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Da kommt keine fehlermeldung nur dieser fehlerton von windows.
Und hier noch das kompilelog:
** Executing... ** Command: "c:\programme\valve\steam\steamapps\jeskobraun\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\jeskobraun\half-life 2\hl2" "C:\Programme\Valve\Steam\SteamApps\jeskobraun\sourcesdk_content\hl2\mapsrc\kack"
Valve Software - vbsp.exe (Jan 19 2005) 1 threads materialPath: c:\programme\valve\steam\steamapps\jeskobraun\half-life 2\hl2\materials Loading C:\Programme\Valve\Steam\SteamApps\jeskobraun\sourcesdk_content\hl2\mapsrc\kack.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Programme\Valve\Steam\SteamApps\jeskobraun\sourcesdk_content\hl2\mapsrc\kack.prt...done (0) Creating default cubemaps for env_cubemap using skybox sky_wasteland02... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (16891 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (16891 bytes) Error! prop_static using model "models/props_c17/bench01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/bench01a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Writing C:\Programme\Valve\Steam\SteamApps\jeskobraun\sourcesdk_content\hl2\mapsrc\kack.bsp 2 seconds elapsed Memory leak: mempool blocks left in memory: 48 Memory leak: mempool blocks left in memory: 2
** Executing... ** Command: "c:\programme\valve\steam\steamapps\jeskobraun\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\jeskobraun\half-life 2\hl2" "C:\Programme\Valve\Steam\SteamApps\jeskobraun\sourcesdk_content\hl2\mapsrc\kack"
Valve Software - vvis.exe (Dec 15 2004) 1 threads reading c:\programme\valve\steam\steamapps\jeskobraun\sourcesdk_content\hl2\mapsrc\kack.bsp reading c:\programme\valve\steam\steamapps\jeskobraun\sourcesdk_content\hl2\mapsrc\kack.prt 265 portalclusters 648 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (217) Optimized: 14 visible clusters (0.00%) Total clusters visible: 67255 Average clusters visible: 253 Building PAS... Average clusters audible: 265 visdatasize:20160 compressed from 21200 writing c:\programme\valve\steam\steamapps\jeskobraun\sourcesdk_content\hl2\mapsrc\kack.bsp 3 minutes, 37 seconds elapsed
** Executing... ** Command: "c:\programme\valve\steam\steamapps\jeskobraun\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\jeskobraun\half-life 2\hl2" "C:\Programme\Valve\Steam\SteamApps\jeskobraun\sourcesdk_content\hl2\mapsrc\kack"
Valve Software - vrad.exe (Mar 8 2005) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading c:\programme\valve\steam\steamapps\jeskobraun\sourcesdk_content\hl2\mapsrc\kack.bsp 780 faces 4029972 square feet [580316096.00 square inches] 0 displacements 0 square feet [0.00 square inches] 780 patches before subdivision 9732 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5) transfers 404615, max 194 transfer lists: 3.1 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0166 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done Ready to Finish Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 50/8192 600/98304 ( 0.6%) brushsides 308/65536 2464/524288 ( 0.5%) planes 190/65536 3800/1310720 ( 0.3%) vertexes 1032/65536 12384/786432 ( 1.6%) nodes 790/65536 25280/2097152 ( 1.2%) texinfos 107/12288 7704/884736 ( 0.9%) texdata 25/2048 800/65536 ( 1.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 780/65536 43680/3670016 ( 1.2%) origfaces 154/65536 8624/3670016 ( 0.2%) leaves 792/65536 44352/3670016 ( 1.2%) leaffaces 816/65536 1632/131072 ( 1.2%) leafbrushes 517/65536 1034/131072 ( 0.8%) surfedges 3948/512000 15792/2048000 ( 0.8%) edges 2057/256000 8228/1024000 ( 0.8%) worldlights 0/8192 0/720896 ( 0.0%) waterstrips 47/32768 470/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 585/65536 1170/131072 ( 0.9%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 434192/0 ( 0.0%) visdata [variable] 20160/16777216 ( 0.1%) entdata [variable] 2119/393216 ( 0.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/3760 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/1106 ( 0.1%) pakfile [variable] 19981/0 ( 0.0%)
Win32 Specific Data: physics [variable] 16891/4194304 ( 0.4%) ==== Total Win32 BSP file data space used: 671408 bytes ====
Linux Specific Data: physicssurface [variable] 16891/6291456 ( 0.3%) ==== Total Linux BSP file data space used: 671408 bytes ====
Total triangle count: 1780 Writing c:\programme\valve\steam\steamapps\jeskobraun\sourcesdk_content\hl2\mapsrc\kack.bsp 5 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Valve\Steam\SteamApps\jeskobraun\sourcesdk_content\hl2\mapsrc\kack.bsp" "c:\programme\valve\steam\steamapps\jeskobraun\half-life 2\hl2\maps\kack.bsp"
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