\mapsrc\MeineMap20091.bsp" "d:\programme\steam\steamapps\xxx\counter-strike source\cstrike\maps\MeineMap20091.bsp"

The command failed. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."

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002
18.11.2009, 19:48
Adrian_Broher
Admin


Zitat:
Dr Gonzo postete
Ich hab mein Log schon durch den Analyzer gejagt und einige Fehler gefunden, die aber schon lange vorher da wahren. Hab die jetzt mal verbessert soweit es ging.
Aber ich komme trotzdem nicht weiter.

Könnt ihr euch den Log mal angucken, vielleicht wisst ihr ob da irgendein Fehler ist, der es unmöglich macht, die Map zu speichern, bzw soweit vorzubereiten, das der Compiler sie fertig macht???

Ist dir die Meldung des Log Analyzers etwa zu ungenau?

Zitat:
Dieser Fehler ist (unter anderem) dafür verantwortlich, dass der Compile-Vorgang fehlschlägt.

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There is nothing wrong with high standards. It's your problem that you don't meet them.
If you think it's simple, then you have misunderstood the problem.
When a customer says "nothing has changed", assume they're lying.


Dieser Beitrag wurde am 18.11.2009 um 19:48 von Adrian_Broher bearbeitet.
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003
18.11.2009, 23:42
teido



Gib mal bitte in der Sufu dein Porblem ein.

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