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habs gemacht serious, hat aber trotzdem nix gebracht. wollte nun die ganze map ordentlich von neu machen und bei f9 hat er dann nur noch die .map-datei gemacht, die .bsp-datei aber nicht. obwohl keine fehler auftraten, weiß jemand woran das leigen könnte? thx
hier das protokoll:
** Executing... ** Command: Change Directory ** Parameters: C:\Program Files\counter-strike\
** Executing... ** Command: Copy File ** Parameters: "C:\Documents and Settings\magdus\Desktop\raumo.map" "C:\Program Files\counter-strike 1.5\cstrike\maps\raumo.map"
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe ** Parameters: "C:\Program Files\counter-strike 1.5\cstrike\maps\raumo"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "C:\Program Files\counter-strike 1.5\cstrike\maps\raumo" Entering C:\Program Files\counter-strike 1.5\cstrike\maps\raumo.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 50%... (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: 50%... (0.02 seconds)
Using Wadfile: \program files\counter-strike\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\cs_assault.wad - Contains 1 used texture, 100.00 percent of map (22 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\otp.wad - Warning: Larger than expected texture (348972 bytes): '{OTP' - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\ajawad.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Texture usage is at 0.02 mb (of 4.00 mb MAX) 0.03 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "C:\Program Files\counter-strike 1.5\cstrike\maps\raumo"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "C:\Program Files\counter-strike 1.5\cstrike\maps\raumo"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Program Files\counter-strike 1.prt' 0.03 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe ** Parameters: "C:\Program Files\counter-strike 1.5\cstrike\maps\raumo"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "C:\Program Files\counter-strike 1.5\cstrike\maps\raumo" 1 portalleafs 0 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) average leafs visible: 1 g_visdatasize:3 compressed from 1 0.00 seconds elapsed
----- END hlvis -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe ** Parameters: "C:\Program Files\counter-strike 1.5\cstrike\maps\raumo"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "C:\Program Files\counter-strike 1.5\cstrike\maps\raumo"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad'] [1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
12 faces Create Patches : 144 base patches 0 opaque faces 11363 square feet [1636352.00 square inches] 1 direct lights
BuildFacelights: 50%... (0.27 seconds) visibility matrix : 0.0 megs BuildVisLeafs: (0.01 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) Transfer Lists : 17024 : 17.02k transfers Indices : 992 bytes Data : 68096 : 66.50k bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds) FinalLightFace: 50%... (0.03 seconds) 0.37 seconds elapsed
----- END hlrad -----
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